POJ 3678 Katu Puzzle 2-SAT

11 篇文章 0 订阅

和上一篇差不多,代码稍多
迷一样的数据,边数只开3W都能A?

#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
using namespace std;
#define ms(i) memset(i,0,sizeof(i))
const int N = 2005, M = 30000;

struct TwoSAT {
    int h[N], p[M], v[M], vis[N], stk[N], top, cnt, n;

    void add(int a, int x, int b, int y) {
        a = 2 * a + x; b = 2 * b + y;
        p[++cnt] = h[a ^ 1]; v[cnt] = b; h[a ^ 1] = cnt;
        p[++cnt] = h[b ^ 1]; v[cnt] = a; h[b ^ 1] = cnt;
    }

    void init(int a) {
        cnt = 0; n = a; ms(vis); ms(h);
    }

    bool solve() {
        for(int i=0;i<2*n;i+=2) if (!vis[i]&&!vis[i^1]) {
            top = 0;
            if (!dfs(i)) {
                while (top) vis[stk[--top]] = 0;
                if (!dfs(i + 1)) return 0;
            }
        }
        return 1;
    }

    bool dfs(int x) {
        if (vis[x ^ 1]) return 0;
        if (vis[x]) return 1;
        vis[x] = 1; stk[top++] = x;
        for (int i = h[x]; i; i = p[i])
            if (!dfs(v[i])) return 0;
        return 1;
    }
} g;

int main() {
    int n, m, a, b, c;
    char d[4];
    while (scanf("%d%d", &n, &m) == 2) {
        g.init(n);
        while (m--) {
            scanf("%d%d%d%s", &a, &b, &c, d);
            if (d[0] == 'A')
                if (c) {
                    g.add(a, 0, b, 0);
                    g.add(a, 0, b, 1);
                    g.add(a, 1, b, 0);
                } else 
                    g.add(a, 1, b, 1);
            else if (d[0] == 'O')
                if (c)
                    g.add(a, 0, b, 0);
                else {
                    g.add(a, 0, b, 1);
                    g.add(a, 1, b, 1);
                    g.add(a, 1, b, 1);
                }
            else if (d[0] == 'X')
                if (c) {
                    g.add(a, 0, b, 0);
                    g.add(a, 1, b, 1);
                } else {
                    g.add(a, 0, b, 1);
                    g.add(a, 1, b, 0);
                }
        }
        puts(g.solve() ? "YES" : "NO");
    }
    return 0;
}

Katu Puzzle

Time Limit: 1000MS Memory Limit: 65536K
Total Submissions: 9028 Accepted: 3346

Description

Katu Puzzle is presented as a directed graph G(V, E) with each edge e(a, b) labeled by a boolean operator op (one of AND, OR, XOR) and an integer c (0 ≤ c ≤ 1). One Katu is solvable if one can find each vertex Vi a value Xi (0 ≤ Xi ≤ 1) such that for each edge e(a, b) labeled by op and c, the following formula holds:

Xa op Xb = c

The calculating rules are:

AND 0 1
0 0 0
1 0 1
OR 0 1
0 0 1
1 1 1
XOR 0 1
0 0 1
1 1 0
Given a Katu Puzzle, your task is to determine whether it is solvable.

Input

The first line contains two integers N (1 ≤ N ≤ 1000) and M,(0 ≤ M ≤ 1,000,000) indicating the number of vertices and edges.
The following M lines contain three integers a (0 ≤ a < N), b(0 ≤ b < N), c and an operator op each, describing the edges.

Output

Output a line containing “YES” or “NO”.

Sample Input

4 4
0 1 1 AND
1 2 1 OR
3 2 0 AND
3 0 0 XOR

Sample Output

YES
Hint

X0 = 1, X1 = 1, X2 = 0, X3 = 1.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值