上一篇的程序服务器端只能接受一个客户端请求,本篇改为模拟多客户端程序
客户端:
服务器端:
只是加了一个while循环
简单的多客户端处理,加一个死循环即可,但如此服务器会阻塞用户的请求,即是服务器在没有处理完当前用户请求的情况下,是不能处理其他用户请求的,见改进的ModifiedServer
改进的server
虽然实现了多用户并发访问,但每次客户端访问,服务器端就要建立连接,花销较大,下篇请见用线程池实现套接字编程
客户端:
package socket;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
public class MultiClient {
public static void main(String[] args) {
MultiClient mc = new MultiClient();
mc.sendSubsequentRequest();
}
private void sendSubsequentRequest() {
for(int i=0;i<100;i++){ //模拟多个并发用户向客户端同时发送请求,其实在一台机子上还是有先后顺序的
new Thread(new RequestSender()).start();
}
}
}
class RequestSender implements Runnable {
@Override
public void run() {
try {
callServer();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
private void callServer() throws UnknownHostException, IOException {
int reqInt = 23;
Socket s = new Socket("localhost", 8888); // 客户端给出IP和端口号
InputStream is = s.getInputStream();
OutputStream os = s.getOutputStream();
DataInputStream dis = new DataInputStream(is);
DataOutputStream dos = new DataOutputStream(os);
dos.writeInt(reqInt);
dos.flush();
int serverInt = dis.readInt();
System.out.println("server answer " + reqInt + "*18 = " + serverInt);
dis.close();
dos.close();
}
}
服务器端:
只是加了一个while循环
package socket;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
//简单的处理多客户端
public class MultiServer {
public MultiServer() {
}
public static void main(String[] args) {
MultiServer ms = new MultiServer();
try {
ms.listen(8888);
} catch (IOException e) {
e.printStackTrace();
}
}
private void listen(int port) throws IOException {
ServerSocket server = new ServerSocket(port);
while (true) {
Socket socket = server.accept();
InputStream is = socket.getInputStream();
OutputStream os = socket.getOutputStream();
DataInputStream dis = new DataInputStream(is);
DataOutputStream dos = new DataOutputStream(os);
int receiveInt = dis.readInt(); // 读取客户端请求
System.out.println("The message from client is:" + receiveInt);
dos.writeInt(receiveInt * 18); // 返回client端
dos.flush(); // 强制清空缓冲区
dos.close();
dis.close();
is.close();
}
}
}
简单的多客户端处理,加一个死循环即可,但如此服务器会阻塞用户的请求,即是服务器在没有处理完当前用户请求的情况下,是不能处理其他用户请求的,见改进的ModifiedServer
改进的server
package socket;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
public class ModifiedServer {
/*
*处理客户端请求的线程类
*
class RequestHandler implements Runnable { //处理客户端请求的类定义在服务器端类主体的内部
private Socket socket = null;
public RequestHandler(Socket s) {
this.socket = s;
}
@Override
public void run() {
processRequest();
}
private void processRequest() {
try {
InputStream is = socket.getInputStream();
OutputStream os = socket.getOutputStream();
DataInputStream dis = new DataInputStream(is);
DataOutputStream dos = new DataOutputStream(os);
int receiveInt = dis.readInt(); // 读取客户端请求
System.out.println("The message from client" +clientCount+ "is:"
+ receiveInt);
dos.writeInt(receiveInt * 18); // 返回client端
dos.flush(); // 强制清空缓冲区
dos.close();
dis.close();
is.close();
delay(200l); //模拟业务处理延时
clientCount--; //处理完成,减少client端的数量
} catch (IOException e) {
e.printStackTrace();
}
}
private void delay(long l) {
try {
Thread.sleep(l);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
int clientCount = 0; //客户端并发请求动态数目
static int port = 8888;
int maxClientCount = 200;
public static void main(String[] args) {
ModifiedServer ms = new ModifiedServer();
try {
ms.listenServer(port);
} catch (IOException e) {
e.printStackTrace();
}
}
//服务器监听方法
private void listenServer(int port) throws IOException {
ServerSocket server = new ServerSocket(port);
System.out.println("Server is listening port " + port);
while (true) {
clientCount++;
if (clientCount <= maxClientCount) {
Socket socket = server.accept(); //没有客户端请求到来时,系统将在此阻塞
new Thread(new RequestHandler(socket));
} else {
System.out.println("服务器所能承受的客户端请求最大并发数已经到上限!");
}
}
}
}
虽然实现了多用户并发访问,但每次客户端访问,服务器端就要建立连接,花销较大,下篇请见用线程池实现套接字编程