Pathon开发象棋小游戏(绘制棋子)

上一篇中,我们已经画出了棋盘,那这一篇呢,我们就一起来看看如何在棋盘上绘制棋子~~~

写前准备,下载一套字体,先来看看下面的代码:

#画‘悔棋’,‘重新开始’和‘退出’按钮
    #定义按键颜色
    button_color = (163,80,21)

    #绘制三个矩形来做按键
    pygame.draw.rect(screen,button_color,[980,300,200,100],5)
    pygame.draw.rect(screen,button_color,[980,500,200,100],5)
    pygame.draw.rect(screen,button_color,[980,700,200,100],5)
    #调用包,导入字体
    s_font = pygame.font.Font('anjian_font.ttf',45)
    #打印字体
    text1 = s_font.render("悔    棋",True,button_color)
    text2 = s_font.render("重新开始",True,button_color)
    text3 = s_font.render("退出游戏",True,button_color)
    screen.blit(text1,(1000,320))
    screen.blit(text2,(980,520))
    screen.blit(text3,(980,720))

       上面这段代码呢,就已经告诉了你字体的用法,意图呢,就是打印出你想打印的字体,下面打印象棋的棋子时我们还会用到这个方法,关于字体详细的介绍,大家去博客搜,相关篇幅很多,在此我就不再多说,下面,我们进入正题:

import pygame
import pygame.font
import sys
import traceback
from pygame.locals import *


pygame.font.init()
pygame.init()

#绘制棋盘
def Draw_a_chessboard(screen):
    #填充背景色
    screen.fill((233,204,138))
    #画外框
    outer_frame_color = (60,20,0)
    pygame.draw.rect(screen,outer_frame_color,[80,80,830,740],5)
    #行
    inner_frame_color = (0,0,0)
    for i in range(1,10):
        pygame.draw.line(screen, inner_frame_color, (90, 90*i), (900, 90*i)) 
    #列
    for i in range(1,11):
        pygame.draw.line(screen,inner_frame_color, (90*i, 90), (90*i, 810))
    #‘将’
    jiang_rote_color = (0,0,0)
    pygame.draw.lines(screen, jiang_rote_color, True,[(90, 360),(270, 360),(270,540),(90,540)],3)
    pygame.draw.lines(screen, jiang_rote_color, True,[(720, 360),(900, 360),(900,540),(720,540)],3)
    #‘士’路线
    shi_rote_color = (0,0,0)
    pygame.draw.line(screen, shi_rote_color, (90, 360), (270, 540),3)
    pygame.draw.line(screen, shi_rote_color, (90, 540), (270, 360),3) 
    pygame.draw.line(screen, shi_rote_color, (720, 360), (900, 540),3)
    pygame.draw.line(screen, shi_rote_color, (720, 540), (900, 360),3)
    #‘象’路线
    xiang_rote_color = (0,0,0)
    pygame.draw.lines(screen, xiang_rote_color, True,[(270, 450),(90, 270),(270,90),(450,270)])
    pygame.draw.lines(screen, xiang_rote_color, True,[(270, 450),(90, 630),(270,810),(450,630)])
    pygame.draw.lines(screen, xiang_rote_color, True,[(720, 450),(900, 270),(720,90),(540,270)])
    pygame.draw.lines(screen, xiang_rote_color, True,[(720, 450),(900, 630),(720,810),(540,630)])
    #‘兵’,用抗锯齿连续线段
    bing_rote_color = (255,0,0)
    for j in range(0,2):
        for k in range(0,4):
            pygame.draw.aalines(screen, bing_rote_color, False,[(330+270*j, 260+180*k),(350+270*j, 260+180*k),(350+270*j,240+180*k)],3)
            pygame.draw.aalines(screen, bing_rote_color, False,[(390+270*j, 260+180*k),(370+270*j, 260+180*k),(370+270*j,240+180*k)],3)
            pygame.draw.aalines(screen, bing_rote_color, False,[(330+270*j, 100+180*k),(350+270*j, 100+180*k),(350+270*j,120+180*k)],3)
            pygame.draw.aalines(screen, bing_rote_color, False,[(390+270*j, 100+180*k),(370+270*j, 100+180*k),(370+270*j,120+180*k)],3)
    #‘炮’
    pao_rote_color = (255,0,0)
    for m in range(0,2):
        for n in range(0,2):
            pygame.draw.aalines(screen, pao_rote_color, False,[(240+450*m, 170+540*n),(260+450*m, 170+540*n),(260+450*m,150+540*n)],3)
            pygame.draw.aalines(screen, pao_rote_color, False,[(300+450*m, 170+540*n),(280+450*m, 170+540*n),(280+450*m,150+540*n)],3)
            pygame.draw.aalines(screen, pao_rote_color, False,[(240+450*m, 190+540*n),(260+450*m, 190+540*n),(260+450*m,210+540*n)],3)
            pygame.draw.aalines(screen, pao_rote_color, False,[(300+450*m, 190+540*n),(280+450*m, 190+540*n),(280+450*m,210+540*n)],3)

    #绘制‘楚河汉界’
    pygame.draw.rect(screen,[233,204,138],[451,91,89,719])
    chuhehanjie = pygame.image.load("楚河汉界.png").convert_alpha()
    screen.blit(chuhehanjie,(451,91))
    #画‘悔棋’,‘重新开始’和‘退出’按钮
    button_color = (163,80,21)
    pygame.draw.rect(screen,button_color,[980,300,200,100],5)
    pygame.draw.rect(screen,button_color,[980,500,200,100],5)
    pygame.draw.rect(screen,button_color,[980,700,200,100],5)

    s_font = pygame.font.Font('anjian_font.ttf',45)

    text1 = s_font.render("悔    棋",True,button_color)
    text2 = s_font.render("重新开始",True,button_color)
    text3 = s_font.render("退出游戏",True,button_color)
    screen.blit(text1,(1000,320))
    screen.blit(text2,(980,520))
    screen.blit(text3,(980,720))
#绘制棋子
def Draw_a_chessman(screen,color,qizi,x,y):
    red_color = (255,0,0)
    black_color = (0,0,0)

    pygame.draw.circle(screen,(0,0,0),(x,y),46)
    pygame.draw.circle(screen,(247,157,12),(x,y),45)
    pygame.draw.circle(screen,(0,0,0),(x,y),40,3)
    pygame.draw.circle(screen,(181,131,16),(x,y),35)

    q_font = pygame.font.Font('qizi_font.ttf',60)

    if color == 'red':
        q_color = red_color
    elif color == 'black':
        q_color = black_color
    screen.blit(q_font.render(qizi[0],True,q_color),(x-30,y-40))
#绘制带有棋盘的棋子
def Draw_a_chessboard_with_chessman(screen):  
    Draw_a_chessboard(screen)
    for each_qizi in hongqi.keys():
        Draw_a_chessman(screen,hongqi[each_qizi]['color'],each_qizi,hongqi[each_qizi]['now_weizhi'][0],hongqi[each_qizi]['now_weizhi'][1])
    for each_qizi in heiqi.keys():
        Draw_a_chessman(screen,heiqi[each_qizi]['color'],each_qizi,heiqi[each_qizi]['now_weizhi'][0],heiqi[each_qizi]['now_weizhi'][1])

    
def main():
    #将'hongqi','heiqi'设置为可改
    global hongqi,heiqi
    #棋子初始位置
    hongqi = {'将':{'color':'red','now_weizhi':[90,450]},'士1':{'color':'red','now_weizhi':[90,360]},'士2':{'color':'red','now_weizhi':[90,540]},'相1':{'color':'red','now_weizhi':[90,270]},
              '相2':{'color':'red','now_weizhi':[90,630]},'马1':{'color':'red','now_weizhi':[90,180]},'马2':{'color':'red','now_weizhi':[90,720]},'车1':{'color':'red','now_weizhi':[90,90]},
              '车2':{'color':'red','now_weizhi':[90,810]},'炮1':{'color':'red','now_weizhi':[270,180]},'炮2':{'color':'red','now_weizhi':[270,720]},'兵1':{'color':'red','now_weizhi':[360,90]},
              '兵2':{'color':'red','now_weizhi':[360,270]},'兵3':{'color':'red','now_weizhi':[360,450]},'兵4':{'color':'red','now_weizhi':[360,630]},'兵5':{'color':'red','now_weizhi':[360,810]}
             }
    heiqi = {'将':{'color':'black','now_weizhi':[900,450]},'士1':{'color':'black','now_weizhi':[900,360]},'士2':{'color':'black','now_weizhi':[900,540]},'相1':{'color':'black','now_weizhi':[900,270]},
             '相2':{'color':'black','now_weizhi':[900,630]},'马1':{'color':'black','now_weizhi':[900,180]},'马2':{'color':'black','now_weizhi':[900,720]},'车1':{'color':'black','now_weizhi':[900,90]},
             '车2':{'color':'black','now_weizhi':[900,810]},'炮1':{'color':'black','now_weizhi':[720,180]},'炮2':{'color':'black','now_weizhi':[720,720]},'兵1':{'color':'black','now_weizhi':[630,90]},
             '兵2':{'color':'black','now_weizhi':[630,270]},'兵3':{'color':'black','now_weizhi':[630,450]},'兵4':{'color':'black','now_weizhi':[630,630]},'兵5':{'color':'black','now_weizhi':[630,810]}
            }
   
    #创建一个窗口
    screen = pygame.display.set_mode([1200,900])
    # 设置窗口标题
    pygame.display.set_caption("中国象棋")
    while True:
        #在窗口画出棋盘以及按钮
        Draw_a_chessboard_with_chessman(screen)
        pygame.display.flip()
        clock = pygame.time.Clock()
        #监听所有事件
        for event in pygame.event.get():
            #点击x则关闭窗口
            if event.type ==pygame.QUIT:
                pygame.quit()
                sys.exit()


if __name__ == "__main__":
    try:
        main()
    except SystemExit:
        pass
    except:
        traceback.print_exc()
        pygame.quit()
        input()

      细心的你可能已经发现了,没错,我在这里已经把绘制棋盘和绘制棋子合并成了一个总函数,先绘制棋盘,再绘制棋子,为什么要总呢?读懂了绘制棋子的函数你就懂了,棋子是一个一个画的,也就是说执行一次绘制棋子的函数,就画出一个棋子,难道我们要执行32次绘制棋子的函数?另外,后面你下一步棋,棋子就会更新一遍,那得画多少遍?

来看看执行效果:

1

      顺便说下,如果要应用这段代码,怎么办呢?认真看过前面的博文的朋友都知道,对啦,下载一套字体,用你下载的字体命名替换此文章中的字体命名,或者直接把你下载的字体命名为此文章中的字体命名就OK了,当然,前提是在同一文件夹下,哦,不要忘了,还有前面的‘楚河汉界’哟!

 好了,今天的博文就到这里啦,是不是有点样子了呢?下一篇博客,我们就让棋子跑起来~~~

文章中有任何不懂的问题,欢迎大家骚扰,博主很愿意和大家共同进步哟~~~

 

 

 

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