(void)threadStudent{
/// 静态创建
[NSThread detachNewThreadSelector:@selector(testThreadOne) toTarget:self withObject:nil];
/// 这一句跟上面一句效果一致
[self performSelectorInBackground:@selector(testThreadOne) withObject:nil];/// 动态创建有返回值
NSThread *twoThread = [[NSThread alloc]initWithTarget:self selector:@selector(testThreadTwo) object:nil];/// 线程开启
[twoThread start];
/// 线程暂停
[NSThread sleepForTimeInterval:1.0];//暂停一秒
[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]];//阻塞当前线程直到指定时间/// 线程取消
[twoThread cancel];//做需要退出的标记,不会马上停止退出
/// 线程停止
[NSThread exit];// 终止除开主线程的所有线程并且退出,需要在掌控所有线程状态的情况下调用此方法,否则可能会导致内存问题。/// 获取当前线程
[NSThread currentThread];/// 获取主线程
[NSThread mainThread];/// 线程的优先级设定
/*
NSQualityOfServiceUserInteractive:最高优先级,用于用户交互事件
NSQualityOfServiceUserInitiated:次高优先级,用于用户需要马上执行的事件
NSQualityOfServiceDefault:默认优先级,主线程和没有设置优先级的线程都默认为这个优先级
NSQualityOfServiceUtility:普通优先级,用于普通任务
NSQualityOfServiceBackground:最低优先级,用于不重要的任务
*/
[twoThread setQualityOfService:NSQualityOfServiceUserInteractive];//最高优先级设定
}
/// 默认方式(void)threadStud1{
num = 50;
NSThread *thread1 = [[NSThread alloc]initWithTarget:self selector:@selector(testThreadOne) object:nil];thread1.name = @”1”;
NSThread *thread2 = [[NSThread alloc]initWithTarget:self selector:@selector(testThreadOne) object:nil];thread2.name = @”2”;
/// 注册通知
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(threadexit) name:NSThreadWillExitNotification object:nil];
[thread1 start];
[thread2 start];
}
- (void)testThreadOne{
while (num>0) {
@synchronized (self) {
if (num<=0) {break;}
num–;
DLog(@”\n%@”,[NSString stringWithFormat:@”num == %d,线程–>%@”,num,[NSThread currentThread].name]);
[NSThread sleepForTimeInterval:0.1];
}
}
}
- (IBAction)NSThreadStudent:(id)sender{
[self threadStud2];
}
/// runloopa 方式 (void)threadStud2{
num = 50;
NSThread *Thread1 = [[NSThread alloc]initWithTarget:self selector:@selector(thread1) object:nil];
Thread1.name = @”1”;NSThread *Thread2 = [[NSThread alloc]initWithTarget:self selector:@selector(thread2) object:nil];
Thread2.name = @”2”;
/// 注册通知
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(threadexit) name:NSThreadWillExitNotification object:nil];/// 指派任务
[self performSelector:@selector(testThreadOne1) onThread:Thread1 withObject:nil waitUntilDone:NO];
[self performSelector:@selector(testThreadOne1) onThread:Thread2 withObject:nil waitUntilDone:NO];[Thread1 start];
[Thread2 start];
}
- (void)thread1{
[NSThread currentThread].name = @”1”;
NSRunLoop *loop1 = [NSRunLoop currentRunLoop];//当前
[loop1 runUntilDate:[NSDate date]];//一直运行
}
- (void)thread2{
[NSThread currentThread].name = @”2”;
NSRunLoop *loop2 = [NSRunLoop currentRunLoop];
/*
NSDefaultRunLoopMode 默认循环,可能会受到主线程ui干扰
NSRunLoopCommonModes 不受干扰的
*/
[loop2 runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:20]];
}
- (void)testThreadOne1{
{
while (num>0) {
@synchronized (self) {
if (num>0) {
num–;
DLog(@”\n%@”,[NSString stringWithFormat:@”num == %d,线程–>%@”,num,[NSThread currentThread].name]);
[NSThread sleepForTimeInterval:0.1];
}
else{
if ([NSThread currentThread].isCancelled) {
break;
}
else{
DLog(@”任务执行完毕”);
[[NSThread currentThread] cancel];
// 停止当前线程循环
CFRunLoopStop(CFRunLoopGetCurrent());
}
}
}
}
}
}
- (void)testThreadTwo{
}
- (void)threadexit{
DLog(@”%@”,[NSString stringWithFormat:@”线程%@—–退出了”,[NSThread currentThread].name]);
}