UGUI播放Gif图

using UnityEngine;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;

public class GifToSprite : MonoBehaviour
{

    private List<Texture2D> _mTexture2Ds = new List<Texture2D>();
    private float _mTime;
    public float _mSpeed = 5.0f;
    UnityEngine.UI.Image gifTex;

   // Use this for initialization
    void Start()
    {
        gifTex = GetComponent<UnityEngine.UI.Image>();
        Image image = Image.FromFile(Application.dataPath + "/StreamingAssets/1.gif");
        _mTexture2Ds = GifToTextureByCS(image);
    }
    // Update is called once per frame
    void Update()
    {
        if (null != gifTex && _mTexture2Ds.Count > 0)
       {
            _mTime += 3 * Time.deltaTime;
            int index = (int)(_mTime * _mSpeed) % _mTexture2Ds.Count;
            //new Rect(0, 0, 769, 239)后面两个数字是图片的分辨率
            gifTex.overrideSprite = Sprite.Create(_mTexture2Ds[index], new Rect(0, 0,746,482), Vector2.zero);
        }
    }

    List<Texture2D> GifToTextureByCS(Image image)
    {
        List<Texture2D> texture2D = null;
        if (null != image)
        {
            texture2D = new List<Texture2D>();
            //Debug.LogError(image.FrameDimensionsList.Length);
            //image.FrameDimensionsList.Length = 1;
           //根据指定的唯一标识创建一个提供获取图形框架维度信息的实例;
            FrameDimension frameDimension = new FrameDimension(image.FrameDimensionsList[0]);
            //获取指定维度的帧数;
            int framCount = image.GetFrameCount(frameDimension);
            for (int i = 0; i < framCount; i++)
            {
                //选择由维度和索引指定的帧;
                image.SelectActiveFrame(frameDimension, i);
                var framBitmap = new Bitmap(image.Width, image.Height);
                //从指定的Image 创建新的Graphics,并在指定的位置使用原始物理大小绘制指定的 Image;
                //将当前激活帧的图形绘制到framBitmap上;
                System.Drawing.Graphics.FromImage(framBitmap).DrawImage(image, Point.Empty);
                var frameTexture2D = new Texture2D(framBitmap.Width, framBitmap.Height);          
                for (int x = 0; x < framBitmap.Width; x++)
                {
                    for (int y = 0; y < framBitmap.Height; y++)
                    {
                        //获取当前帧图片像素的颜色信息;
                        System.Drawing.Color sourceColor = framBitmap.GetPixel(x, y);
                       //设置Texture2D上对应像素的颜色信息;
                        frameTexture2D.SetPixel(x, framBitmap.Height - 1 - y, new Color32(sourceColor.R, sourceColor.G, sourceColor.B, sourceColor.A));
                    }
                }
                frameTexture2D.Apply();
                texture2D.Add(frameTexture2D);
            }
        }
        return texture2D;
    }
}


System.Drawing.dll

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