窗口事件枚举值
可能值
SDL_WINDOWEVENT_NONE | never used |
SDL_WINDOWEVENT_SHOWN | 窗口被显示 |
SDL_WINDOWEVENT_HIDDEN | 窗口被隐藏 |
SDL_WINDOWEVENT_EXPOSED | 窗口被显露出来且必须被重画(梦维:这种情况一般是窗口被其他窗口挡住,然后被遮挡部分又显示出来时) |
SDL_WINDOWEVENT_MOVED | window has been moved to data1, data2 |
SDL_WINDOWEVENT_RESIZED | window has been resized to data1xdata2 |
SDL_WINDOWEVENT_SIZE_CHANGED | 窗口大小改变, 不论是用户拖动改变大小还是调用了改变窗口大小的API |
SDL_WINDOWEVENT_MINIMIZED | 窗口被最小化 |
SDL_WINDOWEVENT_MAXIMIZED | 窗口被最大化 |
SDL_WINDOWEVENT_RESTORED | 窗口返回普通大小并返回原来位置 |
SDL_WINDOWEVENT_ENTER | 窗口得到鼠标焦点 |
SDL_WINDOWEVENT_LEAVE | 窗口失去鼠标焦点 |
SDL_WINDOWEVENT_FOCUS_GAINED | 窗口得到键盘焦点 |
SDL_WINDOWEVENT_FOCUS_LOST | 窗口失去键盘焦点 |
SDL_WINDOWEVENT_CLOSE | 窗口管理器请求窗口关闭 |
代码示例
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#include "SDL.h"
int
main(
int
,
char
**) {
int
width = 640;
int
height = 480;
if
(SDL_Init(SDL_INIT_VIDEO) != 0) {
return
1;
}
atexit
(SDL_Quit);
SDL_Window* window = SDL_CreateWindow(
"Example"
, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
);
Uint32 windowID = SDL_GetWindowFromID(window);
while
(
true
) {
SDL_Event event;
while
(SDL_PollEvent(&event)) {
switch
(event.type) {
case
SDL_WINDOWEVENT: {
if
(event.window.windowID == windowID) {
switch
(event.window.event) {
case
SDL_WINDOWEVENT_SIZE_CHANGED: {
width = event.window.data1;
height = event.window.data2;
break
;
}
case
SDL_WINDOWEVENT_CLOSE: {
event.type = SDL_QUIT;
SDL_PushEvent(&event);
break
;
}
}
}
break
;
}
case
SDL_QUIT: {
return
0;
}
/* ... */
}
}
/* ... */
SDL_Sleep(1);
}
}
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