Java实现贪吃蛇(三)

图形界面版本,有BUG

效果如下:


分三个类完成此代码,如下

//测试类
public class MainDemo {
	public static void main(String[] args) {
		SnakeGame snakeGame = new SnakeGame();
		snakeGame.initGame();
		
		snakeGame.controlSnake(snakeGame);
		new Thread(snakeGame).start();
		new Thread(new DynamicBarrier(snakeGame)).start();

	}
}

//主界面类

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.LinkedList;
import java.util.Random;

import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

public class SnakeGame extends JPanel implements Runnable {
	public final static int SNAKELENGTH = 10; 	//蛇长初始为10
	public final static int WIDTH = 40; 		//地图的宽
	public final static int HEIGHT = 30; 		//地图的高
	public final static int CELLLENGTH = 20; 	//方格边长
	//四个常量代表四个方向
	public static final int UP_DIRECTION = 1;	 //上
	public static final int DOWN_DIRECTION = -1; //下	
	public static final int LEFT_DIRECTION = 2;	 //左
	public static final int RIGHT_DIRECTION = -2;//右
	
	private boolean background[][];	//存储地图
	private LinkedList<Point> snake;//代表蛇
	private Point food; 			//代表食物
	private int currentDirection; 	//当前移动方向
	private JFrame frame;			//窗体                                     TODO
	
	public SnakeGame() {
		background = new boolean[HEIGHT][WIDTH];
		snake = new LinkedList<Point>();
		frame = new JFrame("贪吃蛇");
		currentDirection = RIGHT_DIRECTION;
	}
	
	public void setBackground(int x, int y, boolean b) {
		background[y][x] = b;
	}
	public JFrame getJFrame() {
		return frame;
	}
	
	//初始化食物
	public void initFood() {
		Random random = new Random();
		//无限循环随机产生食物
		while (true) {
			int x = random.nextInt(WIDTH);
			int y = random.nextInt(HEIGHT);
			food = new Point(x, y);
			if (!background[y][x] && traverseSnake(food)) {
				break;
			}
		}
	}
	//遍历蛇的各个节点
	public boolean traverseSnake(Point food) {
		for (Point point : snake)
			if (food.equals(point)) return false; //有节点一样
		return true; //没有节点一样
	}
	//初始化蛇
	public void initSnake() {
		//初始化蛇在地图中间位置
		int x = WIDTH/2;
		int y = HEIGHT/2;
		
		snake.add(new Point(x, y));
		for (int i = 1; i <= SNAKELENGTH/2; ++i) {
			snake.addLast(new Point(x-i, y));
			snake.addFirst(new Point(x+i, y));
		}
	}
	//初始化地图
	public void initBackground() {
		for (int row = 0; row < background.length; ++row) {
			for (int col = 0; col < background[row].length; ++col) {
				if (row == 0 || row == HEIGHT-1) background[row][col] = true;
			}
		}
	}
	//蛇移动
	public void move() {
		//蛇的移动
		Point oldHead = snake.get(0);
		switch (currentDirection) {
		case UP_DIRECTION:
			snake.addFirst(new Point(oldHead.x, oldHead.y-1));
			break;
		case DOWN_DIRECTION:
			snake.addFirst(new Point(oldHead.x, oldHead.y+1));
			break;
		case LEFT_DIRECTION:
			if (oldHead.x == 0) //处理向左空间横穿
				snake.addFirst(new Point(WIDTH-1, oldHead.y));
			else
				snake.addFirst(new Point(oldHead.x-1, oldHead.y));
			break;
		case RIGHT_DIRECTION: //处理向右空间横穿
			if (oldHead.x == WIDTH-1)
				snake.addFirst(new Point(0, oldHead.y));
			else
				snake.addFirst(new Point(oldHead.x+1, oldHead.y));
			break;
		default :
			break;
		}
		frame.repaint(); //TODO 每移动一次,窗体重画一次
		if (eatFood()) { initFood(); }
		else { snake.removeLast(); } //去掉尾巴那一个格子
		
		if (gameOver()) { //每移动完就进行判断
			JOptionPane.showMessageDialog(frame, "菜鸟,你挂了,+_O", "来自hong的嘲讽", JOptionPane.INFORMATION_MESSAGE);
			System.exit(0);
		}
	}
	//改变移动方向
	public void changeDirection(int newDirection) {
		if (currentDirection + newDirection != 0)
			currentDirection = newDirection;
	}
	
	//操纵蛇的移动
	public void controlSnake(SnakeGame snakeGame) {
		//JFrame frame = new JFrame("贪吃蛇");
		frame.add(snakeGame);
		FrameUtil.initFrame(frame, WIDTH*CELLLENGTH+20, HEIGHT*CELLLENGTH+50); //初始化窗体
		
		//按钮添加键盘监听事件
		frame.addKeyListener(new KeyAdapter() {

			@Override
			public void keyPressed(KeyEvent e) {
				int direction = e.getKeyCode(); //获取事件对应的键值
				switch (direction) {	//控制方向
				case KeyEvent.VK_UP:
					changeDirection(UP_DIRECTION);
					break;
				case KeyEvent.VK_DOWN:
					changeDirection(DOWN_DIRECTION);
					break;
				case KeyEvent.VK_LEFT:
					changeDirection(LEFT_DIRECTION);
					break;
				case KeyEvent.VK_RIGHT:
					changeDirection(RIGHT_DIRECTION);
					break;
				default :
					break;
				}
				move();
			}
		});
	}
	public boolean eatFood() {
		//蛇吃食物
		Point head = snake.get(0);
		if (head.equals(food)) return true;
		else return false;
	}
	public boolean gameOver() {
		//判断游戏是否结束
		Point head = snake.getFirst();
		//撞石头死亡
		if (background[head.y][head.x] == true) return true;	
		//咬蛇身死亡
		for (int i = 1; i < snake.size(); ++i) {
			Point body = snake.get(i);
			if (head.equals(body))
				return true;
		}
		return false;
	}
	public void initGame() {
		//初始化游戏
		initBackground();
		initSnake();
		initFood();
	}
	
	public void paint(Graphics g) { //绘图区
		//地图
		for (int row = 0; row < HEIGHT; ++row) {
			for (int col = 0; col < WIDTH; ++col) {
				if (background[row][col]) {
					g.setColor(Color.GRAY); //棕色表示障碍
				}
				else {
					g.setColor(Color.WHITE); //白色表示空地
				}
				g.fill3DRect(col*CELLLENGTH, row*CELLLENGTH, CELLLENGTH, CELLLENGTH, true);
			}
		}
		
		//蛇
		for (int i = 1; i < snake.size(); ++i) {
			Point body = snake.get(i); //蛇身部分
			g.setColor(Color.GREEN);
			g.fill3DRect(body.x*CELLLENGTH, body.y*CELLLENGTH, CELLLENGTH, CELLLENGTH, true);
		}
		Point head = snake.get(0); //蛇头部分
		g.setColor(Color.RED);
		g.fill3DRect(head.x*CELLLENGTH, head.y*CELLLENGTH, CELLLENGTH, CELLLENGTH, true);
		
		//食物
		g.setColor(Color.YELLOW);
		g.fill3DRect(food.x*CELLLENGTH, food.y*CELLLENGTH, CELLLENGTH, CELLLENGTH, true);
	}
	
	@Override
	public void run() { //多线程实现自动前进
		while (!gameOver()) {
			try {
				Thread.sleep(100);
				move();
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
	}
}

//障碍物类
import java.util.Random;

public class DynamicBarrier implements Runnable { //障碍物类 //每8秒生成障碍
	private Random random;
	private int amount;
	private SnakeGame snakeGame;
	
	DynamicBarrier() {
		random = new Random();
		amount = random.nextInt(10) + 1;
	}
	DynamicBarrier(SnakeGame snakeGame) {
		this();
		this.snakeGame = snakeGame;
	}
	
	public void run() {
		while (true) {
			try {
				Thread.sleep(8000);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
			for (int i = 0; i < amount; ++i) {
				int x = random.nextInt(SnakeGame.WIDTH);
				int y = random.nextInt(SnakeGame.HEIGHT);
				snakeGame.setBackground(x, y, true);
				snakeGame.getJFrame().repaint();
				//System.out.println(x + ": "+ y);
			}
		}
	}
}
主要用到的知识点就是多线程和swing

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