目录
玩法介绍:
通过控制台实现一个基于C#语言制作的控制台飞行器小游戏,输入两名用户的名字,进入游戏后两名玩家的士兵用“A”“B”表示,在地图上共有100个格子,不同的符号表示不同的功能,包括
幸运轮盘:◎(可以和另一名玩家交换位置,或者轰炸另一位玩家,被轰炸玩家会退6格),地雷:★(踩到地雷的玩家会退6格),暂停:▲(踩到暂停的玩家会被暂停一轮,不能掷骰子),时空隧道:卍(踩到时空隧道的玩家会向前前进10格)。同时如果,某个玩家在前进的终点位置正好是另一位玩家,那么另一位玩家会被退回6格。
游戏过程
初始界面
输入两名玩家的名字,进入游戏界面
开始游戏
某一个玩家走到终点
代码实现部分
using System;
namespace 飞行器项目
{
class Program
{
// 用静态字段来模拟全局变量
public static int[] Maps = new int[100];
//声明一个静态数组用来存储玩家A和玩家B的坐标
public static int[] PlayerPos = new int[2];
// 声明一个用来存放玩家姓名的数组
static string[] PlayerNames = new string[2];
// 判断玩家是否踩到了暂停一轮
public static bool[] Flags = new bool[2];// 默认都是false
static void Main(string[] args)
{
Program.GameShow();
Console.WriteLine("请输入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.WriteLine("玩家姓名不能为空,请重新输入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (true)
{
if (PlayerNames[1] == "")
{
Console.WriteLine("玩家姓名不能为空,请重新输入");
PlayerNames[1] = Console.ReadLine();
}
else if (PlayerNames[1] == PlayerNames[0])
{
Console.WriteLine("玩家B与玩家A的名字不能相同,请重现输入");
PlayerNames[1] = Console.ReadLine();
}
else
{
break;
}
}
// 输入姓名完成后清平
Console.Clear();
Program.GameShow();
Console.WriteLine("{0}的士兵用A表示\n{1}的士兵用B表示", PlayerNames[0], PlayerNames[1]);
Program.IntailMap();
Program.ShowMap();
// 当玩家A和玩家B都不在终点时就不停的玩下去
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flags[0] == false)
{
PlayGame(0);
}
else
{
Flags[0] = false;
}
if (PlayerPos[0] >= 99)
{
Console.WriteLine("{0}玩家赢了{1}玩家,恭喜!!!", PlayerNames[0], PlayerNames[1]);
break;
}
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine("{0}玩家赢了{1}玩家,恭喜!!!", PlayerNames[1], PlayerNames[0]);
break;
}
}//while
}
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("******飞行棋项目******");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.DarkGray;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.DarkBlue;
Console.WriteLine("**********************");
Console.ForegroundColor = ConsoleColor.DarkGreen;
}
public static void IntailMap()
{
int[] luckturn = { 6, 23, 40, 55, 69, 83 };//轮盘
for (int i = 0; i < luckturn.Length; i++)
{
Maps[luckturn[i]] = 1;
}
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };// 地雷
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 };// 暂停
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };// 时空隧道
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
public static void ShowMap()
{
Console.WriteLine("图例:\n幸运轮盘:◎\t地雷:★\t暂停:▲\t时空隧道:卍");
// 第一横行
for (int i = 0; i < 30; i++)
{
DrawstringMap(i);
}
Console.WriteLine();
//第一竖行
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.ForegroundColor = ConsoleColor.Black;
Console.Write("**");
}
DrawstringMap(i);
Console.WriteLine();
}
// 第二横行
for (int i = 64; i >= 35; i--)
{
DrawstringMap(i);
}
Console.WriteLine();
// 第二竖行
for (int i = 65; i < 70; i++)
{
DrawstringMap(i);
Console.WriteLine();
}
// 第三横行
for (int i = 70; i < 100; i++)
{
DrawstringMap(i);
}
Console.WriteLine();
static void DrawstringMap(int i)
{
// 如果玩家A和B坐标相同,画<>
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
Console.ForegroundColor = ConsoleColor.DarkGray;
Console.Write("<>");
}
else if (PlayerPos[0] == i)
{
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.Write("A");
}
else if (PlayerPos[1] == i)
{
Console.ForegroundColor = ConsoleColor.DarkBlue;
Console.Write("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("◎");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("★");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Write("卍");
break;
}
}
}
}
public static void PlayGame(int playerNumber)
{
Random r = new Random();
int rnumber = r.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber], rnumber);
PlayerPos[playerNumber] += rnumber;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动结束", PlayerNames[playerNumber]);
Console.ReadKey(true);
if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{1}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
PlayerPos[1 - playerNumber] -= 6;
ChangePos();
Console.ReadKey(true);
}
else
{
switch (Maps[PlayerPos[playerNumber]])
{
case 0:
Console.WriteLine("{0}踩到了方块,什么都不发生", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("{0}踩到了幸运轮盘", PlayerNames[playerNumber]);
Console.WriteLine("请选择1---交换位置,2---轰炸对方");
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("{0}选择和{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
ChangePos();
Console.WriteLine("交换完成!!!请按任意键继续!!!");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{1}退6格!!!", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
PlayerPos[1 - playerNumber] -= 6;
ChangePos();
Console.WriteLine("玩家{0}退了6格", PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或者2,1---交换位置,2---轰炸对方!!!");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,需要退6格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] -= 6;
ChangePos();
Console.WriteLine("玩家{0}退了6格", PlayerNames[playerNumber]);
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
Flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
PlayerPos[playerNumber] += 10;
ChangePos();
Console.ReadKey(true);
break;
}// switch
}// else
ChangePos();
Console.Clear();
Program.ShowMap();
}
public static void ChangePos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
}
}
}
}