呵呵,模板一贴,代码就不用写多少了。。。
题意:两只狗沿各自的折线跑,同是到达终点,同时出发,给出个折点的坐标,求狗最大距离和最小距离的差
本题要注意投影位移,把折线分为一段段线段,按各自的速度分,就相当于求两狗沿各自的线段跑,最后将线段叠加起来就可以了
投影位移:在各自的线段,a起点为pa,沿va向量跑,b起点为pb,沿vb向量跑,则求线段(pa,pb,pb+vb-va)距离就可以了,即pa 到线段pb-》pb+vb-va的距离,其中pb+vb-va是将b的位移向量在va方向上的投影点,即将向量pb+vb分解成va方向和投影方向,这样的话相当于a一直不动,因为a在va方向的位移与b在va方向的位移抵消了
#include<iostream>
#include<cstdio>
#include<string.h>
#include<math.h>
#include<vector>
#include<algorithm>
using namespace std;
const double eps=1e-8;//精度
const int INF=0x3f3f3f3f;
const double PI=acos(-1.0);
inline int dcmp(const double& x) //判断double等于0或。。。
{
if(fabs(x)<eps)return 0;
else return x<0?-1:1;
}
struct Point
{
double x,y;
Point() {}
Point(double x,double y):x(x),y(y) {}
};
typedef Point Vector;
typedef vector<Point> Polygon;
double minn,maxx;
Point a[66],b[68];
inline Vector operator+(const Vector& a,const Vector& b)
{
return Vector(a.x+b.x,a.y+b.y); //向量+向量=向量
}
inline Vector operator-(const Point& a,const Point& b)
{
return Vector(a.x-b.x,a.y-b.y); //点-点=向量
}
inline Vector operator*(const Vector& a,const double& p)
{
return Vector(a.x*p,a.y*p); //向量*实数=向量
}
inline Vector operator/(const Vector& a,const double& p)
{
return Vector(a.x/p,a.y/p); //向量/实数=向量
}
inline bool operator<( const Point& A,const Point& B )
{
return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0);
}
inline bool operator==(const Point&a,const Point&b)
{
return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;
}
inline bool operator!=(const Point&a,const Point&b)
{
return a==b?false:true;
}
struct Segment
{
Point a,b;
Segment() {}
Segment(Point _a,Point _b)
{
a=_a,b=_b;
}
inline bool friend operator<(const Segment& p,const Segment& q)
{
return p.a<q.a||(p.a==q.a&&p.b<q.b);
}
inline bool friend operator==(const Segment& p,const Segment& q)
{
return (p.a==q.a&&p.b==q.b)||(p.a==q.b&&p.b==q.a);
}
};
struct Circle
{
Point c;
double r;
Circle() {}
Circle(Point _c, double _r):c(_c),r(_r) {}
Point point(double a)const
{
return Point(c.x+cos(a)*r,c.y+sin(a)*r);
}
bool friend operator<(const Circle& a,const Circle& b)
{
return a.r<b.r;
}
};
struct Line
{
Point p;
Vector v;
double ang;
Line() {}
Line(const Point &_p, const Vector &_v):p(_p),v(_v)
{
ang = atan2(v.y, v.x);
}
inline bool operator<(const Line &L)const
{
return ang < L.ang;
}
};
inline double Dot(const Vector& a,const Vector& b)
{
return a.x*b.x+a.y*b.y; //|a|*|b|*cosθ 点积
}
inline double Length(const Vector& a)
{
return sqrt(Dot(a,a)); //|a| 向量长度
}
inline double Angle(const Vector& a,const Vector& b)
{
return acos(Dot(a,b)/Length(a)/Length(b)); //向量夹角θ
}
inline double Cross(const Vector& a,const Vector& b)
{
return a.x*b.y-a.y*b.x; //叉积 向量围成的平行四边形的面积
}
inline double Area2(const Point& a,const Point& b,Point c)
{
return Cross(b-a,c-a); //同上 参数为三个点
}
inline double DegreeToRadius(const double& deg)
{
return deg/180*PI;
}
inline double GetRerotateAngle(const Vector& a,const Vector& b) //向量a顺时针旋转theta度得到向量b的方向
{
double tempa=Angle(a,Vector(1,0));
if(a.y<0) tempa=2*PI-tempa;
double tempb=Angle(b,Vector(1,0));
if(b.y<0) tempb=2*PI-tempb;
if((tempa-tempb)>0) return tempa-tempb;
else return tempa-tempb+2*PI;
}
inline double torad(const double& deg)
{
return deg/180*PI; //角度化为弧度
}
inline Vector Rotate(const Vector& a,const double& rad) //向量逆时针旋转rad弧度
{
return Vector(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));
}
inline Vector Normal(const Vector& a) //计算单位法线
{
double L=Length(a);
return Vector(-a.y/L,a.x/L);
}
inline Point GetLineProjection(const Point& p,const Point& a,const Point& b) //点在直线上的投影
{
Vector v=b-a;
return a+v*(Dot(v,p-a)/Dot(v,v));
}
inline Point GetLineIntersection(Point p,Vector v,Point q,Vector w) //求直线交点 有唯一交点时可用
{
Vector u=p-q;
double t=Cross(w,u)/Cross(v,w);
return p+v*t;
}
int ConvexHull(Point* p,int n,Point* sol) //计算凸包
{
sort(p,p+n);
int m=0;
for(int i=0; i<n; i++)
{
while(m>1&&dcmp(Cross(sol[m-1]-sol[m-2],p[i]-sol[m-2]))<=0) m--;
sol[m++]=p[i];
}
int k=m;
for(int i=n-2; i>=0; i--)
{
while(m>k&&dcmp(Cross(sol[m-1]-sol[m-2],p[i]-sol[m-2]))<=0) m--;
sol[m++]=p[i];
}
if(n>0) m--;
return m;
}
double Heron(double a,double b,double c) //海伦公式
{
double p=(a+b+c)/2;
return sqrt(p*(p-a)*(p-b)*(p-c));
}
bool SegmentProperIntersection(const Point& a1,const Point& a2,const Point& b1,const Point& b2) //线段规范相交判定
{
double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1);
double c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
}
double CutConvex(const int& n,Point* poly,const Point& a,const Point& b, vector<Point> result[3]) //有向直线a b 切割凸多边形
{
vector<Point> points;
Point p;
Point p1=a,p2=b;
int cur,pre;
result[0].clear();
result[1].clear();
result[2].clear();
if(n==0) return 0;
double tempcross;
tempcross=Cross(p2-p1,poly[0]-p1);
if(dcmp(tempcross)==0) pre=cur=2;
else if(tempcross>0) pre=cur=0;
else pre=cur=1;
for(int i=0; i<n; i++)
{
tempcross=Cross(p2-p1,poly[(i+1)%n]-p1);
if(dcmp(tempcross)==0) cur=2;
else if(tempcross>0) cur=0;
else cur=1;
if(cur==pre)
{
result[cur].push_back(poly[(i+1)%n]);
}
else
{
p1=poly[i];
p2=poly[(i+1)%n];
p=GetLineIntersection(p1,p2-p1,a,b-a);
points.push_back(p);
result[pre].push_back(p);
result[cur].push_back(p);
result[cur].push_back(poly[(i+1)%n]);
pre=cur;
}
}
sort(points.begin(),points.end());
if(points.size()<2)
{
return 0;
}
else
{
return Length(points.front()-points.back());
}
}
double DistanceToSegment(Point p,Point a,Point b) //点到线段的距离
{
if(a==b) return Length(p-a);
Vector v1=b-a,v2=p-a,v3=p-b;
if(dcmp(Dot(v1,v2))<0) return Length(v2);
else if(dcmp(Dot(v1,v3))>0) return Length(v3);
else return fabs(Cross(v1,v2))/Length(v1);
}
inline bool isPointOnSegment(const Point& p,const Segment& s)
{
return dcmp(Cross(s.a-p,s.b-p))==0&&dcmp(Dot(s.a-p,s.b-p))<0;
}
int isPointInPolygon(Point p, Point* poly,int n) //点与多边形的位置关系
{
int wn=0;
for(int i=0; i<n; i++)
{
Point& p2=poly[(i+1)%n];
if(isPointOnSegment(p,Segment(poly[i],p2))) return -1;//点在边界上
int k=dcmp(Cross(p2-poly[i],p-poly[i]));
int d1=dcmp(poly[i].y-p.y);
int d2=dcmp(p2.y-p.y);
if(k>0&&d1<=0&&d2>0)wn++;
if(k<0&&d2<=0&&d1>0)wn--;
}
if(wn) return 1;//点在内部
else return 0;//点在外部
}
double PolygonArea(Point* p,int n) //多边形有向面积
{
double area=0;
for(int i=1; i<n-1; i++)
area+=Cross(p[i]-p[0],p[i+1]-p[0]);
return area/2;
}
int GetLineCircleIntersection(Line L,Circle C,Point& p1,Point& p2) //圆与直线交点 返回交点个数
{
double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y-C.c.y;
double e = a*a + c*c, f = 2*(a*b+c*d), g = b*b + d*d -C.r*C.r;
double delta = f*f - 4*e*g;
if(dcmp(delta) < 0) return 0;//相离
if(dcmp(delta) == 0) //相切
{
p1=p1=L.p+L.v*(-f/(2*e));
return 1;
}//相交
p1=(L.p+L.v*(-f-sqrt(delta))/(2*e));
p2=(L.p+L.v*(-f+sqrt(delta))/(2*e));
return 2;
}
double rotating_calipers(Point *ch,int n)//旋转卡壳 返回凸包中距离最大的两点的距离的平方
{
int q=1;
double ans=0;
ch[n]=ch[0];
for(int p=0; p<n; p++)
{
while(Cross(ch[q+1]-ch[p+1],ch[p]-ch[p+1])>Cross(ch[q]-ch[p+1],ch[p]-ch[p+1]))
q=(q+1)%n;
ans=max(ans,max(Length(ch[p]-ch[q]),Length(ch[p+1]-ch[q+1])));
}
return ans;
}
Polygon CutPolygon(Polygon poly,const Point& a,const Point& b) //用a->b切割多边形 返回左侧
{
Polygon newpoly;
int n=poly.size();
for(int i=0; i<n; i++)
{
Point c=poly[i];
Point d=poly[(i+1)%n];
if(dcmp(Cross(b-a,c-a))>=0) newpoly.push_back(c);
if(dcmp(Cross(b-a,c-d))!=0)
{
Point ip=GetLineIntersection(a,b-a,c,d-c);
if(isPointOnSegment(ip,Segment(c,d))) newpoly.push_back(ip);
}
}
return newpoly;
}
int GetCircleCircleIntersection(Circle c1,Circle c2,Point& p1,Point& p2) //求两圆相交
{
double d=Length(c1.c-c2.c);
if(dcmp(d)==0)
{
if(dcmp(c1.r-c2.r)==0) return -1;//两圆重合
return 0;
}
if(dcmp(c1.r+c2.r-d)<0) return 0;
if(dcmp(fabs(c1.r-c2.r)-d)>0) return 0;
double a=Angle(c2.c-c1.c,Vector(1,0));
double da=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d));
p1=c1.point(a-da);
p2=c1.point(a+da);
if(p1==p2) return 1;
return 2;
}
inline bool isPointOnleft(Point p,Line L)
{
return dcmp(Cross(L.v,p-L.p))>0; //点在直线左边 线上不算,算的话要>=
}
int HalfplaneIntersection(Line *L,int n,Point* poly) //半平面交
{
sort(L,L+n);
int first,last;
Point* p=new Point[n];
Line* q=new Line[n];
q[first=last=0]=L[0];
for(int i=1; i<n; i++)
{
while(first<last&&!isPointOnleft(p[last-1],L[i])) last--;
while(first<last&&!isPointOnleft(p[first],L[i])) first++;
q[++last]=L[i];
if(dcmp(Cross(q[last].v,q[last-1].v))==0)
{
last--;
if(isPointOnleft(L[i].p,q[last])) q[last]=L[i];
}
if(first<last) p[last-1]=GetLineIntersection(q[last-1].p,q[last-1].v,q[last].p,q[last].v);
}
while(first<last&&!isPointOnleft(p[last-1],q[first])) last--;
if(last-first<=1) return 0;
p[last]=GetLineIntersection(q[last].p,q[last].v,q[first].p,q[first].v);
int m=0;
for(int i=first; i<=last; i++) poly[m++]=p[i];
return m;
}
void update(Point P, Point A, Point B)
{
minn = min(minn, DistanceToSegment(P, A, B));
maxx = max(maxx, Length(P-A));
maxx = max(maxx, Length(P-B));
}
int main()
{
int t,i,j,T,A,B;
scanf("%d",&T);
for(t=1; t<=T; t++)
{
scanf("%d%d",&A,&B);
for(i=0; i<A; i++)
scanf("%lf%lf",&a[i].x,&a[i].y);
for(i=0; i<B; i++)
scanf("%lf%lf",&b[i].x,&b[i].y);
double lena=0,lenb=0;
for(i=0; i<A-1; i++)
lena+=Length(a[i+1]-a[i]);
for(i=0; i<B-1; i++)
lenb+=Length(b[i+1]-b[i]);
Point pa=a[0],pb=b[0];
int sa=0,sb=0;
Vector va,vb;
double la,lb,time;
maxx=-1e9;
minn=1e9;
while((sa<A-1)&&(sb<B-1))
{
la=Length(a[sa+1]-pa);
lb=Length(b[sb+1]-pb);
time=min(la/lena,lb/lenb);
va=(a[sa+1]-pa)/la*time*lena;
vb=(b[sb+1]-pb)/lb*time*lenb;
update(pa,pb,pb+vb-va);
pa=pa+va;
pb=pb+vb;
if(pa==a[sa+1]) sa++;
if(pb==b[sb+1]) sb++;
}
printf("Case %d: %.0lf\n",t,maxx-minn);
}
return 0;
}