摘要:简单的矩形覆盖,用线段树+离散
#include <iostream>
#include <vector>
#include <algorithm>
#include <cassert>
#include <string.h>
#include <stdio.h>
#include <iterator>
using namespace std;
const int size = 40000;
typedef struct Node{
int left;
int right;
int height;
Node * left_child;
Node * right_child;
int max_height;
void Insert(int, int, int);
void Construct(int, int);
void Calculate();
}Node;
typedef struct Elem{
int left;
int right;
int height;
}Elem;
int len = 1;
Node sTree[size*6];
int silhouette[size*2+1] = {0};
Node *root = &sTree[0];
void Node::Construct(int l, int r)
{
left = l;
right = r;
height = 0;
max_height = 0;
if(l+1 == r){
left_child = NULL;
right_child = NULL;
return;
}
int mid = (l + r) >> 1;
left_child = &sTree[len++];
right_child = &sTree[len++];
assert(left_child && right_child);
left_child->Construct(l, mid);
right_child->Construct(mid, r);
}
void Node::Insert(int l, int r, int h)
{
if(h <= height){
return;
}
if(l==left && r==right && max_height<=h){
max_height = max(h, max_height);
//cout << "/tInsert:" << l << "," << r << "," << h << endl;
height = h;
return;
}
max_height = max(h, max_height);
if(height != -1){
left_child->height = height;
right_child->height = height;
}
height = -1;
int mid = (left + right) >> 1;
assert(left_child && right_child);
if(l >= mid){
right_child->Insert(l, r, h);
return;
}
if(r <= mid){
left_child->Insert(l, r, h);
return;
}
left_child->Insert(l, mid, h);
right_child->Insert(mid, r, h);
}
void Node::Calculate()
{
if( height != -1 ){
for(int i=left; i<right; i++){
silhouette[i] = height;
}
return;
}
left_child->Calculate();
right_child->Calculate();
}
int findC(int value, vector<int> & coordinate)
{
int left = 0;
int right = coordinate.size()-1;
while( left <= right ){
int mid = (left + right) >> 1;
if( coordinate.at(mid) == value ){
return mid;
}
if(coordinate.at(mid) > value){
right = mid - 1;
}else{
left = mid + 1;
}
}
return -1;
}
int main()
{
int n;
scanf("%d", &n);
vector<Elem> rectangular;
vector<int> coordinate;
for(int i=1; i<=n; i++){
Elem elem;
scanf("%d%d%d", &elem.left, &elem.right, &elem.height);
rectangular.push_back(elem);
coordinate.push_back(elem.left);
coordinate.push_back(elem.right);
}
sort(coordinate.begin(), coordinate.end());
vector<int>::iterator erase_iter = unique(coordinate.begin(), coordinate.end());
coordinate.erase(erase_iter, coordinate.end());
//copy(coordinate.begin(), coordinate.end(), ostream_iterator<int>(cout, "/t"));
//cout << endl;
len = 1;
root->Construct(0, coordinate.size()-1);
for(vector<Elem>::iterator iter=rectangular.begin(); iter!=rectangular.end(); iter++){
int l_c = findC(iter->left, coordinate);
int r_c = findC(iter->right, coordinate);
assert(l_c>=0 && r_c>=0);
//cout << "insert:" << l_c << "," << r_c << "," << iter->height << endl;
root->Insert(l_c, r_c, iter->height);
}
memset(silhouette, 0, sizeof(silhouette));
root->Calculate();
long long area = 0;
int pre_h = silhouette[0];
int pre_x = coordinate[0];
int cur_h = 0;
int cur_x = 0;
for(int i=1; i<=coordinate.size()-1; i++){
cur_h = silhouette[i];
cur_x = coordinate[i];
if(cur_h!=pre_h){
if(pre_h != 0){
//cout << pre_x << "," << cur_x << "," << pre_h << endl;
area += ((long long)(cur_x - pre_x)) * pre_h;
}
pre_h = cur_h;
pre_x = cur_x;
}
}
printf("%lld/n",area);
return 0;
}