#import <QuartzCore/QuartzCore.h>
#import <QuartzCore/CALayer.h>
#define DEGREES_TO_RADIANS(d) (d * M_PI / 180)
@interface UITableViewCell(an)
-(void)animationForIndexPath:(NSIndexPath *)indexPath ;
@end
@implementation UITableViewCell(an)
-(void)animationForIndexPath:(NSIndexPath *)indexPath
{
int row = indexPath.row;
float radians = (120 + row*30)%360;
radians = 20;
CALayer *layer = [[self.layer sublayers] objectAtIndex:0];
// Rotation Animation
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
animation.fromValue =@DEGREES_TO_RADIANS(radians);
animation.toValue = @DEGREES_TO_RADIANS(0);
// Opacity Animation;
CABasicAnimation *fadeAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
fadeAnimation.fromValue = @0.1f;
fadeAnimation.toValue = @1.f;
// Translation Animation
CABasicAnimation *translationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
;
translationAnimation.fromValue = @(-300.f * ((indexPath.row%2 == 0) ? -1: 1));
translationAnimation.toValue = @0.f;
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = 0.4f;
animationGroup.animations = @[animation,fadeAnimation,translationAnimation];
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[layer addAnimation:animationGroup forKey:@"spinAnimation"];
}
@end
-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
[cell animationForIndexPath:indexPath];
}