Flex 开发架构(三): MVC框架-Flex Cairngorm

有没有听说过这个奇怪的词汇:“Cairngorm”?如果你的回答是No && 你是Flex程序员,哪你就看看自己是不是住在一个井底。J 

 

CairngormFlex的一个MVC框架结构,名字取自苏格兰的一个山脉。(kao,如果是我建立一个自己的框架结构,我就取名叫:“xxx”。)

 

有关这个框架,在网络上有很多图表用来讨论。下面是我所理解的框架图表:

 

使用Cairngorm的第一步是建立框架结构的骨架,包括了三个对象:

 

Model Locater

Service Locator

Front Controller

 

Model Locator:承载了组件之间的所有的传递的信息和数据,这是一个Bindable(可绑定的)对象。

 

Service Locator:定义了与数据源(HttpserviceWebserviceRemoteobject)之间通讯的界面。

 

Front Controller:建立播送事件(Dispatch event)和命令层(command)之间的对应关系(mapping)。  

 

看一下相关的代码:

 

BuddyAppModelLocator.as:

package com.ny.flex.cairngorm.model
{
      import com.ny.flex.cairngorm.vo.User;
      
      import mx.collections.ArrayCollection;
      
      [Bindable]
      public class BuddyAppModelLocator
      {
            public var buddyList:ArrayCollection=new ArrayCollection();
            public var loginUser:User=new User();
            public var viewStackSelectedIndex :int = 0;
            
            static private var __instance:BuddyAppModelLocator=null;
            
            static public function getInstance():BuddyAppModelLocator
            {
                  if(__instance == null)
                  {
                        __instance=new BuddyAppModelLocator();
                  }
                  return __instance;
            }
      }
}



Model Locator代码中,定义了三个public的变量,buddyList:用来存放由数据库获取的密友列表;loginUser:定义一个User类型对象;viewStackSelectedIndex:定义viewStack指向的视窗。

几乎所有的服务层返回的信息都需要在Model Locator中有一个相应的对象。



BuddyServiceLocator.mxml:

<?xml version=”1.0″ encoding=”utf-8″?>
<cairngorm:ServiceLocator xmlns:mx=”http://www.adobe.com/2006/mxml” xmlns:cairngorm=”http://www.adobe.com/2006/cairngorm“>
      <mx:RemoteObject id=”buddyRo“  destination=”flexmvcRO” >
            
      </mx:RemoteObject>
</cairngorm:ServiceLocator>


 

上述代码定义了程序将要调用的RemoteObject RemoteObject 所调用的Destination需要和remote_config.xml文件中的Destination相一致。在此,Destination的值为“flexmvcRO”。

 

 

BuddyListController.as:


 

package com.ny.flex.cairngorm.control
{
      import com.adobe.cairngorm.control.FrontController;
      import com.ny.flex.cairngorm.command.GetBuddyListCommand;
      import com.ny.flex.cairngorm.command.LoginCommand;
      import com.ny.flex.cairngorm.event.GetBuddyListEvent;
      import com.ny.flex.cairngorm.event.LoginEvent;
 
      public class BuddyListController extends FrontController
      {
            public function BuddyListController()
            {
                  super();
                  addCommand(LoginEvent.LOGIN_EVENT,LoginCommand);      
                  addCommand(GetBuddyListEvent.GET_BUDDY_LIST_EVENT,
GetBuddyListCommand);
            }
            
      }
}


很显然,上述的Controller代码是事件和命令的对应处理的地方。

 

如何能将这些乱七八糟的东西结合在一起?其Magic的地方是在主页(Main application)上,代码如下:

 

BuddList_Main_Cairngorm.mxml:

<?xml version=”1.0″ encoding=”utf-8″?>
<mx:Application xmlns:mx=”http://www.adobe.com/2006/mxml“  xmlns:service=”com.ny.flex.cairngorm.service.*“  xmlns:controller=”com.ny.flex.cairngorm.control.*” xmlns:views=”com.ny.flex.cairngorm.views.*” layout=”absolute“  width=”100%” height=”100%“>
<mx:Script>
      <![CDATA[
            import com.ny.flex.cairngorm.model.BuddyAppModelLocator;
      [Bindable]
      public var myModel:BuddyAppModelLocator = BuddyAppModelLocator.getInstance();
      ]]>
</mx:Script>
 
      <service:BuddyServiceLocator id=”myservice“/>
      <controller:BuddyListController id=”myController“/>
 
    <mx:HBox  horizontalAlign=”center” verticalAlign=”top“  width=”100%” height=”100%” y=”0” x=”0“>
    <mx:ViewStack id=”viewStack“  resizeToContent=”true” selectedIndex=”{myModel.viewStackSelectedIndex}” >
        <views:LoginView  />
        <views:BuddyListView/>
    </mx:ViewStack>
    </mx:HBox>
</mx:Application>



现在用户可以建立视图组件,并从这些组件中播送事件:


LoginView.mxml:

      <![CDATA[
            import com.ny.flex.cairngorm.event.LoginEvent;
            import com.ny.flex.cairngorm.vo.User;
            import mx.validators.Validator;
            private function login():void{
                  if(Validator.validateAll(validators).length == 0){
                        var loginUser:User = new User();
                        loginUser.userName=username.text;
                        loginUser.password=password.text;
                        var loginEvent:LoginEvent = new LoginEvent();
                        loginEvent.loginUser = loginUser;
                        loginEvent.dispatch();
                  }   
            }
      ]]>
</mx:Script>
 
 <!–  Validators–>
 <mx:Array id=”validators“>
    <mx:StringValidator  id=”userNameValidator” source=”{username}“  property=”text“  required=”true“/>
    <mx:StringValidator  id=”passwordValidator” source=”{password}“  property=”text” required=”true” />
 </mx:Array>    
 
 
<mx:Form id=”loginForm” x=”0” y=”0“>
          <mx:FormItem label=”Username:” >
               <mx:TextInput id=”username” />
           </mx:FormItem>
           <mx:FormItem label=”Password:” >
               <mx:TextInput id=”password” displayAsPassword=”true” />
           </mx:FormItem>
           <mx:FormItem direction=”horizontal” verticalGap=”15” paddingTop=”5” width=”170“>
               <mx:Button id=”loginBtn” label=”Login” click=”login()”/>
           </mx:FormItem>
    </mx:Form>
      
</mx:Panel>

 


每一个动作都需要建立一个相应的事件:





LoginEvent.as:

package com.ny.flex.cairngorm.event
{
      import com.adobe.cairngorm.control.CairngormEvent;
      import com.ny.flex.cairngorm.vo.User;
      
      import flash.events.Event;
 
      public class LoginEvent extends CairngormEvent
      {
            public static var LOGIN_EVENT:String = “loginEvent”
            public  var  loginUser:User ;
            
            public function LoginEvent()
            {
                  super(LOGIN_EVENT);
            }
 
            override public function clone() : Event
            {
                  return new LoginEvent();
            }
      }
}

 


每一个事件都 要对应于一个命令:

LoginCommand.as:

package com.ny.flex.cairngorm.command
{
      import com.adobe.cairngorm.commands.ICommand;
      import com.adobe.cairngorm.control.CairngormEvent;
      import com.ny.flex.cairngorm.event.LoginEvent;
      import com.ny.flex.cairngorm.model.BuddyAppModelLocator;
      import com.ny.flex.cairngorm.service.LoginDelegate;
      import com.ny.flex.cairngorm.vo.User;
      
      import mx.controls.Alert;
      import mx.rpc.IResponder;
 
      public class LoginCommand implements ICommand, IResponder
      {
            public function LoginCommand()
            {
            }
 
            public function execute(event:CairngormEvent):void
            {
                  var loginEvent:LoginEvent = LoginEvent(event);
                  var user:User = loginEvent.loginUser;
                  var lgoinService :LoginDelegate 
=  new LoginDelegate(this);
                  lgoinService.authenticate(user);
            }
            
            public function result(event:Object):void
            {
                  var authUser:User = User(event.result);
                  BuddyAppModelLocator.getInstance().loginUser = authUser;
                  BuddyAppModelLocator.getInstance().viewStackSelectedIndex=1;
            }
            
            public function fault(info:Object):void
            {
                  Alert.show(“Login Fail Error “);
            }
            
      }
}







然后,在Front Controller(前端控制器)中build对应关系:

 

 addCommand(LoginEvent.LOGIN_EVENT,LoginCommand);

 

命令层需要完成商务逻辑,用户需要在执行方法中加入商务逻辑代码:

 

                  var lgoinService :LoginDelegate =  
                                            new LoginDelegate(this);
                  lgoinService.authenticate(user);


Delegate(代表)用来通过服务层(Service Locator)调用数据源:

 

LoginDelegate.as:

package com.ny.flex.cairngorm.service
{
      import com.adobe.cairngorm.business.ServiceLocator;
      import com.ny.flex.cairngorm.vo.User;
      
      import mx.rpc.IResponder;
      
      public class LoginDelegate
      {
            private var responder:IResponder;
            private var service:Object;
            
            public function LoginDelegate(responder :IResponder){
              this.service = 
                           ServiceLocator.getInstance()
                                        .getRemoteObject(“buddyRo”);
              this.responder = responder;
            }
            
            public function  authenticate(user:User):void{
                  var call:Object = service.authenticate(user);
                  call.addResponder(responder);
            }
      }
}
 

 



返回的结果将回复到命令层(LoginCommand.as)的结果方法中,在此方法中Model被更新,然后数据被绑定到结果视图上:

LoginCommand.as:

            public function result(event:Object):void
            {
                  var authUser:User = User(event.result);
                  BuddyAppModelLocator.getInstance().loginUser
                                                                                    = authUser;
                        BuddyAppModelLocator.getInstance().viewStackSelectedIndex=1;
            }




其它的视图工作流程同上,整个密友列表项目的结构如下图所示:

 

使用Cairngorm开发应用项目Layer,测试性高。并且使得程序员更专业化。 

但这个框架的确很不容易学习和维护,那么有没有更好的方法简化它? 

 

来看看:咔嚓Front ControllerCairngorm









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