简单的UITableViewCell特效 飞入飞出之类

#import <QuartzCore/QuartzCore.h>

#import <QuartzCore/CALayer.h>


#define DEGREES_TO_RADIANS(d) (d * M_PI / 180)



@interface UITableViewCell(an)

-(void)animationForIndexPath:(NSIndexPath *)indexPath ;

@end


@implementation UITableViewCell(an)


-(void)animationForIndexPath:(NSIndexPath *)indexPath

{

    int row = indexPath.row;

    float radians = (120 + row*30)%360;

    radians = 20;

    CALayer *layer = [[self.layer sublayers] objectAtIndex:0];

    

    // Rotation Animation

    CABasicAnimation *animation  = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];

    animation.fromValue =@DEGREES_TO_RADIANS(radians);

    animation.toValue = @DEGREES_TO_RADIANS(0);

    

    // Opacity Animation;

    CABasicAnimation *fadeAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];

    fadeAnimation.fromValue = @0.1f;

    fadeAnimation.toValue = @1.f;

    

    // Translation Animation

    CABasicAnimation *translationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

    ;

    translationAnimation.fromValue = @(-300.f * ((indexPath.row%2 == 0) ? -1: 1));

    translationAnimation.toValue = @0.f;

    

    

    CAAnimationGroup *animationGroup = [CAAnimationGroup animation];

    animationGroup.duration = 0.4f;

    animationGroup.animations = @[animation,fadeAnimation,translationAnimation];

    animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    [layer addAnimation:animationGroup forKey:@"spinAnimation"];


}


@end



-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath

{

    [cell animationForIndexPath:indexPath];

}


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