android socket通信(下)
在android socket通信(上),我们完成了一个模拟器上运行的android socket通信实例程序:
http://blog.csdn.net/htttw/article/details/7574372
今天我们将它移植到真实的android手机上,不过要先确保环境配置正确,请参考上一讲。
主机的lwan0的ip地址是路由器自动分配的:192.168.1.100,android手机的ip地址是路由器自动分配的:192.168.1.101,可以在主机上ping手机,理论上是通的,不过很奇怪,我经常会碰到ping不通的情况,然后我在android手机里装了一个模拟终端,ping主机,一般都是通的,难道是android手机的问题?
下面直接上代码,和上一讲的代码基本没有差别,改动的部分如下:
1.
ip地址修改过了
2.
端口由9400改为了9500(呵呵,这是任意的,不改也可以的)
2.
src/RealclientActivity.java
package real.client.com;
import java.io.IOException;
import java.io.PrintStream;
import java.net.Socket;
import java.net.UnknownHostException;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;
public class RealclientActivity extends Activity
{
/* 服务器地址 */
private final String SERVER_HOST_IP = "192.168.1.100";
/* 服务器端口 */
private final int SERVER_HOST_PORT = 9500;
private Button btnConnect;
private Button btnSend;
private EditText editSend;
private Socket socket;
private PrintStream output;
public void toastText(String message)
{
Toast.makeText(this, message, Toast.LENGTH_LONG).show();
}
public void handleException(Exception e, String prefix)
{
e.printStackTrace();
toastText(prefix + e.toString());
}
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
initView();
btnConnect.setOnClickListener(new Button.OnClickListener()
{
@Override
public void onClick(View v)
{
initClientSocket();
}
});
btnSend.setOnClickListener(new Button.OnClickListener()
{
@Override
public void onClick(View v)
{
sendMessage(editSend.getText().toString());
}
});
}
public void initView()
{
btnConnect = (Button)findViewById(R.id.btnConnect);
btnSend = (Button)findViewById(R.id.btnSend);
editSend = (EditText)findViewById(R.id.sendMsg);
btnSend.setEnabled(false);
editSend.setEnabled(false);
}
public void closeSocket()
{
try
{
output.close();
socket.close();
}
catch (IOException e)
{
handleException(e, "close exception: ");
}
}
private void initClientSocket()
{
try
{
/* 连接服务器 */
socket = new Socket(SERVER_HOST_IP, SERVER_HOST_PORT);
/* 获取输出流 */
output = new PrintStream(socket.getOutputStream(), true, "utf-8");
btnConnect.setEnabled(false);
editSend.setEnabled(true);
btnSend.setEnabled(true);
}
catch (UnknownHostException e)
{
handleException(e, "unknown host exception: " + e.toString());
}
catch (IOException e)
{
handleException(e, "io exception: " + e.toString());
}
}
private void sendMessage(String msg)
{
output.print(msg);
}
}
layout/main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello" />
<Button
android:id="@+id/btnConnect"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/connect" />
<EditText
android:id="@+id/sendMsg"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="text" />
<Button
android:id="@+id/btnSend"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/send" />
</LinearLayout>
不要忘了,在AndroidManifest.xml中添加访问网络权限:
<uses-permission android:name="android.permission.INTERNET" />
把上面的代码编译并下载到手机中
3.
服务器端的代码,用c++实现:
server.c
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#define PORT 9500
#define MAX_BUFFER 1024
int main()
{
/* create a socket */
int server_sockfd = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = inet_addr("192.168.1.100");
server_addr.sin_port = htons(PORT);
/* bind with the local file */
bind(server_sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr));
/* listen */
listen(server_sockfd, 5);
int size;
char buffer[MAX_BUFFER + 1];
int client_sockfd;
struct sockaddr_in client_addr;
socklen_t len = sizeof(client_addr);
/* accept a connection */
printf("waiting connection...\n");
client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_addr, &len);
printf("connection established!\n");
while(1)
{
printf("waiting message...\n");
/* exchange data */
size = read(client_sockfd, buffer, MAX_BUFFER);
buffer[size] = '\0';
printf("Got %d bytes: %s\n", size, buffer);
}
/* close the socket */
close(client_sockfd);
return 0;
}
Makefile:
all: server.c
gcc -g -Wall -o server server.c
clean:
rm -rf *.o server
4.
运行结果:
代码不过多解释了,注释挺详细的,有关pc机上的tcp通信,可以参考:
http://blog.csdn.net/htttw/article/details/7519964
最后,我把这个服务器和客户端两个程序都上传上来,供大家下载:
http://download.csdn.net/detail/htttw/4307666