SDL_WindowEventID

窗口事件枚举值

可能值

SDL_WINDOWEVENT_NONE

never used

SDL_WINDOWEVENT_SHOWN

窗口被显示

SDL_WINDOWEVENT_HIDDEN

窗口被隐藏

SDL_WINDOWEVENT_EXPOSED

窗口被显露出来且必须被重画(梦维:这种情况一般是窗口被其他窗口挡住,然后被遮挡部分又显示出来时)

SDL_WINDOWEVENT_MOVED

window has been moved to data1, data2

SDL_WINDOWEVENT_RESIZED

window has been resized to data1xdata2

SDL_WINDOWEVENT_SIZE_CHANGED

窗口大小改变, 不论是用户拖动改变大小还是调用了改变窗口大小的API

SDL_WINDOWEVENT_MINIMIZED

窗口被最小化

SDL_WINDOWEVENT_MAXIMIZED

窗口被最大化

SDL_WINDOWEVENT_RESTORED

窗口返回普通大小并返回原来位置

SDL_WINDOWEVENT_ENTER

窗口得到鼠标焦点

SDL_WINDOWEVENT_LEAVE

窗口失去鼠标焦点

SDL_WINDOWEVENT_FOCUS_GAINED

窗口得到键盘焦点

SDL_WINDOWEVENT_FOCUS_LOST

窗口失去键盘焦点

SDL_WINDOWEVENT_CLOSE

窗口管理器请求窗口关闭

代码示例

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#include "SDL.h"
 
int main( int , char **)  {
   int width = 640;
   int height = 480;
   
   if (SDL_Init(SDL_INIT_VIDEO) != 0)  {
     return 1;
   }
   atexit (SDL_Quit);
   
   SDL_Window* window = SDL_CreateWindow(
     "Example" , SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
     width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
   );
   Uint32 windowID = SDL_GetWindowFromID(window);
   
   while ( true )  {
     SDL_Event event;
     while (SDL_PollEvent(&event))  {
       switch (event.type)  {
         
         case SDL_WINDOWEVENT:  {
           if (event.window.windowID == windowID)  {
             switch (event.window.event)  {
               
               case SDL_WINDOWEVENT_SIZE_CHANGED:  {
                 width = event.window.data1;
                 height = event.window.data2;
                 break ;
               }
               
               case SDL_WINDOWEVENT_CLOSE:  {
                 event.type = SDL_QUIT;
                 SDL_PushEvent(&event);
                 break ;
               }
               
             }
           }
           break ;
         }
         
         case SDL_QUIT:  {
           return 0;
         }
         
         /* ... */
         
       }
     }
     
     /* ... */
     
     SDL_Sleep(1);
   }
}
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