如果在执行线程时,想得到线程的返回值可以使用Future。如果只是一个线程,那么没有必要使用。
Callable:这个接口声明了call()方法。可以再这个方法里实现任务的具体逻辑操作。Callable接口是一个泛型接口,这就意味着必须声明call()方法返回的数据类型。
Future:这个接口声明了一些方法来获取Callbale对象产生的结果,并管理他们的状态。
FutureTask:这个类提供了一个名为done()的方法,允许在执行器中的任务执行结束后 ,还可以执行一些代码。
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
public class SFuture {
public static void main(String[] args) throws Exception{
ExecutorService newSingleThreadExecutor = Executors.newSingleThreadExecutor();
//这里调用submit 方法,并且有一个future返回值
Future<String> future = newSingleThreadExecutor.submit(new SCallable());
//会等到线程执行,并且得到结果,如果线程没有执行完 ,那么会一直阻塞
System.out.println("main线程开始执行");
String result = future.get();
System.out.println(result);
System.out.println("main线程执行完毕");
newSingleThreadExecutor.shutdown();
}
}
class SCallable implements Callable<String>{
@Override
public String call() throws Exception {
TimeUnit.SECONDS.sleep(3);
return "call 被执行";
}
}
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.FutureTask;
import java.util.concurrent.TimeUnit;
public class SFutureTask extends FutureTask<String>{
public SFutureTask(Callable<String> callable) {
super(callable);
}
@Override
protected void done() {
// TODO Auto-generated method stub
try {
TimeUnit.SECONDS.sleep(3);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("done方法执行完毕");
}
public static void main(String[] args) throws Exception{
ExecutorService newSingleThreadExecutor = Executors.newSingleThreadExecutor();
//如果使用了 FutureTask 在得到结果时 ,使用Future ,那么会返回空 ,
/**输出结果如下:
* main开始执行
done方法执行完毕
得到结果null
main执行完毕
*/
/* Future<?> submit = newSingleThreadExecutor.submit(new SFutureTask(new STCallable()));
System.out.println("main开始执行");
Object result = submit.get();
System.out.println("得到结果:"+result);
System.out.println("main执行完毕");*/
SFutureTask sFutureTask = new SFutureTask(new STCallable());
newSingleThreadExecutor.submit(sFutureTask);
System.out.println("main开始执行");
//如果没有结果 会一直阻塞,当结果出来 线程就会恢复
String result = sFutureTask.get();
System.out.println("得到结果:"+result);
System.out.println("main执行完毕");
newSingleThreadExecutor.shutdown();
}
}
class STCallable implements Callable<String>{
@Override
public String call() throws Exception {
// TODO Auto-generated method stub
TimeUnit.SECONDS.sleep(3);
System.out.println("进入了call方法");
return "call 被执行";
}
}
输出结果:
main开始执行
进入了call方法
得到结果:call 被执行
main执行完毕
done方法执行完毕
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
//唤醒线程
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
//执行done方法
done();
callable = null; // to reduce footprint
}
done()因为延迟了三秒 所以最后被执行出来,从上面的代码可以看出 会唤醒线程,然后执行done方法,主线程并不需要等待done()方法执行完再执行。
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
//获取结果
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
//这里面会调用finishCompletion方法
setException(ex);
}
if (ran)
//这里会调用finishCompletion()方法
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
newSingleThreadExecutor.invokeAll(tasks):可以一次运行对个任务,当然也会返回多个结果。
newSingleThreadExecutor.invokeAny(list);可以一次执行多个结果,单只返回其中一个结果,执行顺序按照集合的顺序执行,返回值和线程池的数量也有关系,如果线程池数量为1,那么会返回第一个执行完毕并且不抛出异常的值,如果是多个线程,就会根据任务执行的时间长短,哪一个执行快,哪一个就先返回。
private <T> T doInvokeAny(Collection<? extends Callable<T>> tasks,
boolean timed, long nanos)
throws InterruptedException, ExecutionException, TimeoutException {
if (tasks == null)
throw new NullPointerException();
int ntasks = tasks.size();
if (ntasks == 0)
throw new IllegalArgumentException();
ArrayList<Future<T>> futures = new ArrayList<Future<T>>(ntasks);
ExecutorCompletionService<T> ecs =
new ExecutorCompletionService<T>(this);
// For efficiency, especially in executors with limited
// parallelism, check to see if previously submitted tasks are
// done before submitting more of them. This interleaving
// plus the exception mechanics account for messiness of main
// loop.
try {
// Record exceptions so that if we fail to obtain any
// result, we can throw the last exception we got.
ExecutionException ee = null;
final long deadline = timed ? System.nanoTime() + nanos : 0L;
Iterator<? extends Callable<T>> it = tasks.iterator();
// Start one task for sure; the rest incrementally
//添加第一个任务
futures.add(ecs.submit(it.next()));
--ntasks;
int active = 1;
for (;;) {
//判断是否有值返回
Future<T> f = ecs.poll();
if (f == null) {
if (ntasks > 0) {
--ntasks;
//如果取不到值,就继续添加任务执行
futures.add(ecs.submit(it.next()));
++active;
}
else if (active == 0)
break;
else if (timed) {
f = ecs.poll(nanos, TimeUnit.NANOSECONDS);
if (f == null)
throw new TimeoutException();
nanos = deadline - System.nanoTime();
}
else
f = ecs.take();
}
if (f != null) {
--active;
try {
return f.get();
} catch (ExecutionException eex) {
ee = eex;
} catch (RuntimeException rex) {
ee = new ExecutionException(rex);
}
}
}
if (ee == null)
ee = new ExecutionException();
throw ee;
} finally {
for (int i = 0, size = futures.size(); i < size; i++)
futures.get(i).cancel(true);
}
}