kd树的java实现

public class KdTree {
   private int n;
   private Node root;
   private static final int LEFT = 1;
   private static final int RIGHT = 2;
   private static final int BOTTOM = 3;
   private static final int TOP = 4;
   public KdTree()                               // construct an empty set of points
   {
	   root = null;
	   n = 0;
   }
   private static class Node {
	   private Point2D p;      // the point
	   private RectHV rect;    // the axis-aligned rectangle corresponding to this node
	   private Node lb;        // the left/bottom subtree
	   private Node rt;        // the right/top subtree
	   public Node(Point2D p,RectHV rect)
	   {
		   this.p = p;
		   this.rect = rect;
		   
	   }
	
	}
   public boolean isEmpty()                        // is the set empty?
   {
	   return n == 0;
   }
   public int size()                               // number of points in the set
   {
	   return n;
   }
   private Node insert(Node x,Point2D p,int depth,double original,int orientation,RectHV rect)
   {
	   if (x == null) 
	   {
		   if (depth == 0)
		   {
			   n++;
		       return new Node(p,new RectHV(0,0,1,1));
		   }
		   else
		   {
			   double xmin = rect.xmin();
			   double xmax = rect.xmax();
			   double ymin = rect.ymin();
			   double ymax = rect.ymax();
			   switch (orientation)
			   {
			   
				   case LEFT : xmax = original;break;
				   case RIGHT: xmin = original;break;
				   case TOP: ymin = original;break;
				   case BOTTOM: ymax = original;break;
				   default :break;
			   }
			   //StdOut.print(original);
			   n++;
			   return new Node(p,new RectHV(xmin,ymin,xmax,ymax));
		   }
	   }
	   if (x.p.equals(p)) return x;
	   if (depth % 2 == 0)
	   {
		   if (p.x() < x.p.x()) x.lb = insert(x.lb,p,depth + 1,x.p.x(),LEFT,x.rect);
		   else x.rt = insert(x.rt,p,depth + 1,x.p.x(),RIGHT,x.rect);
	   }
	   else
	   {
		   if (p.y() < x.p.y()) x.lb = insert(x.lb,p,depth + 1,x.p.y(),BOTTOM,x.rect);
		   else x.rt = insert(x.rt,p,depth + 1,x.p.y(),TOP,x.rect);
	   }
	   
	   return x;
	   
   }
   public void insert(Point2D p)                   // add the point p to the set (if it is not already in the set)
   {
	   root = insert(root,p,0,0,0,new RectHV(1,1,1,1));

   }
   private boolean contains(Node x,Point2D p,int depth)
   {
	   if (x == null) 
		   return false;
	   if (x.p.equals(p)) return true;
	   if (depth % 2 == 0)
	   {
		   if (p.x() < x.p.x()) return contains(x.lb,p,depth + 1);
		   else return contains(x.rt,p,depth + 1);
	   }
	   else
	   {
		   if (p.y() < x.p.y()) return contains(x.lb,p,depth + 1);
		   else return contains(x.rt,p,depth + 1);
	   }
	   
   }
   public boolean contains(Point2D p)              // does the set contain the point p?
   {
	   return contains(root,p,0);
   }
   private void draw(Node x,int depth)
   {
	   if (x == null) return;
	   if (depth % 2 == 0)
	   {
		   StdDraw.setPenColor(StdDraw.BLACK);
		   StdDraw.setPenRadius(.01);
		   x.p.draw();
		   StdDraw.setPenColor(StdDraw.RED);
		   StdDraw.setPenRadius();
		   x.rect.draw();
	   }
	   else
	   {
		   StdDraw.setPenColor(StdDraw.BLACK);
		   StdDraw.setPenRadius(.01);
		   x.p.draw();
		   StdDraw.setPenColor(StdDraw.BLUE);
		   StdDraw.setPenRadius();
		   x.rect.draw();
	   }
	   draw(x.lb,depth + 1);
	   draw(x.rt,depth + 1);
   }
   public void draw()                              // draw all of the points to standard draw
   {
	   draw(root,0);
   }
   private void range(Node x,RectHV rect,Queue q,int depth)
   {

	   if (x == null || !x.rect.intersects(rect)) return;
	   if (rect.contains(x.p)) q.enqueue(x.p);
	   
	   if (depth % 2 == 0)
	   {
		   double xmin = rect.xmin();
		   double xmax = rect.xmax();
		   if (x.p.x() >= xmin && x.p.x() <= xmax)
		   {
			   range(x.lb,rect,q,depth + 1);
			   range(x.rt,rect,q,depth + 1);
		   }
		   else if (x.p.x() < xmin)
			   range(x.rt,rect,q,depth + 1);
		   else
			   range(x.lb,rect,q,depth + 1);
	   }
	   else
	   {
		   double ymin = rect.ymin();
		   double ymax = rect.ymax();
		   if (x.p.y() >= ymin && x.p.y() <= ymax)
		   {
			   range(x.lb,rect,q,depth + 1);
			   range(x.rt,rect,q,depth + 1);
		   }
		   else if (x.p.y() < ymin)
			   range(x.rt,rect,q,depth + 1);
		   else
			   range(x.lb,rect,q,depth + 1);
	   }
	   
   }
   public Iterable<Point2D> range(RectHV rect)     // all points in the set that are inside the rectangle
   {
	   Queue<Point2D> q = new Queue<Point2D>();
	   range(root,rect,q,0);
	   return q;
   }
   private Node smallerToP(Node x,Node y,Point2D p)
   {
	   if (x == null) return y;
	   if (y == null) return x;
	   return x.p.distanceSquaredTo(p) <= y.p.distanceSquaredTo(p) ? x : y;
   }
   private Node nearest(Node x,Point2D p,Node shortNode,int depth)
   {
	   if (shortNode == null) shortNode = x;
	   if (x == null || shortNode.p.distanceTo(p) < x.rect.distanceTo(p)) return null;
	   shortNode = smallerToP(shortNode,x,p);
	   Node q;
	   if (depth % 2 == 0)
	   {
		   if (p.x() < x.p.x()) 
		   {
			   q = nearest(x.lb,p,shortNode,depth + 1);  shortNode = smallerToP(shortNode,q,p);
			   q = nearest(x.rt,p,shortNode,depth + 1);  shortNode = smallerToP(shortNode,q,p);
		   }
		   else
		   {
			   q = nearest(x.rt,p,shortNode,depth + 1);  shortNode = smallerToP(shortNode,q,p);
			   q = nearest(x.lb,p,shortNode,depth + 1);   shortNode = smallerToP(shortNode,q,p);
		   }
	   }
	   else
	   {

		   if (p.y() < x.p.y())
		   {
			   q = nearest(x.lb,p,shortNode,depth + 1);  shortNode = smallerToP(shortNode,q,p);
			   q = nearest(x.rt,p,shortNode,depth + 1);  shortNode = smallerToP(shortNode,q,p);
		   }
		   else
		   {
			   q = nearest(x.rt,p,shortNode,depth + 1);  shortNode = smallerToP(shortNode,q,p);
			   q = nearest(x.lb,p,shortNode,depth + 1);   shortNode = smallerToP(shortNode,q,p);
		   }
	   }

	   return shortNode;
   }
   public Point2D nearest(Point2D p)               // a nearest neighbor in the set to p; null if set is empty
   {
	   Node q = nearest(root,p,null,0);
	   if (q == null) return null;
	   return q.p;
	   
   }
}

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