声音的时域、频域(FFT)波形实时可视化绘制

 


简介
本文演示快速傅立叶变换的使用,以及如何使用Windows GDI绘制一个近乎实时的时域、频域的可视化声音处理。

背景
当我在做一个机器人项目的信号处理部分的时候,我发现很难找到一个用C#些的例子。这让我觉得应该自己写一个这样的类,希望对你有用。
代码说明
本文中的声音输入部分使用了Ianier Munoz开发的Wave类。波形样本将被AudioFrame类进一步地处理。

class AudioFrame{
    private Bitmap _canvasTimeDomain;
    private Bitmap _canvasFrequencyDomain;
    private double[] _waveLeft;
    private double[] _waveRight;
    private double[] _fftLeft;
    private double[] _fftRight;
    private SignalGenerator _signalGenerator;
    private bool _isTest = false;
    public AudioFrame(bool isTest){
        _isTest = isTest;
    }
    /// <summary>
    /// Process 16 bit sample
    /// </summary>
    /// <param name="wave"></param>
    public void Process(ref byte[] wave){
        _waveLeft = new double[wave.Length / 4];
        _waveRight = new double[wave.Length / 4];
        if (_isTest == false){
            // Split out channels from sample
            int h = 0;
            for (int i = 0; i < wave.Length; i += 4){
                _waveLeft[h] = (double)BitConverter.ToInt16(wave, i);
                _waveRight[h] = (double)BitConverter.ToInt16(wave, i + 2);
                h++;
            }
        }else{// Generate artificial sample for testing 
            _signalGenerator = new SignalGenerator(); 
            _signalGenerator.SetWaveform("Sine");
            _signalGenerator.SetSamplingRate(44100);
            _signalGenerator.SetSamples(16384);
            _signalGenerator.SetFrequency(5000);
            _signalGenerator.SetAmplitude(32768);
            _waveLeft = _signalGenerator.GenerateSignal();
            _waveRight = _signalGenerator.GenerateSignal();
        }
        // Generate frequency domain data in decibels
        _fftLeft = FourierTransform.FFTDb(ref _waveLeft);
        _fftRight = FourierTransform.FFTDb(ref _waveRight);
    }
    /// <summary>
    /// Render time domain to PictureBox
    /// </summary> 
    /// <param name="pictureBox"></param> 
    public void RenderTimeDomain(ref PictureBox pictureBox){
        // Set up for drawing
        _canvasTimeDomain = new Bitmap(pictureBox.Width, pictureBox.Height);       
        Graphics offScreenDC = Graphics.FromImage(_canvasTimeDomain); 
        SolidBrush brush = new System.Drawing.SolidBrush(Color.FromArgb(0, 0, 0));
        Pen pen = new System.Drawing.Pen(Color.WhiteSmoke);
        // Determine channel boundaries       
        int width = _canvasTimeDomain.Width;       
        int center = _canvasTimeDomain.Height / 2;       
        int height = _canvasTimeDomain.Height;
        offScreenDC.DrawLine(pen, 0, center, width, center);
        int leftLeft = 0;       
        int leftTop = 0;       
        int leftRight = width;       
        int leftBottom = center - 1;       
        int rightLeft = 0;       
        int rightTop = center + 1;       
        int rightRight = width;       
        int rightBottom = height;       
        // Draw left channel       
        double yCenterLeft = (leftBottom - leftTop) / 2;
        double yScaleLeft = 0.5 * (leftBottom - leftTop) / 32768;
        // a 16 bit sample has values from -32768 to 32767       
        int xPrevLeft = 0, yPrevLeft = 0;       
        for (int xAxis = leftLeft; xAxis < leftRight; xAxis++){
            int yAxis = (int)(yCenterLeft + (_waveLeft[_waveLeft.Length /
                        (leftRight - leftLeft) * xAxis] * yScaleLeft));
            if (xAxis == 0){
                xPrevLeft = 0;
                yPrevLeft = yAxis;
            }else{
                pen.Color = Color.LimeGreen;
                offScreenDC.DrawLine(pen, xPrevLeft, yPrevLeft, xAxis,yAxis);
                xPrevLeft = xAxis;
                yPrevLeft = yAxis;
            }
        }
        // Draw right channel
        int xCenterRight = rightTop + ((rightBottom - rightTop) / 2);
        double yScaleRight = 0.5 * (rightBottom - rightTop) / 32768;
        // a 16 bit sample has values from -32768 to 32767
        int xPrevRight = 0, yPrevRight = 0;
        for (int xAxis = rightLeft; xAxis < rightRight; xAxis++){
            int yAxis = (int)(xCenterRight + (_waveRight[_waveRight.Length /
                        (rightRight - rightLeft) * xAxis] * yScaleRight));
            if (xAxis == 0){
                xPrevRight = 0;
                yPrevRight = yAxis;
            }else{
                pen.Color = Color.LimeGreen;
                offScreenDC.DrawLine(pen, xPrevRight, yPrevRight, xAxis, yAxis);
                xPrevRight = xAxis;
                yPrevRight = yAxis;
            }
        }
        // Clean up
        pictureBox.Image = _canvasTimeDomain;
        offScreenDC.Dispose();
    }
    /// <summary>
    /// Render frequency domain to PictureBox
    /// </summary>
    /// <param name="pictureBox"></param>
    public void RenderFrequencyDomain(ref PictureBox pictureBox){
        // Set up for drawing
        _canvasFrequencyDomain = new Bitmap(pictureBox.Width, pictureBox.Height);
        Graphics offScreenDC = Graphics.FromImage(_canvasFrequencyDomain);
        SolidBrush brush = new System.Drawing.SolidBrush(Color.FromArgb(0, 0, 0));
        Pen pen = new System.Drawing.Pen(Color.WhiteSmoke);
        // Determine channel boundaries
        int width = _canvasFrequencyDomain.Width;
        int center = _canvasFrequencyDomain.Height / 2;
        int height = _canvasFrequencyDomain.Height;
        offScreenDC.DrawLine(pen, 0, center, width, center);
        int leftLeft = 0;
        int leftTop = 0;
        int leftRight = width;
        int leftBottom = center - 1;
        int rightLeft = 0;
        int rightTop = center + 1;
        int rightRight = width;
        int rightBottom = height;
        // Draw left channel
        for (int xAxis = leftLeft; xAxis < leftRight; xAxis++){
            double amplitude = (int)_fftLeft[(int)(((double)(_fftLeft.Length)/ 
                        (double)(width)) * xAxis)];
            if (amplitude < 0) // Drop negative values 
                amplitude = 0;
            int yAxis = (int)(leftTop + ((leftBottom - leftTop) * amplitude) / 100);
            // Arbitrary factor
            pen.Color = Color.FromArgb(0, 0, (int)amplitude % 255);
            offScreenDC.DrawLine(pen, xAxis, leftTop, xAxis, yAxis);
        }
        // Draw right channel
        for (int xAxis = rightLeft; xAxis < rightRight; xAxis++){
            double amplitude = (int)_fftRight[(int)(((double)(_fftRight.Length) /
                    (double)(width)) * xAxis)];
            if (amplitude < 0)
                amplitude = 0;
            int yAxis = (int)(rightBottom - ((rightBottom - rightTop) * amplitude)
                    / 100);
            pen.Color = Color.FromArgb(0, 0, (int)amplitude % 255);
            offScreenDC.DrawLine(pen, xAxis, rightBottom, xAxis, yAxis);
        }
        // Clean up
        pictureBox.Image = _canvasFrequencyDomain;
        offScreenDC.Dispose();
    }
}

 

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