Android 案例—装备选择

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本文链接:https://blog.csdn.net/huilang_ai/article/details/66478327

1.创建程序

建立装备选择工程,名为Select Device,包名为cn.edu.bzu .

(1)导入图片baby、ic_launcher和bg;

(2)在String.xml文件中修改界面显示名称为“装备选择”:

<string name="app_name">装备选择</string>

2.编写装备选择界面布局文件(activity_main.xml)

在线性布局下加入:

*图片控件(ImageView)用来添加界面上的图片;

*文本控件(TextView)添加文本;

*表格布局(TableLayout)其中包含三个TableRow对象用来控制行数,分别表示‘生命值’‘攻击力’‘敏捷’,其对象中包含一个文本控件(TextView),一个进度条——用于访问网络展示Loading对话框以及下载文件时显示的进度(ProgressBar);

*相对布局(RelativeLayout);

*两个按钮(Button):分别显示‘主人购买装备’,‘小宝宝购买装备’;

如下:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:gravity="center"
    tools:context=".MainActivity"
    android:background="@drawable/bg">
    <ImageView
        android:id="@+id/pet_imgv"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center_horizontal"
        android:layout_marginBottom="5dp"
        android:layout_marginTop="30dp"
        android:src="@drawable/baby" />
    <TextView
        android:id="@+id/pet_dialog_tv"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center_horizontal"
        android:layout_marginBottom="25dp"
        android:gravity="center"
        android:textSize="16dp"
        android:text="*主人,快给小宝宝购买装备吧*" />
    <TableLayout
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:layout_gravity="center"
        android:layout_marginBottom="20dp">
        <TableRow
            android:layout_width="fill_parent"
            android:layout_height="wrap_content" >
            <TextView
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_weight="1"
                android:text="生命值:"
                android:textColor="@android:color/black"
                android:textSize="14sp" />
            <ProgressBar
                android:id="@+id/progressBar1"
                style="?android:attr/progressBarStyleHorizontal"
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_gravity="center"
                android:layout_weight="2" />

            <TextView
                android:id="@+id/tv_life_progress"
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_weight="1"
                android:text="0"
                android:gravity="center"
                android:textColor="#000000" />
        </TableRow>
        <TableRow
            android:layout_width="fill_parent"
            android:layout_height="wrap_content" >

            <TextView
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_weight="1"
                android:text="攻击力:"
                android:textColor="@android:color/black"
                android:textSize="14sp" />

            <ProgressBar
                android:id="@+id/progressBar2"
                style="?android:attr/progressBarStyleHorizontal"
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_weight="2" />

            <TextView
                android:id="@+id/tv_attack_progress"
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_weight="1"
                android:text="0"
                android:gravity="center"
                android:textColor="#000000" />
        </TableRow>
        <TableRow
            android:layout_width="fill_parent"
            android:layout_height="wrap_content" >

            <TextView
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_weight="1"
                android:text="敏捷:"
                android:textColor="@android:color/black"
                android:textSize="14sp" />

            <ProgressBar
                android:id="@+id/progressBar3"
                style="?android:attr/progressBarStyleHorizontal"
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_weight="2" />

            <TextView
                android:id="@+id/tv_speed_progress"
                android:layout_width="0dip"
                android:layout_height="wrap_content"
                android:layout_weight="1"
                android:text="0"
                android:gravity="center"
                android:textColor="#000000" />
        </TableRow>
    </TableLayout>
    <RelativeLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content" >
    <Button
        android:id="@+id/btn_master"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignParentLeft="true"
        android:layout_alignParentTop="true"
        android:drawableRight="@android:drawable/ic_menu_add"
        android:onClick="click"
        android:drawablePadding="3dp"
        android:text="主人购买装备"
        android:textSize="14sp" />
    <Button
        android:id="@+id/btn_baby"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignParentRight="true"
        android:layout_alignParentTop="true"
        android:drawablePadding="3dp"
        android:drawableRight="@android:drawable/ic_menu_add"
        android:onClick="click2"
        android:text="小宝宝购买装备"
        android:textSize="14sp" />
    </RelativeLayout>
</LinearLayout>
装备选择主界面运行效果图:
2.创建装备界面activity_shop.xml
(1)View类是Android系统平台上用户界面表示的基本单元 ;
(2)“商品名称”文本框;
(3)线性布局包括“生命值”“攻击力”“敏捷度”三个文本控件;
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/rl"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="vertical">
    <View
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:background="@android:drawable/ic_menu_info_details"
        android:layout_centerVertical="true"
        android:layout_alignParentLeft="true"
        />
    <TextView
        android:id="@+id/tv_name"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerVertical="true"
        android:layout_marginLeft="60dp"
        android:text="商品名称"/>
    <LinearLayout
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:orientation="vertical">
         <TextView
             android:id="@+id/tv_life"
             android:layout_width="wrap_content"
             android:layout_height="wrap_content"
             android:textSize="13sp"
             android:text="生命值"/>
         <TextView
             android:id="@+id/tv_attack"
             android:layout_width="wrap_content"
             android:layout_height="wrap_content"
             android:textSize="13sp"
             android:text="攻击力"/>
         <TextView
             android:id="@+id/tv_speed"
             android:layout_width="wrap_content"
             android:layout_height="wrap_content"
             android:textSize="13sp"
             android:text="敏捷度"/>
        </LinearLayout>
</RelativeLayout>
装备展示界面运行效果图:
3.创建ItemInfo类
在程序中cn.itcast.domain包里创建ItemInfo类,用于封装装备信息,该类实现Serializable接口;Intent。
代码如下: 
package cn.itcast.domain;
import java.io.Serializable;
public class ItemInfo implements Serializable{
   private String name;
   private int acctack;
   private int life;
   private int speed;
   public ItemInfo(String name, int acctack, int life, int speed) {
      this.name = name;
      this.acctack = acctack;
      this.life = life;
      this.speed = speed;
   }
   public String getName() {
      return name;
   }
   public void setName(String name) {
      this.name = name;
   }
   public int getAcctack() {
      return acctack;
   }
   public void setAcctack(int acctack) {
      this.acctack = acctack;
   }
   public int getLife() {
      return life;
   }
   public void setLife(int life) {
      this.life = life;
   }
   public int getSpeed() {
      return speed;
   }
   public void setSpeed(int speed) {
      this.speed = speed;
   }
   public String toString() {
      return " [name=" + name + ", acctack=" + acctack + ", life=" + life
            + ", speed=" + speed + "]";
   }
}
4.创建ShopActivity
(1)继承Activity类实现OnClickLstener接口;
(2)setReult()方法的作用让当前Activity返回它的调用者,可理解为让ShopActivity返回MainActivity;
其用来展示装备信息的,当点击ShopActivity的装备时,会调用MainActivity并将装备信息传回给MainActivity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.TextView;
import cn.itcast.domain.ItemInfo;
public class ShopActivity extends Activity implements OnClickListener {
   private ItemInfo itemInfo;
   protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.activity_shop);
      itemInfo = new ItemInfo("商品名称", 100, 20, 20);
      findViewById(R.id.rl).setOnClickListener(this);
      TextView mLifeTV = (TextView) findViewById(R.id.tv_life);
      TextView mNameTV = (TextView) findViewById(R.id.tv_name);
      TextView mSpeedTV = (TextView) findViewById(R.id.tv_speed);
      TextView mAttackTV = (TextView) findViewById(R.id.tv_attack);
      mLifeTV.setText("生命值" + itemInfo.getLife());
      mNameTV.setText(itemInfo.getName() + "");
      mSpeedTV.setText("攻击力"+ itemInfo.getSpeed());
      mAttackTV.setText("敏捷度" + itemInfo.getAcctack());
   }
   @Override
   public void onClick(View v) {
      // TODO Auto-generated method stub
      switch (v.getId()) {
      case R.id.rl:
         Intent intent = new Intent();
         intent.putExtra("equipment", itemInfo);
         setResult(1, intent);
         finish();
         break;
      }
   }
}
5.编写界面交互代码(MainActivity)
MainActivity主要用于响应按钮的点击事件,并将返回的装备信息显示到指定的ListView控件中;实现了获取
ShopActivity的装备信息,更新进度条;
如下:
public class MainActivity extends Activity {
   private ProgressBar mProgressBar1;
   private ProgressBar mProgressBar2;
   private ProgressBar mProgressBar3;
   private TextView mLifeTV;
   private TextView mAttackTV;
   private TextView mSpeedTV;
   protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.activity_main);
      mLifeTV = (TextView) findViewById(R.id.tv_life_progress);
      mAttackTV = (TextView) findViewById(R.id.tv_attack_progress);
      mSpeedTV = (TextView) findViewById(R.id.tv_speed_progress);
      initProgress();      //初始化进度条
   }
   private void initProgress() {
      mProgressBar1 = (ProgressBar) findViewById(R.id.progressBar1);
      mProgressBar2 = (ProgressBar) findViewById(R.id.progressBar2);
      mProgressBar3 = (ProgressBar) findViewById(R.id.progressBar3);
      mProgressBar1.setMax(1000);
      mProgressBar2.setMax(1000);
      mProgressBar3.setMax(1000);
   }
//开启新的activity并且想获取他的返回值
   public void click(View view) {
      Intent intent = new Intent(this, ShopActivity.class);
      startActivityForResult(intent, 1);//返回请求结果,请求码为1
   }

   public void click2(View view) {
      Intent intent = new Intent(this, ShopActivity.class);
      startActivityForResult(intent, 1); 
   }
   
   @Override
   protected void onActivityResult(int requestCode, int resultCode, Intent data) {
      super.onActivityResult(requestCode, resultCode, data);
      if (data != null) {
       //判断结果码是否等于1,等于1为宝宝添加装备
         if (resultCode == 1) {
            if (requestCode == 1) {
               ItemInfo info= (ItemInfo) data.getSerializableExtra("equipment");
              //更新ProgressBar的值
               updateProgress(info);
            }
         } 
} }
//更新ProgressBar的值
private void updateProgress(ItemInfo info) { int progress1 = mProgressBar1.getProgress(); int progress2 = mProgressBar2.getProgress(); int progress3 = mProgressBar3.getProgress(); mProgressBar1.setProgress(progress1+info.getLife()); mProgressBar2.setProgress(progress2+info.getAcctack()); mProgressBar3.setProgress(progress3+info.getSpeed()); mLifeTV.setText(mProgressBar1.getProgress()+""); mAttackTV.setText(mProgressBar2.getProgress()+""); mSpeedTV.setText(mProgressBar3.getProgress()+""); }}6.清单文件的配置
<activity
    android:name="cn.itcast.select.MainActivity"
    android:label="@string/app_name" >
    <intent-filter>
        <action android:name="android.intent.action.MAIN" />

        <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
</activity>
<activity android:name="cn.itcast.select.ShopActivity" >
</activity>
7.使用说明:
运行程序后显示装备选择主界面在主界面中单击“主人购买装备”或“小宝宝购买装备”按钮,会跳转
至装备展示页面,装备购买成功后,对应的进度条会增加,显示以下界面:


 




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