Windows GDI:CGdiObject使用总结

一、Win32下的GdiObject操作

1、获取系统自带的GdiObject

HGDIOBJ GetStockObject(int fnObject)
fnObject:
BLACK_BRUSH — Black brush.
HOLLOW_BRUSH — Hollow brush (equivalent to NULL_BRUSH).
BLACK_PEN — Black pen.
……
Note: It is not necessary (but it is not harmful) to delete stock objects by calling DeleteObject.

2、创建GdiObject

HPEN CreatePen(  
  int fnPenStyle,    // pen style
  int nWidth,        // pen width  
  COLORREF crColor   // pen color);
HBRUSH CreateSolidBrush(
  COLORREF crColor   // brush color value
);
HFONT CreateFont(...)

通过CreateXXX创建的GdiObject,在使用完之后一定要DeleteObject,否则会有资源泄露.

二、CGdiObject

class CGdiObject : public CObject
{
public:
    HGDIOBJ m_hObject;   //A HANDLE containing the HBITMAP, HPALETTE, HRGN, HBRUSH, HPEN, or HFONT attached to this object. 
    BOOL Attach(HGDIOBJ hObject);
    HGDIOBJ Detach();

    static CGdiObject* FromHandle(HGDIOBJ hObject);
    static void DeleteTempMap( );
}

1、构造函数

CGdiObject::CGdiObject()
{ 
    m_hObject = NULL; 
}

2、析构函数

CGdiObject::~CGdiObject()
{
    DeleteObject(); 
}
BOOL CGdiObject::DeleteObject()
{
    if (m_hObject == NULL)
        return FALSE;
    return ::DeleteObject(Detach());
}

析构函数中有DeleteObject

3、Attach与Detach

原理同CDC

BOOL CGdiObject::Attach(HGDIOBJ hObject)
{
    if (hObject == NULL)
    {
        return FALSE;
    }

    m_hObject = hObject;
    CHandleMap* pMap = afxMapHGDIOBJ(TRUE); // create map if not exist
    pMap->SetPermanent(m_hObject, this);

    return TRUE;
}
HGDIOBJ CGdiObject::Detach()
{
    HGDIOBJ hObject = m_hObject;
    if (hObject != NULL)
    {
        CHandleMap* pMap = afxMapHGDIOBJ(); // don't create if not exist
        if (pMap != NULL)
            pMap->RemoveHandle(m_hObject);
    }
    m_hObject = NULL;

    return hObject;
}

4、FromHandle

同CDC::FromHandle

CGdiObject* PASCAL CGdiObject::FromHandle(HGDIOBJ h)
{
    CHandleMap* pMap = afxMapHGDIOBJ(TRUE); //create map if not exist
    CGdiObject* pObject = (CGdiObject*)pMap->FromHandle(h);
    return pObject;
}

5、DeleteTempMap

Called automatically by the CWinApp idle-time handler, DeleteTempMap deletes any temporary CGdiObject objects created by FromHandle.
DeleteTempMap detaches the Windows GDI object attached to a temporary CGdiObject object before deleting the CGdiObject object.
这个和CDC::DeleteTempMap是一致的,也即只会delete temporary CGdiObject object,but 不会对关联的Windows GDI object调用::DeleteObject

6、CreateStockObject

BOOL CreateStockObject(
   int nIndex );

对应Win32SDK中的GetStockObject

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