游戏主启动类
package com.shisan.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(20,10,915,720);
frame.setVisible(true);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());
}
}
游戏的面板
package com.shisan.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的x坐标
int[] snakeY = new int[500];//蛇的y坐标
String fx;//方向
//食物的坐标
int foodX;
int foodY;
Random random = new Random();
//游戏当前的状态: 开始 停止
boolean isStart = false;//默认是不开始
boolean isFail = false;//游戏失败状态
//积分系统
int score;//成绩
//构造器
public GamePanel() {
init();
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);
timer.start();//游戏一开始定时器就启动
}
//定时器 以毫秒为单位
Timer timer = new Timer(100,this);
Timer timer1 = new Timer(98,this);
Timer timer2 = new Timer(95,this);
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//蛇头的坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体坐标
fx = "R";//初始方向向右
foodX = 25 + 25*random.nextInt(34);
foodY = 75 + 25*random.nextInt(24);
score = 0;
}
//绘制面板,我们游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,19));
g.drawString("长度:"+length,750,40);
g.drawString("积分:"+score,750,70);
//画食物
Data.food.paintIcon(this,g,foodX,foodY);
//Data.food2.paintIcon(this,g,food2X,food2Y);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
}else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头向左
}else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头向上
}else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头向下
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//第一个身体
}
//游戏状态
if (isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格变身姜振峰",300,400);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("失败,按下空格再次变身姜振峰",300,400);
}
if (score==10){
g.setColor(Color.GREEN);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("你已经成功变身姜振峰",200,200);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE){
if (isFail){
//重新开始\
isFail = false;
init();
}else {
isStart = !isStart;
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP){
fx = "U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if (keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if (keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听--需要通过固定事件来刷新
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail == false){
//吃食物
if (snakeX[0] == foodX && snakeY[0] == foodY){
length++;//坐标重合,长度加一
score++;
//再次随机食物
foodX = 25 + 25*random.nextInt(34);
foodY = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0 ; i--) {//后一节移到前一节的位置 snakeX[1] = snakeX[0]
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0]>850){ snakeX[0] = 25;}//边界判断
}else if (fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){ snakeX[0] = 850;}//边界判断
}else if (fx.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0]<75){ snakeY[0] = 650;}
}else if (fx.equals("D")){
snakeY[0] = snakeY[0]+25;
if (snakeY[0]>650){ snakeY[0] = 75;}
}
//失败判定,撞到自己就算失败
for (int i = 1; i <length ; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail = true;
}
}
repaint();//重画
//积分增加,速度增加
if (score==5){
timer.stop();
timer1.start();
}
if (score==10){
timer1.stop();
timer2.start();
}
if (isFail){
timer1.stop();
timer2.stop();
}
}
timer.start();//定时器开启
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
游戏的数据
package com.shisan.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / + 目录
public static URL headerURL = Data.class.getResource("statics/header.png");
public static URL upURL = Data.class.getResource("statics/up.jpg");
public static URL downURL = Data.class.getResource("statics/down.jpg");
public static URL leftURL = Data.class.getResource("statics/left.jpg");
public static URL rightURL = Data.class.getResource("statics/right.jpg");
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon body = new ImageIcon(bodyURL);
public static ImageIcon food = new ImageIcon(foodURL);
}
此时图片包是放在snake目录下的