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Unity
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将shader渲染后的效果渲染到纹理中
直接贴代码:using UnityEngine;using System.Collections;using System.IO;public class BakeMaterial : MonoBehaviour{ public int Size = 2048; public bool DoBake = false; private RenderTe...原创 2019-10-29 00:00:39 · 650 阅读 · 0 评论 -
Unity -- 设置物体SelectIcon
[设置GameObject Icon – ISelectIcon.cs]using System;using System.Reflection;using UnityEditor;using UnityEngine;/// <summary>/// 对象Icon管理设置/// </summary>public class ISelectIcon{ #region 数据定义转载 2017-04-03 15:45:54 · 3994 阅读 · 0 评论 -
Unity -- Bezier曲线(创建/编辑工具)
利用unity自带的LineRenderer组件创建/编辑曲线.[Editor – BezierEditor.cs] 文件放在”Assets/Editor”目录下.using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;[CustomEditor(typeof(原创 2017-04-03 15:57:53 · 2134 阅读 · 2 评论 -
Unity -- 正交/透视相机切换(2D/3D相机切换)
[根据类型切换相机类型]//相机类型public enum CameraType{ Orthographic, Perspective}//相机切换public void ChangeCameraType(CameraType type, Camera cam){ //切换为"正交相机". if(type == CameraType.Orthographic){原创 2017-04-03 16:12:28 · 2733 阅读 · 0 评论 -
Unity -- Json文件读取
JSON官网 下载”c#/LitJSON. “, 将LitJson.dll拖到unity中”Assets/Plugins”文件夹.JSON在线编辑器 编辑/校对json文件. 感觉比较好用的一个编辑器.[测试用Json文件 – Info.json][ { "id": 0, "name": "行尸走肉", "optionArray": [ {"num": 0,"str": "shi原创 2017-04-03 15:40:08 · 5508 阅读 · 0 评论 -
Unity -- Event范例
[代码]using System.Collections;using System.Collections.Generic;using UnityEngine;using System;/// <summary>/// 调用 -- 示例/// </summary>public class EventExample : MonoBehaviour{ void Start ()原创 2017-04-03 22:36:38 · 381 阅读 · 0 评论 -
Shader -- Cg Documentation
[ Cg 3.1 Toolkit Documentation ]Cg / Profiles / fp20 : http://http.developer.nvidia.com/Cg/fp20.htmlCg / Language / Cg_language : http://http.developer.nvidia.com/Cg/Cg_language.html原创 2017-04-05 10:52:56 · 252 阅读 · 0 评论 -
Unity Shader 常用 Drawer
//表示分类,不可以有中文。[Header(***)]//去掉贴图的tiling和offset参数。[NoScaleOffset] _MainTex("Main Texture", 2D)= "white"{}//枚举[Enum(UnityEngine.Rendering.CullMode)] _CullMode ("Cull Mode", Float) = 0...原创 2018-02-23 10:58:10 · 296 阅读 · 0 评论