Thread

  • (void)threadStudent{
    /// 静态创建
    [NSThread detachNewThreadSelector:@selector(testThreadOne) toTarget:self withObject:nil];
    /// 这一句跟上面一句效果一致
    [self performSelectorInBackground:@selector(testThreadOne) withObject:nil];

    /// 动态创建有返回值
    NSThread *twoThread = [[NSThread alloc]initWithTarget:self selector:@selector(testThreadTwo) object:nil];

    /// 线程开启
    [twoThread start];
    /// 线程暂停
    [NSThread sleepForTimeInterval:1.0];//暂停一秒
    [NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]];//阻塞当前线程直到指定时间

    /// 线程取消
    [twoThread cancel];//做需要退出的标记,不会马上停止退出
    /// 线程停止
    [NSThread exit];// 终止除开主线程的所有线程并且退出,需要在掌控所有线程状态的情况下调用此方法,否则可能会导致内存问题。

    /// 获取当前线程
    [NSThread currentThread];

    /// 获取主线程
    [NSThread mainThread];

    /// 线程的优先级设定
    /*
    NSQualityOfServiceUserInteractive:最高优先级,用于用户交互事件
    NSQualityOfServiceUserInitiated:次高优先级,用于用户需要马上执行的事件
    NSQualityOfServiceDefault:默认优先级,主线程和没有设置优先级的线程都默认为这个优先级
    NSQualityOfServiceUtility:普通优先级,用于普通任务
    NSQualityOfServiceBackground:最低优先级,用于不重要的任务
    */
    [twoThread setQualityOfService:NSQualityOfServiceUserInteractive];//最高优先级设定
    }
    /// 默认方式

  • (void)threadStud1{
    num = 50;
    NSThread *thread1 = [[NSThread alloc]initWithTarget:self selector:@selector(testThreadOne) object:nil];

    thread1.name = @”1”;
    NSThread *thread2 = [[NSThread alloc]initWithTarget:self selector:@selector(testThreadOne) object:nil];

    thread2.name = @”2”;
    /// 注册通知
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(threadexit) name:NSThreadWillExitNotification object:nil];
    [thread1 start];
    [thread2 start];

}
- (void)testThreadOne{
while (num>0) {
@synchronized (self) {
if (num<=0) {break;}
num–;
DLog(@”\n%@”,[NSString stringWithFormat:@”num == %d,线程–>%@”,num,[NSThread currentThread].name]);
[NSThread sleepForTimeInterval:0.1];
}
}

}

  • (IBAction)NSThreadStudent:(id)sender{
    [self threadStud2];
    }
    /// runloopa 方式
  • (void)threadStud2{

    num = 50;
    NSThread *Thread1 = [[NSThread alloc]initWithTarget:self selector:@selector(thread1) object:nil];
    Thread1.name = @”1”;

    NSThread *Thread2 = [[NSThread alloc]initWithTarget:self selector:@selector(thread2) object:nil];
    Thread2.name = @”2”;
    /// 注册通知
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(threadexit) name:NSThreadWillExitNotification object:nil];

    /// 指派任务
    [self performSelector:@selector(testThreadOne1) onThread:Thread1 withObject:nil waitUntilDone:NO];
    [self performSelector:@selector(testThreadOne1) onThread:Thread2 withObject:nil waitUntilDone:NO];

    [Thread1 start];
    [Thread2 start];

}

  • (void)thread1{
    [NSThread currentThread].name = @”1”;
    NSRunLoop *loop1 = [NSRunLoop currentRunLoop];//当前
    [loop1 runUntilDate:[NSDate date]];//一直运行

}
- (void)thread2{
[NSThread currentThread].name = @”2”;
NSRunLoop *loop2 = [NSRunLoop currentRunLoop];
/*
NSDefaultRunLoopMode 默认循环,可能会受到主线程ui干扰
NSRunLoopCommonModes 不受干扰的
*/
[loop2 runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:20]];

}
- (void)testThreadOne1{
{
while (num>0) {
@synchronized (self) {
if (num>0) {
num–;
DLog(@”\n%@”,[NSString stringWithFormat:@”num == %d,线程–>%@”,num,[NSThread currentThread].name]);
[NSThread sleepForTimeInterval:0.1];
}
else{
if ([NSThread currentThread].isCancelled) {
break;
}
else{
DLog(@”任务执行完毕”);
[[NSThread currentThread] cancel];
// 停止当前线程循环
CFRunLoopStop(CFRunLoopGetCurrent());
}
}

        }
    }

}

}
- (void)testThreadTwo{

}
- (void)threadexit{
DLog(@”%@”,[NSString stringWithFormat:@”线程%@—–退出了”,[NSThread currentThread].name]);
}

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