坦克大战游戏代码

坦克对象代码:

import java.awt.*;
import java.awt.event.*;
import java.util.*;

public class Tank {
	public static final int XSPEED = 5;
	public static final int YSPEED = 5;
	
	public static final int WIDTH = 30;
	public static final int HEIGHT = 30;
	
	private boolean live = true;
	
	TankClient tc;
	
	private boolean good;
	
	private int x, y;
	private int oldX, oldY;
	
	private static Random r = new Random();
	
	private boolean bL=false, bU=false, bR=false, bD = false;
	enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
	
	private Direction dir = Direction.STOP;
	private Direction ptDir = Direction.D;
	
	private int step = r.nextInt(12) + 3;

	public Tank(int x, int y, boolean good) {
		this.x = x;
		this.y = y;
		this.oldX = x;
		this.oldY = y;
		this.good = good;
	}
	
	public Tank(int x, int y, boolean good, Direction dir,  TankClient tc) {
		this(x, y, good);
		this.dir = dir;
		this.tc = tc;
	}
	
	public void draw(Graphics g) {
		if(!live) {
			if(!good) {
				tc.tanks.remove(this);
			}
			return;
		}
		
		Color c = g.getColor();
		if(good) g.setColor(Color.RED);
		else g.setColor(Color.BLUE);
		g.fillOval(x, y, WIDTH, HEIGHT);
		g.setColor(c);
		
		switch(ptDir) {
		case L:
			g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2);
			break;
		case LU:
			g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y);
			break;
		case U:
			g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y);
			break;
		case RU:
			g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y);
			break;
		case R:
			g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT/2);
			break;
		case RD:
			g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT);
			break;
		case D:
			g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y + Tank.HEIGHT);
			break;
		case LD:
			g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT);
			break;
		}
		
		move();
	}
	
	void move() {
		
		this.oldX = x;
		this.oldY = y;
		
		switch(dir) {
		case L:
			x -= XSPEED;
			break;
		case LU:
			x -= XSPEED;
			y -= YSPEED;
			break;
		case U:
			y -= YSPEED;
			break;
		case RU:
			x += XSPEED;
			y -= YSPEED;
			break;
		case R:
			x +&
  • 1
    点赞
  • 9
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值