作用:
动态地给一个对象添加一些额外的职责。就增加功能来说,Decorator 模式相比生成子类更为灵活。
class Component
{
public:
Component(){}
virtual ~Component(){}
// 纯虚函数,由派生类实现
virtual void Operation() = 0;
};
// 抽象基类,维护一个指向Component 对象的指针
class Decorator
: public Component
{
public:
Decorator(Component* pComponent) : m_pComponent(pComponent){}
virtual ~Decorator();
protected:
Component* m_pComponent;
};
// 派生自Component,在这里表示需要给它动态添加职责的类
class ConcreateComponent
: public Component
{
public:
ConcreateComponent(){}
virtual ~ConcreateComponent(){}
virtual void Operation();
};
// 派生自Decorator,这里代表为ConcreateComponent动态添加职责的类
class ConcreateDecorator
: public Decorator
{
public:
ConcreateDecorator(Component* pComponent) : Decorator(pComponent){}
virtual ~ConcreateDecorator(){}
virtual void Operation();
private:
void AddedBehavior();
};
Decorator::~Decorator()
{
delete m_pComponent;
m_pComponent = NULL;
}
void ConcreateComponent::Operation()
{
std::cout << "Operation of ConcreateComponent/n";
}
void ConcreateDecorator::Operation()
{
m_pComponent->Operation();
AddedBehavior();
}
void ConcreateDecorator::AddedBehavior()
{
std::cout << "AddedBehavior of ConcreateDecorator/n";
}
int main()
{
// 初始化一个Component对象
Component* pComponent = new ConcreateComponent();
// 采用这个Component对象去初始化一个Decorator对象,
// 这样就可以为这个Component对象动态添加职责
Decorator* pDecorator = new ConcreateDecorator(pComponent);
pDecorator->Operation();
delete pDecorator;
system("pause");
return 0;
}