示例程序目录结构
│—— demo.py
|—— res
|—— fugu.png
|—— sushiplate.jpg
实例程序demo.py
import pygame
from pygame.locals import *
from sys import exit
import os,sys
if getattr(sys, 'frozen', False):
# 打包后获取路径
cur_path = sys._MEIPASS
else:
# 没有打包后获取路径
cur_path = os.path.dirname(__file__)
background_image=os.path.join(cur_path,'res/sushiplate.jpg')
mouse_image=os.path.join(cur_path,'res/fugu.png')
pygame.init()
screen=pygame.display.set_mode((640,480),0,32)
pygame.display.set_caption('Hello pygame')
backgroud=pygame.image.load(background_image).convert()
mouse_cursor=pygame.image.load(mouse_image).convert_alpha()
while True:
for event in pygame.event.get():
if event.type== pygame.QUIT:
exit()
screen.blit(backgroud,(0,0))
x,y=pygame.mouse.get_pos()
x-=mouse_cursor.get_width()/2
y-=mouse_cursor.get_height()/2
screen.blit(mouse_cursor,(x,y))
pygame.display.update()
资源适配打包的相关代码
if getattr(sys, 'frozen', False):
# 打包后获取路径
cur_path = sys._MEIPASS
else:
# 没有打包后获取路径
cur_path = os.path.dirname(__file__)
background_image=os.path.join(cur_path,'res/sushiplate.jpg')
mouse_image=os.path.join(cur_path,'res/fugu.png')
一键打包命令(将资源文件一同打包)
pyinstaller -F -w --add-data "res/;res/" demo.py