Building the Software: ====================== Building U-Boot has been tested in several native build environments and in many different cross environments. Of course we cannot support all possibly existing versions of cross development tools in all (potentially obsolete) versions. In case of tool chain problems we recommend to use the ELDK (see http://www.denx.de/wiki/DULG/ELDK) which is extensively used to build and test U-Boot. If you are not using a native environment, it is assumed that you have GNU cross compiling tools available in your path. In this case, you must set the environment variable CROSS_COMPILE in your shell. Note that no changes to the Makefile or any other source files are necessary. For example using the ELDK on a 4xx CPU, please enter: $ CROSS_COMPILE=ppc_4xx- $ export CROSS_COMPILE Note: If you wish to generate Windows versions of the utilities in the tools directory you can use the MinGW toolchain (http://www.mingw.org). Set your HOST tools to the MinGW toolchain and execute 'make tools'. For example: $ make HOSTCC=i586-mingw32msvc-gcc HOSTSTRIP=i586-mingw32msvc-strip tools Binaries such as tools/mkimage.exe will be created which can be executed on computers running Windows. U-Boot is intended to be simple to build. After installing the sources you must configure U-Boot for one specific board type. This is done by typing: make NAME_config where "NAME_config" is the name of one of the existing configu- rations; see the main Makefile for supported names. Note: for some board special configuration names may exist; check if additional information is available from the board vendor; for instance, the TQM823L systems are available without (standard) or with LCD support. You can select such additional "features" when choosing the configuration, i. e. make TQM823L_config - will configure for a plain TQM823L, i. e. no LCD support make TQM823L_LCD_config - will configure for a TQM823L with U-Boot console on LCD etc. Finally, type "make all", and you should get some working U-Boot images ready for download to / installation on your system: - "u-boot.bin" is a raw binary image - "u-boot" is an image in ELF binary format - "u-boot.srec" is in Motorola S-Record format By default the build is performed locally and the objects are saved in the source directory. One of the two methods can be used to change this behavior and build U-Boot to some external directory: 1. Add O= to the make command line invocations: make O=/tmp/build distclean make O=/tmp/build NAME_config make O=/tmp/build all 2. Set environment variable BUILD_DIR to point to the desired location: export BUILD_DIR=/tmp/build make distclean make NAME_config make all Note that the command line "O=" setting overrides the BUILD_DIR environment variable. Please be aware that the Makefiles assume you are using GNU make, so for instance on NetBSD you might need to use "gmake" instead of native "make". If the system board that you have is not listed, then you will need to port U-Boot to your hardware platform. To do this, follow these steps: 1. Add a new configuration option for your board to the toplevel "Makefile" and to the "MAKEALL" script, using the existing entries as examples. Note that here and at many other places boards and other names are listed in alphabetical sort order. Please keep this order. 2. Create a new directory to hold your board specific code. Add any files you need. In your board directory, you will need at least the "Makefile", a "<board>.c", "flash.c" and "u-boot.lds". 3. Create a new configuration file "include/configs/<board>.h" for your board 3. If you're porting U-Boot to a new CPU, then also create a new directory to hold your CPU specific code. Add any files you need. 4. Run "make <board>_config" with your new name. 5. Type "make", and you should get a working "u-boot.srec" file to be installed on your target system. 6. Debug and solve any problems that might arise. [Of course, this last step is much harder than it sounds.]
build uboot
最新推荐文章于 2022-11-26 17:12:08 发布