Android 的装备选择

这次我们做一个给小宝宝买装备的例子。

一、’首先是界面,界面大致分为两个,一个是activity_main.xml具体代码如下:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context="cn.edu.bzu.a12lab05.MainActivity">
    <ImageView
        android:layout_width="wrap_content"
        android:layout_height="200dp"
        android:src="@drawable/cimu"
        android:layout_gravity="center_horizontal"
        android:layout_marginTop="45dp"
        />
    <TextView
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="主人,快给小宝宝买装备吧!"
        android:layout_gravity="center_horizontal"
        android:gravity="center"
        android:textSize="18sp"
        />
    <TableLayout
        android:layout_marginTop="25dp"
        android:gravity="center"
        android:layout_width="match_parent"
        android:layout_height="wrap_content">
        <TableRow
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            >
            <TextView
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="wrap_content"
                android:text="生命值:"
                />
            <ProgressBar
                android:layout_marginLeft="20dp"
                android:id="@+id/progressBar1"
                style="?android:attr/progressBarStyleHorizontal"
                android:layout_width="0dp"
                android:layout_weight="3"
                android:layout_height="wrap_content"
                />
            <TextView
                android:id="@+id/tv_life_progress"
                android:layout_width="0dip"
                android:layout_weight="1"
                android:layout_height="wrap_content"
                android:layout_marginLeft="20dp"
                android:layout_marginTop="5dp" />
        </TableRow>
        <TableRow
            android:layout_marginTop="20dp"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            >
            <TextView
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="wrap_content"
                android:text="攻击力"
                />
            <ProgressBar
                android:layout_marginLeft="20dp"
                android:id="@+id/progressBar2"
                style="?android:attr/progressBarStyleHorizontal"
                android:layout_width="0dp"
                android:layout_weight="3"
                android:layout_height="wrap_content"
                />
            <TextView
                android:id="@+id/tv_attack_progress"
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="wrap_content"
                android:layout_marginLeft="20dp"
              />
        </TableRow>
        <TableRow
            android:layout_marginTop="20dp"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            >
            <TextView
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="wrap_content"
                android:text="敏捷:"
                />
            <ProgressBar
                android:layout_marginLeft="20dp"
                android:id="@+id/progressBar3"
                style="?android:attr/progressBarStyleHorizontal"
                android:layout_width="0dp"
                android:layout_weight="3"
                android:layout_height="wrap_content"
                />
            <TextView
                android:id="@+id/tv_speed_progress"
                android:layout_width="0dp"
                android:layout_weight="1"
                android:layout_height="wrap_content"
                android:layout_marginLeft="20dp" />
        </TableRow>
    </TableLayout>
  <LinearLayout
      android:layout_width="match_parent"
      android:layout_height="wrap_content"
      android:orientation="horizontal"
      android:layout_marginTop="15dp"
      >
      <Button
          android:layout_weight="1"
          android:onClick="click1"
          android:layout_width="match_parent"
          android:layout_height="wrap_content"
          android:text="主人购买装备"
          android:drawableRight="@android:drawable/ic_input_add"
          />
  </LinearLayout>
</LinearLayout>
运行效果如图:

购买装备界面shop.xml
代码如下:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/r1"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="vertical"
    tools:context="cn.edu.bzu.a12lab05.MainActivity">
    <View
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:background="@android:drawable/ic_menu_info_details"
        android:layout_centerVertical="true"
        android:layout_alignParentLeft="true"
        ></View>
    <TextView
        android:id="@+id/tv_name"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerVertical="true"
        android:layout_marginLeft="60dp"
        android:text="商品名称"
        />
    <LinearLayout
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:orientation="vertical">
        <TextView
            android:id="@+id/tv_life"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:textSize="13sp"
            android:text="生命值:"
            />
        <TextView
            android:id="@+id/tv_attack"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:textSize="13sp"
            android:text="攻击力:"
            />
        <TextView
            android:id="@+id/tv_speed"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:textSize="13sp"
        android:text="速度:"
        />

    </LinearLayout>
</RelativeLayout>

二、创建ItemInfo类
  先创建一个cn.itcast.domain包,在包中创建一个ItemInfo类,用于封装装备信息。
package cn.itcast.domain;

/**
 * Created by 贾可新 on 2017/3/26.
 */

public class ItemInfo {
    private String name;
    private int attack;
    private int life;
    private int speed;
    public ItemInfo(String name,int attack ,int life,int speed){
        this.name=name;
        this.attack=attack;
        this.life=life;
        this.speed=speed;
    }
    public String getName(){
        return name;
    }
    public void setName(String name){
        this.name=name;
    }
    public int getAttack(){
        return attack;
    }
    public void setAttack(){
        this.attack=attack;
    }
    public int getLife(){
        return life;
    }
    public void setLife(){
        this.life=life;
    }
    public int getSpeed(){
        return speed;
    }
    public String toString(){
        return "[name="+name+",attack="+attack+",life="+life+",speed="+speed+"]";
    }
}
三、接下来编写MainActivity。主要用于响应按钮的点击事件,并将返回的装备信息显示到指定的ListView控件中:
package cn.edu.bzu.a12lab05;

import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;

import cn.itcast.domain.ItemInfo;

public class MainActivity extends AppCompatActivity {
    private ProgressBar mProgressBar1;
    private ProgressBar mProgressBar2;
    private ProgressBar mProgressBar3;
    private TextView mLifeTV;
    private TextView mAttackTV;
    private TextView mSpeedTV;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mLifeTV = (TextView) findViewById(R.id.tv_life_progress);
        mAttackTV = (TextView) findViewById(R.id.tv_attack_progress);
        initProgress();
    }

    private void initProgress() {
        mProgressBar1 = (ProgressBar) findViewById(R.id.progressBar1);
        mProgressBar2 = (ProgressBar) findViewById(R.id.progressBar2);
        mProgressBar3 = (ProgressBar) findViewById(R.id.progressBar3);
        mProgressBar1.setMax(1000);
        mProgressBar2.setMax(1000);
        mProgressBar3.setMax(1000);
    }

    public void click(View view) {
        Intent intent = new Intent(this,ShopActivity.class);
        startActivityForResult(intent, 1);
    }

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);
        if (data != null) {
            if (requestCode == 1) {
                ItemInfo info = (ItemInfo) data.getSerializableExtra("equipment");
                updateProgress(info);
            }
        }
    }
    private void updateProgress(ItemInfo info) {
        int progress1 = mProgressBar1.getProgress();
        int progress2 = mProgressBar2.getProgress();
        int progress3 = mProgressBar3.getProgress();
        mProgressBar1.setProgress(progress1 + info.getLife());
        mProgressBar2.setProgress(progress1 + info.getAttack());
        mProgressBar3.setProgress(progress1 + info.getSpeed());
        mLifeTV.setText(mProgressBar1.getProgress() + "");
        mAttackTV.setText(mProgressBar2.getProgress() + "");
        mSpeedTV.setText(mProgressBar3.getProgress() + "");
    }
}
四、创建ShopActivity,ShopActivity是用来展示装备信息的,当单击ShopActivity的装备时,会调回MainActivity并将装备信息回传给
MainActivity:
package cn.edu.bzu.a12lab05;

import android.app.Activity;
import android.content.DialogInterface;
import android.content.Intent;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.TextView;

import cn.edu.bzu.a12lab05.R;
import cn.itcast.domain.ItemInfo;

/**
 * Created by 贾可新 on 2017/3/26.
 */

public class ShopActivity extends Activity implements View.OnClickListener {
    private ItemInfo itemInfo;
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.shop);
        itemInfo=new ItemInfo("金剑",100,20,20);
        findViewById(R.id.r1).setOnClickListener(this);
        TextView mLifeTV=(TextView)findViewById(R.id.tv_life);
        TextView mNameTV=(TextView)findViewById(R.id.tv_name);
        TextView mSpeedTV=(TextView)findViewById(R.id.tv_speed);
        TextView mAttackTV=(TextView)findViewById(R.id.tv_attack);
        mLifeTV.setText("生命值"+itemInfo.getLife());
        mNameTV.setText(itemInfo.getName());
        mSpeedTV.setText("敏捷度"+itemInfo.getSpeed());
        mAttackTV.setText("攻击力"+itemInfo.getAttack());
    }
    @Override
    public void onClick(View v){
        switch (v.getId()){
            case R.id.r1:
                Intent intent =new Intent();
                intent.putExtra("equipment",intent);
                setResult(1,intent);
                finish();
                break;
        }
    }
}
至此,Android的装备选择就到此完成了,当然第一次做,肯定会有一点不足,不足支出,请多多指教。

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