设计模式之中介者模式

中介者模式(mediator pattern)属于行为模式,通常,一个程序里包含了多个类,多个类之间要进行交互,这种交互就使得系统各个部分耦合在一起,但系统越复杂,这种耦合就使得系统的重构和维护非常困难,中介者模式就是用于这种相互之间的交互行为导致的耦合问题,它通过一个中介类把类直接通信交互的部分封装起来,各个类相互之间并不需要直接交互,交互由中介类来代理,比如我们去租房子,我们都是通过中介来实现。
下面是中介者模式的C++实现,代码可到本人github网页下载:设计模式例子

/*
 * Example of 'Mediator' design pattern.
 * Copyright (C) 2016 Leo Wang 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
#include <string>
#include <map>
#include <iostream>
using namespace std;

class IMediator
{
public:
    virtual void Send(const string& colleagueid,const string& msg)=0;
};

class IColleague
{
public:
    string s_id;
    IMediator* cp_mediator;
public:
    string getid()
    {return s_id;};

    void RegistMediator(IMediator* p_mediator)
    {
        cp_mediator=p_mediator;
    };

    virtual void Send(const string& colleadgeid,const string& msg){};
    virtual void Receive(const string& msg){};

public:
    IColleague(const string& id)
    {
        s_id=id;
    };
};

class CConcreteColleagueA:public IColleague
{
public:
    CConcreteColleagueA(const string& id):IColleague(id)
    {};

public:
    void Send(const string& colleadgeid,const string& msg)
    {
        cout<<s_id+" Calling "+colleadgeid<<endl;
        cp_mediator->Send(colleadgeid,msg); 
    };

    void Receive(const string& msg)
    {
        cout<<s_id+" Received msg: "+msg<<endl;
    };
};

class CConcreteColleagueB:public IColleague
{
public:
    CConcreteColleagueB(const string& id):IColleague(id)
    {};
public:
    void Send(const string& colleadgeid,const string& msg)
    {
        cout<<s_id+" Calling "+colleadgeid<<endl;
        cp_mediator->Send(colleadgeid,msg); 
    };

    void Receive(const string& msg)
    {
        cout<<s_id+" Received msg: "+msg<<endl;
    };
};

class CConcreteColleagueC:public IColleague
{
public:
    CConcreteColleagueC(const string& id):IColleague(id)
    {};
public:
    void Send(const string& colleadgeid,const string& msg)
    {
        cout<<s_id+" Calling "+colleadgeid<<endl;
        cp_mediator->Send(colleadgeid,msg); 
    };

    void Receive(const string& msg)
    {
        cout<<s_id+" Received msg: "+msg<<endl;
    };
};

class CConcreteMediator:public IMediator
{
public:
    map<string,IColleague*> m_colleagues;
public:
    bool IsRegisted(string id)
    {
        return m_colleagues.find(id)!=m_colleagues.end();
    };

    void Register(IColleague& colleague)
    {
        if(!IsRegisted(colleague.getid()))
        {
            colleague.RegistMediator(this);
            m_colleagues[colleague.getid()]=&colleague; 
        };

    };

    void Send(const string& colleagueid,const string& msg)
    {
        if(IsRegisted(colleagueid))
        {
            m_colleagues[colleagueid]->Receive(msg);
        };
    };
};

void main(void)
{
    CConcreteMediator c_mediator;
    CConcreteColleagueA c_colleageA("A");
    CConcreteColleagueB c_colleageB("B");
    CConcreteColleagueC c_colleageC("C");
    c_mediator.Register(c_colleageA);
    c_mediator.Register(c_colleageB);
    c_mediator.Register(c_colleageC);
    c_colleageA.Send("B","Message from A to B!");
    c_colleageA.Send("C","Message from A to C!");
};
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