首先,说一下,所有的要素的更新、插入、删除最好放在编辑的Session 里面,即以一对StartEditing和StopEditing包裹。
一开始我的疑问在于,为什么我用IWorkspaceEdit的StartEditing方法后,怎么鼠标不会变成AcrMap里面Editor的开始编辑那样呢,为什么不能选中要素,为什么不能双击后编辑要素?原来,选中要素和使要素处于编辑状态还是要自己写的(经高人指点,呵呵)。
先介绍一下程序中用到的变量:
那我们就按照逻辑顺序来一一展示这个到底是怎么做的。首先是,开始和结束编辑的代码:
/// 开始编辑
/// </summary>
/// <param name="bWithUndoRedo"></param>
public void StartEditing( bool bWithUndoRedo)
{
if (m_SelectedLayer == null ) return ;
IFeatureLayer featureLayer = m_SelectedLayer as IFeatureLayer;
if (featureLayer == null ) return ;
IFeatureClass featureClass = featureLayer.FeatureClass;
if (featureClass == null ) return ;
IDataset dataset = featureClass as IDataset;
IWorkspaceEdit workspaceEdit = dataset.Workspace as IWorkspaceEdit;
try
{
workspaceEdit.StartEditing(bWithUndoRedo);
m_IsEdited = true ;
}
catch
{
return ;
}
}
当然你可以直接传进来IWorkspace,这个可根据你具体的需求,我这里用当前图层获取工作空间。
/// 结束编辑
/// </summary>
/// <param name="bSave"></param>
public void StopEditing( bool bSave)
{
if (m_IsEdited)
{
m_IsEdited = false ;
if (m_SelectedLayer == null ) return ;
IFeatureLayer featureLayer = m_SelectedLayer as IFeatureLayer;
if (featureLayer == null ) return ;
IFeatureClass featureClass = featureLayer.FeatureClass;
if (featureClass == null ) return ;
IDataset dataset = featureClass as IDataset;
IWorkspaceEdit workspaceEdit = dataset.Workspace as IWorkspaceEdit;
if (workspaceEdit.IsBeingEdited())
{
try
{
workspaceEdit.StopEditing(bSave);
}
catch
{
workspaceEdit.AbortEditOperation();
return ;
}
}
}
}
开始编辑已经好了,然后就是鼠标点击要素时候,让其处于选中状态,我这里为了方便控制,我分成了两个函数写,给为看官也可以合并成一个:
{
m_SelectedFeature.Clear();
try
{
if (m_SelectedLayer == null ) return ;
IFeatureLayer featureLayer = m_SelectedLayer as IFeatureLayer;
if (featureLayer == null ) return ;
IFeatureClass featureClass = featureLayer.FeatureClass;
if (featureClass == null ) return ;
IPoint point = m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(x, y);
IGeometry geometry = point as IGeometry;
double length = ConvertPixelsToMapUnits( 4 );
ITopologicalOperator pTopo = geometry as ITopologicalOperator;
IGeometry buffer = pTopo.Buffer(length);
geometry = buffer.Envelope as IGeometry;
ISpatialFilter spatialFilter = new SpatialFilterClass();
spatialFilter.Geometry = geometry;
switch (featureClass.ShapeType)
{
case esriGeometryType.esriGeometryPoint:
spatialFilter.SpatialRel = esriSpatialRelEnum.esriSpatialRelContains;
break ;
case esriGeometryType.esriGeometryPolygon:
spatialFilter.SpatialRel = esriSpatialRelEnum.esriSpatialRelIntersects;
break ;
case esriGeometryType.esriGeometryPolyline:
spatialFilter.SpatialRel = esriSpatialRelEnum.esriSpatialRelCrosses;
break ;
}
spatialFilter.GeometryField = featureClass.ShapeFieldName;
IQueryFilter filter = spatialFilter as IQueryFilter;
IFeatureCursor cursor = featureClass.Search(filter, false );
IFeature pfeature = cursor.NextFeature();
while (pfeature != null )
{
m_SelectedFeature.Add(pfeature);
pfeature = cursor.NextFeature();
}
}
catch
{
return ;
}
}
/// <summary>
/// 根据鼠标点击位置使击中要素处于高亮显示状态
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SelectOnMouseDown()
{
try
{
if (m_SelectedLayer == null ) return ;
m_MapControl.Map.ClearSelection();
m_MapControl.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeoSelection, null , null );
foreach (IFeature feature in m_SelectedFeature.ToArray())
{
m_MapControl.Map.SelectFeature(m_SelectedLayer, feature);
}
m_MapControl.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeoSelection, null , null );
}
catch
{ return ; }
}
相信大家对第一个函数并不陌生吧?对的,就是用的空间查询,把点击中的要素放进容器,再用第二个函数进行高亮显示。这个地方注意,如果数据量比较多,强烈推荐用PartialRefresh 而不要用Refresh,参数的含义请参考帮助。
这个只是开始编辑后,可以用鼠标点击选中要素,使其处于高亮状态,然而,ArcMap里面双击要素怎么出现节点用以编辑呢?这个是要自己绘制到MapControl上面去的:
/// 在要素上面绘制一个可拖拽的符号
/// </summary>
/// <param name="geometry"></param>
public void DrawEditSymbol(IGeometry geometry, IDisplay display)
{
IEngineEditProperties engineProperty = new EngineEditorClass();
ISymbol pointSymbol = engineProperty.SketchVertexSymbol as ISymbol;
ISymbol sketchSymbol = engineProperty.SketchSymbol as ISymbol;
ITopologicalOperator pTopo = geometry as ITopologicalOperator;
sketchSymbol.SetupDC(display.hDC, display.DisplayTransformation);
sketchSymbol.Draw(pTopo.Boundary);
IPointCollection pointCol = geometry as IPointCollection;
for ( int i = 0 ; i < pointCol.PointCount; i ++ )
{
IPoint point = pointCol.get_Point(i);
pointSymbol.SetupDC(display.hDC, display.DisplayTransformation);
pointSymbol.Draw(point);
pointSymbol.ResetDC();
}
ESRI.ArcGIS.ADF.ComReleaser.ReleaseCOMObject(sketchSymbol);
ESRI.ArcGIS.ADF.ComReleaser.ReleaseCOMObject(pointSymbol);
ESRI.ArcGIS.ADF.ComReleaser.ReleaseCOMObject(engineProperty);
}
注意,这个函数是在MapControl的AfterDraw里面调用的,IDisplay参数,是AfterDraw事件的参数,我这里就没有画出来,类似ArcMap里面还有一个红色的节点,这里全是绿色的,因为红色对我的用处不大,也就没有必要了,当然各位看官可以自行修改,还有就是绘制符号的时候一定要记得释放内存哦~
现在,编辑状态做好了,但是现在只是雏形,因为它还没有响应任何鼠标事件,当鼠标悬停在绿色的节点上时并不会让你可以拖拽,所以我们还要做点工作。
那现在就开始如果鼠标悬停在绿色节点上时的代码吧:
{
IPoint point = m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(x, y);
IPoint pHitPoint = null ;
double hitDist = - 1 , tol = - 1 ;
int vertexIndex = - 1 , partIndex = - 1 ;
bool vertex = false ;
tol = ConvertPixelsToMapUnits( 4 );
IHitTest pHitTest = snapContainer as IHitTest;
bool bHit = pHitTest.HitTest(point, tol, esriGeometryHitPartType.esriGeometryPartVertex, pHitPoint, ref hitDist, ref partIndex, ref vertexIndex, ref vertex);
vertexSnaped = false ;
contained = false ;
if (bHit)
{
m_MapControl.MousePointer = esriControlsMousePointer.esriPointerCrosshair;
vertexSnaped = true ;
return ;
}
else
{
IRelationalOperator pRelOperator = null ;
ITopologicalOperator pTopo = null ;
IGeometry buffer = null ;
IPolygon polygon = null ;
switch (snapContainer.GeometryType)
{
case esriGeometryType.esriGeometryPolyline:
pTopo = snapContainer as ITopologicalOperator;
buffer = pTopo.Buffer( 3 );
polygon = buffer as IPolygon;
pRelOperator = polygon as IRelationalOperator;
break ;
case esriGeometryType.esriGeometryPolygon:
polygon = snapContainer as IPolygon;
pRelOperator = polygon as IRelationalOperator;
break ;
case esriGeometryType.esriGeometryPoint:
pTopo = snapContainer as ITopologicalOperator;
buffer = pTopo.Buffer( 3 );
polygon = buffer as IPolygon;
pRelOperator = polygon as IRelationalOperator;
break ;
default :
break ;
}
if (pRelOperator == null ) return ;
if (pRelOperator.Contains(point))
{
m_MapControl.MousePointer = esriControlsMousePointer.esriPointerSizeAll;
contained = true ;
}
else m_MapControl.MousePointer = esriControlsMousePointer.esriPointerArrow;
return ;
}
}
这里就是根据鼠标悬停的位置,来改变鼠标样式,抱歉的很,我没有从AE里面找到和ArcMap一样的鼠标样式,只要用一些简单的替代了,当然你可以自己定义,也可以打电话、发Email质问ESRI客服,如果你知道了,一定要告诉我,否则我诅咒你找不到女朋友!这个函数里面,我需要判断,鼠标是悬停在要素的节点上,还是悬停在要素内部了,这个对于后面处理是拽节点还是移动要素有很大的帮助。
这个根据鼠标悬停位置改变鼠标样式,还远远不够滴,当你悬停到绿色节点上时,按下鼠标时,就意味这拖拽开始,当鼠标左键按下并移动时,要出现像橡皮筋一样的连接线,当左键弹起时,就意味着拖拽结束,如果再按下左键,就意味着要素的编辑结束。这个怎么做到呢,请看下面的代码:
{
GetFeatureOnMouseDown(x, y);
SelectOnMouseDown();
if (m_SelectedFeature.Count < 1 ) return false ;
if (geometry == null ) return false ;
IPoint pHitPoint = null ;
double hitDist = 0 , tol = 0 ;
int vertexIndex = 0 , vertexOffset = 0 , numVertices = 0 , partIndex = 0 ;
bool vertex = false ;
IFeature editedFeature = m_SelectedFeature[ 0 ];
point = m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(x, y);
tol = ConvertPixelsToMapUnits( 4 );
// IGeometry pGeo = editedFeature.Shape;
// m_EditingFeature = editedFeature;
try
{
switch (geometry.GeometryType)
{
case esriGeometryType.esriGeometryPoint:
m_FeedBack = new MovePointFeedbackClass();
m_FeedBack.Display = m_MapControl.ActiveView.ScreenDisplay;
IMovePointFeedback pointMove = m_FeedBack as IMovePointFeedback;
pointMove.Start(geometry as IPoint, point);
break ;
case esriGeometryType.esriGeometryPolyline:
if (TestGeometryHit(tol, point, geometry, ref pHitPoint, ref hitDist, ref partIndex, ref vertexOffset, ref vertexIndex, ref vertex))
{
if ( ! vertex)
{
IGeometryCollection geometryColl = geometry as IGeometryCollection;
IPath path = geometryColl.get_Geometry(partIndex) as IPath;
IPointCollection pointColl = path as IPointCollection;
numVertices = pointColl.PointCount;
object missing = Type.Missing;
if (vertexIndex == 0 )
{
object start = 1 as object ;
pointColl.AddPoint(point, ref start, ref missing);
}
else
{
object objVertexIndex = vertexIndex as object ;
pointColl.AddPoint(point, ref missing, ref objVertexIndex);
}
TestGeometryHit(tol, point, geometry, ref pHitPoint, ref hitDist, ref partIndex, ref vertexOffset, ref vertexIndex, ref vertex);
}
m_FeedBack = new LineMovePointFeedbackClass();
m_FeedBack.Display = m_MapControl.ActiveView.ScreenDisplay;
ILineMovePointFeedback lineMove = m_FeedBack as ILineMovePointFeedback;
lineMove.Start(geometry as IPolyline, vertexIndex, point);
}
else return false ;
break ;
case esriGeometryType.esriGeometryPolygon:
if (TestGeometryHit(tol, point, geometry, ref pHitPoint, ref hitDist, ref partIndex, ref vertexOffset, ref vertexIndex, ref vertex))
{
if ( ! vertex)
{
IGeometryCollection geometryColl = geometry as IGeometryCollection;
IPath path = geometryColl.get_Geometry(partIndex) as IPath;
IPointCollection pointColl = path as IPointCollection;
numVertices = pointColl.PointCount;
object missing = Type.Missing;
if (vertexIndex == 0 )
{
object start = 1 as object ;
pointColl.AddPoint(point, ref start, ref missing);
}
else
{
object objVertexIndex = vertexIndex as object ;
pointColl.AddPoint(point, ref missing, ref objVertexIndex);
}
TestGeometryHit(tol, point, geometry, ref pHitPoint, ref hitDist, ref partIndex, ref vertexOffset, ref vertexIndex, ref vertex);
}
m_FeedBack = new PolygonMovePointFeedbackClass();
m_FeedBack.Display = m_MapControl.ActiveView.ScreenDisplay;
IPolygonMovePointFeedback polyMove = m_FeedBack as IPolygonMovePointFeedback;
polyMove.Start(geometry as IPolygon, vertexIndex + vertexOffset, point);
}
else return false ;
break ;
default :
break ;
}
}
catch { return false ;}
return true ;
}
public void FeatureEditMouseMove( int x, int y)
{
if (m_FeedBack == null ) return ;
IPoint point = m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(x, y);
m_FeedBack.MoveTo(point);
}
public IGeometry EndFeatureEdit( int x, int y)
{
if (m_FeedBack == null ) return null ;
IGeometry geometry = null ;
IPoint point = m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(x, y);
if ((m_FeedBack as IMovePointFeedback) != null )
{
IMovePointFeedback pointMove = m_FeedBack as IMovePointFeedback;
geometry = pointMove.Stop() as IGeometry;
}
else if ((m_FeedBack as ILineMovePointFeedback) != null )
{
ILineMovePointFeedback lineMove = m_FeedBack as ILineMovePointFeedback;
geometry = lineMove.Stop() as IGeometry;
}
else if ((m_FeedBack as IPolygonMovePointFeedback) != null )
{
IPolygonMovePointFeedback polyMove = m_FeedBack as IPolygonMovePointFeedback;
geometry = polyMove.Stop() as IGeometry;
}
m_FeedBack = null ;
m_MapControl.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeography, m_SelectedLayer, null );
return geometry;
}
呵,这个排版真的是很累啊,无法自动缩进,害的我只能一行一行的移动。第一个函数,自然是点击下绿色节点时触发,意味着,我们的拖拽就开始了;但是,但按着鼠标左键来回移动时怎么处理啊?呵呵,这就是第二个函数的所具备的功能,所以你要在MapControl 的MouseMove事件中添加这个函数;但是当你确定你移动的位置是最佳位置的时候,想停下来怎么办呢?这就是第三个函数来帮你了,也就意味着你的拖拽结束,并返回一个IGeometry,这个IGeometry就是你编辑过后要素的新的几何形状,并且当你移动结束左键弹起的时候,这个新的IGeometry也需要显示出来它的绿色的节点,所以重绘的时候需要这个IGeometry。
好了,我们快大功告成了,stop!好像还少点东西,对了,我们最终是要把最新的几何形状赋给编辑的要素以实现更新,所以我们还需要下面的这个函数:
{
if (m_SelectedFeature.Count < 1 ) return false ;
if (newGeom == null ) return false ;
if (newGeom.IsEmpty) return false ;
IFeature feature = m_SelectedFeature[ 0 ];
IDataset dataset = feature.Class as IDataset;
IWorkspaceEdit workspaceEdit = dataset.Workspace as IWorkspaceEdit;
if ( ! workspaceEdit.IsBeingEdited()) return false ;
workspaceEdit.StartEditOperation();
feature.Shape = newGeom;
feature.Store();
workspaceEdit.StopEditOperation();
m_SelectedFeature.Clear();
m_SelectedFeature.Add(feature);
ClearSelection();
return true ;
}
呵呵,对的,这个函数很简单,就是更新一下编辑要素的几何形状,注意啊,这里我获取当前编辑的要素是从容器中取出来的,这样是不是很方便啊?这样我们就可以更新一个要素了。别忘了最后记得调用StopEditing以保存你的编辑!
当然,不可能一次性做好,我们需要更人性化一点,我们需要添加撤销和重做:
{
if (m_SelectedLayer == null ) return ;
IFeatureLayer featLayer = m_SelectedLayer as IFeatureLayer;
IDataset dataset = featLayer.FeatureClass as IDataset;
IWorkspaceEdit workspaceEdit = dataset.Workspace as IWorkspaceEdit;
bool bHasUndos = false ;
workspaceEdit.HasUndos( ref bHasUndos);
if (bHasUndos)
{
workspaceEdit.UndoEditOperation();
}
ClearSelection();
}
public void RedoEdit()
{
if (m_SelectedLayer == null ) return ;
IFeatureLayer featLayer = m_SelectedLayer as IFeatureLayer;
IDataset dataset = featLayer.FeatureClass as IDataset;
IWorkspaceEdit workspaceEdit = dataset.Workspace as IWorkspaceEdit;
bool bHasUndos = false ;
workspaceEdit.HasRedos( ref bHasUndos);
if (bHasUndos)
{
workspaceEdit.RedoEditOperation();
}
ClearSelection();
}
呵呵 这个也是很简单,对吧?这里需要给出几个上述函数中用到的辅助函数,这里就不一一阐明了,请各位看官自行分析:
{
int pixelExtent = m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.get_DeviceFrame().right - m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.get_DeviceFrame().left;
double realWorldDisplayExtent = m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.VisibleBounds.Width;
double sizeOfOnePixel = realWorldDisplayExtent / pixelExtent;
return pixelUnits * sizeOfOnePixel;
}
private bool TestGeometryHit( double tol,IPoint pPoint,IGeometry geometry, ref IPoint pHitPoint,
ref double hitDist, ref int partIndex, ref int vertexOffset,
ref int vertexIndex, ref bool vertexHit)
{
IHitTest pHitTest = geometry as IHitTest;
pHitPoint = new PointClass();
bool last = true ;
bool res = false ;
if (pHitTest.HitTest(pPoint, tol, esriGeometryHitPartType.esriGeometryPartVertex, pHitPoint, ref hitDist, ref partIndex, ref vertexIndex, ref last))
{
vertexHit = true ;
res = true ;
}
else
{
if (pHitTest.HitTest(pPoint, tol, esriGeometryHitPartType.esriGeometryPartBoundary, pHitPoint, ref hitDist, ref partIndex, ref vertexIndex, ref last))
{
vertexHit = false ;
res = true ;
}
}
if (partIndex > 0 )
{
IGeometryCollection pGeoColl = geometry as IGeometryCollection;
vertexOffset = 0 ;
for ( int i = 0 ; i < partIndex;i = 2 * i + 1 )
{
IPointCollection pointColl = pGeoColl.get_Geometry(i) as IPointCollection;
vertexOffset = vertexOffset + pointColl.PointCount;
}
}
return res;
}
/// <summary>
/// 清除要素选择状态,恢复常态
/// </summary>
public void ClearSelection()
{
m_MapControl.Map.ClearSelection();
m_MapControl.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeography, m_SelectedLayer, null );
}
各位看官,由于要素的移动、要素的创建和要素编辑在代码逻辑上差不多,所以我就不做过多阐述了,都是在处理鼠标的事件,需要做判断。其实,可能有看官已经了解,在AE的帮助里面就有类似的代码,是的,我参考了这部分代码,并对ESRI的开发和工作人员表示感谢。
最后,谢谢AE开发群一叶知秋老大哥的帮助,总是在繁忙之中耐心的指导,再次表示感谢。
希望大家能够有所启发,谢谢大家的支持!