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采用异步模式设计的UDP服务器,源码如下:
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;
namespace TestUDPServer
{
public abstract class UDPServer
{
// the port to listen on
private int udpPort;
// the UDP socket
private Socket udpSocket;
// the ReaderWriterLock is used solely for the purposes of shutdown (Stop()).
// since there are potentially many "reader" threads in the internal .NET IOCP
// thread pool, this is a cheaper synchronization primitive than using
// a Mutex object. This allows many UDP socket "reads" concurrently - when
// Stop() is called, it attempts to obtain a writer lock which will then
// wait until all outstanding operations are completed before shutting down.
// this avoids the problem of closing the socket with outstanding operations
// and trying to catch the inevitable ObjectDisposedException.
private ReaderWriterLock rwLock = new ReaderWriterLock();
// number of outstanding operations. This is a reference count
// which we use to ensure that the threads exit cleanly. Note that
// we need this because the threads will potentially still need to process
// data even after the socket is closed.
private int rwOperationCount = 0;
// the all important shutdownFlag. This is synchronized through the ReaderWriterLock.
private bool shutdownFlag = true;
// these abstract methods must be implemented in a derived class to actually do
// something with the packets that are sent and received.
protected abstract void PacketReceived(UDPPacketBuffer buffer);
protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
// ServiceName
String ServiceName = "test";
public UDPServer(int port)
{
this.udpPort = port;
}
public void Start()
{
if (shutdownFlag)
{
// create and bind the socket
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, udpPort);
udpSocket = new Socket(
AddressFamily.InterNetwork,
SocketType.Dgram,
ProtocolType.Udp);
udpSocket.Bind(ipep);
// we're not shutting down, we're starting up
shutdownFlag = false;
// kick off an async receive. The Start() method will return, the
// actual receives will occur asynchronously and will be caught in
// AsyncEndRecieve().
// I experimented with posting multiple AsyncBeginReceives() here in an attempt
// to "queue up" reads, however I found that it negatively impacted performance.
AsyncBeginReceive();
}
}
protected void Stop()
{
if (!shutdownFlag)
{
// wait indefinitely for a writer lock. Once this is called, the .NET runtime
// will deny any more reader locks, in effect blocking all other send/receive
// threads. Once we have the lock, we set shutdownFlag to inform the other
// threads that the socket is closed.
rwLock.AcquireWriterLock(-1);
shutdownFlag = true;
udpSocket.Close();
rwLock.ReleaseWriterLock();
// wait for any pending operations to complete on other
// threads before exiting.
while (rwOperationCount > 0)
Thread.Sleep(1);
}
}
public bool IsRunning
{
// self-explanitory
get { return !shutdownFlag; }
}
private void AsyncBeginReceive()
{
// this method actually kicks off the async read on the socket.
// we aquire a reader lock here to ensure that no other thread
// is trying to set shutdownFlag and close the socket.
rwLock.AcquireReaderLock(-1);
if (!shutdownFlag)
{
// increment the count of pending operations
Interlocked.Increment(ref rwOperationCount);
// allocate a packet buffer
UDPPacketBuffer buf = new UDPPacketBuffer();
try
{
// kick off an async read
udpSocket.BeginReceiveFrom(
buf.Data,
0,
UDPPacketBuffer.BUFFER_SIZE,
SocketFlags.None,
ref buf.RemoteEndPoint,
new AsyncCallback(AsyncEndReceive),
buf);
}
catch (SocketException se)
{
// something bad happened
System.Diagnostics.EventLog.WriteEntry(ServiceName,
"A SocketException occurred in UDPServer.AsyncBeginReceive():\n\n" + se.Message,
System.Diagnostics.EventLogEntryType.Error);
// an error occurred, therefore the operation is void. Decrement the reference count.
Interlocked.Decrement(ref rwOperationCount);
}
}
// we're done with the socket for now, release the reader lock.
rwLock.ReleaseReaderLock();
}
private void AsyncEndReceive(IAsyncResult iar)
{
// Asynchronous receive operations will complete here through the call
// to AsyncBeginReceive
// aquire a reader lock
rwLock.AcquireReaderLock(-1);
if (!shutdownFlag)
{
// start another receive - this keeps the server going!
AsyncBeginReceive();
// get the buffer that was created in AsyncBeginReceive
// this is the received data
UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
try
{
// get the length of data actually read from the socket, store it with the
// buffer
buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
buffer.StrData = System.Text.Encoding.UTF8.GetString(buffer.Data, 0, buffer.DataLength);
//
WritetText(string.Format("终端 IP 端口:{0}<br>接收数据:{1}<br>接收时间:{2}",
buffer.RemoteEndPoint.ToString(),
buffer.StrData, DateTime.Now.ToString()));
//
Console.WriteLine(buffer.RemoteEndPoint.ToString());
Console.WriteLine(buffer.StrData);
// this operation is now complete, decrement the reference count
Interlocked.Decrement(ref rwOperationCount);
// we're done with the socket, release the reader lock
rwLock.ReleaseReaderLock();
// call the abstract method PacketReceived(), passing the buffer that
// has just been filled from the socket read.
PacketReceived(buffer);
}
catch (SocketException se)
{
// something bad happened
System.Diagnostics.EventLog.WriteEntry(ServiceName,
"A SocketException occurred in UDPServer.AsyncEndReceive():\n\n" + se.Message,
System.Diagnostics.EventLogEntryType.Error);
// an error occurred, therefore the operation is void. Decrement the reference count.
Interlocked.Decrement(ref rwOperationCount);
// we're done with the socket for now, release the reader lock.
rwLock.ReleaseReaderLock();
}
}
else
{
// nothing bad happened, but we are done with the operation
// decrement the reference count and release the reader lock
Interlocked.Decrement(ref rwOperationCount);
rwLock.ReleaseReaderLock();
}
}
public void AsyncBeginSend(UDPPacketBuffer buf)
{
// by now you should you get the idea - no further explanation necessary
rwLock.AcquireReaderLock(-1);
if (!shutdownFlag)
{
try
{
Interlocked.Increment(ref rwOperationCount);
udpSocket.BeginSendTo(
buf.Data,
0,
buf.DataLength,
SocketFlags.None,
buf.RemoteEndPoint,
new AsyncCallback(AsyncEndSend),
buf);
}
catch (SocketException se)
{
System.Diagnostics.EventLog.WriteEntry(ServiceName,
"A SocketException occurred in UDPServer.AsyncBeginSend():\n\n" + se.Message,
System.Diagnostics.EventLogEntryType.Error);
}
}
rwLock.ReleaseReaderLock();
}
private void AsyncEndSend(IAsyncResult iar)
{
// by now you should you get the idea - no further explanation necessary
rwLock.AcquireReaderLock(-1);
if (!shutdownFlag)
{
UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
try
{
int bytesSent = udpSocket.EndSendTo(iar);
// note that call to the abstract PacketSent() method - we are passing the number
// of bytes sent in a separate parameter, since we can't use buffer.DataLength which
// is the number of bytes to send (or bytes received depending upon whether this
// buffer was part of a send or a receive).
PacketSent(buffer, bytesSent);
}
catch (SocketException se)
{
System.Diagnostics.EventLog.WriteEntry(ServiceName,
"A SocketException occurred in UDPServer.AsyncEndSend():\n\n" + se.Message,
System.Diagnostics.EventLogEntryType.Error);
}
}
Interlocked.Decrement(ref rwOperationCount);
rwLock.ReleaseReaderLock();
}
#region 写日志记录 调试
string file = string.Empty;
private string CreateFile()
{
string path = System.Environment.CurrentDirectory;
file = string.Format("{0}/Log-{1}.html", path,
DateTime.Now.ToString("yyyy-MM-dd").Split(' ')[0]);
FileInfo fInfo = new FileInfo(file);
if (!fInfo.Exists)
{
//创建文件
FileStream fs = fInfo.Create();
string temp = "<HR COLOR=red>";
byte[] data = System.Text.Encoding.Default.GetBytes(temp);
fs.Write(data, 0, data.Length);
fs.Flush();
fs.Close();
fs.Dispose();
}
return file;
}
private void WritetText(string text)
{
CreateFile();
try
{
StreamWriter sw = new StreamWriter(file, true, System.Text.Encoding.Default);//File.AppendText(file);
byte[] data = System.Text.Encoding.Default.GetBytes(text + " <HR Size=1><HR COLOR=red>");
sw.WriteLine(text + " <HR Size=1><HR COLOR=red>");
sw.Flush();
sw.Close();
}
catch (Exception)
{
throw;
}
}
#endregion
}
}
实际使用时需继承抽象类UDPServer,并实现异步处理数据的相关方案,示例如下:
using System;
namespace TestUDPServer
{
public class TUdpServer : UDPServer
{
public TUdpServer(int port)
: base(port)
{
Console.WriteLine("Server Start...@" + port.ToString());
}
protected override void PacketReceived(UDPPacketBuffer buffer)
{
AsyncBeginSend(buffer);
}
protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent)
{
}
}
}
辅助类UDPPacketBuffer.cs
using System.Net;
namespace TestUDPServer
{
// this class encapsulates a single packet that
// is either sent or received by a UDP socket
public class UDPPacketBuffer
{
// size of the buffer
public const int BUFFER_SIZE = 4096;
// the buffer itself
public byte[] Data;
// length of data to transmit
public int DataLength;
// the (IP)Endpoint of the remote host
public EndPoint RemoteEndPoint;
/// <summary>
/// 显示数据
/// </summary>
private string strData;
public string StrData
{
get { return strData; }
set { strData = value; }
}
public UDPPacketBuffer()
{
this.Data = new byte[BUFFER_SIZE];
// this will be filled in by the call to udpSocket.BeginReceiveFrom
RemoteEndPoint = (EndPoint)new IPEndPoint(IPAddress.Any, 0);
}
public UDPPacketBuffer(byte[] data, EndPoint remoteEndPoint)
{
this.Data = data;
this.DataLength = data.Length;
this.RemoteEndPoint = remoteEndPoint;
}
}
}