public class XmlSocket { //异步socket诊听 // Incoming data from client.从客户端传来的数据 public static string data = null; // Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。 public static ManualResetEvent allDone = new ManualResetEvent(false); //static void Main(string[] args) //{ // StartListening(); //} public static void StartListening() { // Data buffer for incoming data. 传入数据缓冲 byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket. 建立本地端口 // The DNS name of the computer // running the listener is "host.contoso.com". IPAddress ipAddress; String ipString = ConfigurationManager.AppSettings.Get("SocketIP"); if (ipString==null || ipString ==String.Empty)= Dns.GetHostEntry(Dns.GetHostName()); ipAddress = ipHostInfo.AddressList[0]; } else { ipAddress = IPAddress.Parse(ipString); } int port; String portString = ConfigurationManager.AppSettings.Get("SocketPort"); if (portString==null || portString==String.Empty) { port = 11001; } else { port = int.Parse(portString); } IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据 try { listener.Bind(localEndPoint); listener.Listen(100); while (true) { // Set the event to nonsignaled state.设置无信号状态的事件 allDone.Reset(); // Start an asynchronous socket to listen for connections.重新 启动异步连接 listener.BeginAccept(new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing.等待连接创建后继续 allDone.WaitOne(); } } catch (Exception e) { // } } public static void AcceptCallback(IAsyncResult ar) { try { // Signal the main thread to continue.接受回调方法 该方法的此节向主应用程序线程发出信号, //让它继续处理并建立与客户端的连接 allDone.Set(); // Get the socket that handles the client request.获取客户端请求句柄 Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } catch (Exception e) { // } } /// <summary> /// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。 /// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。 /// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。 /// </summary> /// <param name="ar">IAsyncResult 委托</param> public static void ReadCallback(IAsyncResult ar) { try { String content = String.Empty; // Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket;//处理的句柄 // Read data from the client socket. 读出 int bytesRead = handler.EndReceive(ar); if (bytesRead > 0) { //业务代码 string result = DoSomeThing(...); String len = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft(8, '0'); log.writeLine(len); Send(len + result, handler); } } catch (Exception e) { // } } private static void Send(String data, Socket handler) { try { // Convert the string data to byte data using UTF8 encoding. byte[] byteData = Encoding.UTF8.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler); } catch (Exception e) { // } } /// <summary> /// 发送 /// </summary> /// <param name="ar"></param> private static void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device.向远端发送数据 int bytesSent = handler.EndSend(ar); StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e) { // } } public static void StopListening() { allDone.Close(); log.close(); } /// <summary> /// 具体处理业务的方法 /// </summary> /// <returns></returns> private static string DoSomething(int i) { //具体业务代码,返回需要返回的字符串信息 } /// <summary> /// 写日志方法 /// </summary> /// <param name="strLog">写入内容</param> public static void WriteLog(string strLog) { //写入日志代码 } } *******************************************************************************
{ IPHostEntry ipHostInfo
/// 线程执行体,转发消息 /// </summary> /// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param> private void ThreadFunc(object obj) { //通过转发表得到当前用户套接字 Socket clientSkt = _transmit_tb[obj] as Socket; //主循环 while (true) { try { //接受第一个数据包。 //由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断, //这里的实现不够优雅,但不失为此简单模型的一个解决之道。 byte[] packetBuff = new byte[_maxPacket]; clientSkt.Receive(packetBuff); string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('/0'); //如果是发给不在线好友的信息 if (_str.StartsWith("cmd::FriendMessage")) { string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim(); string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20); SaveMessage(obj as string, UserName, MessageS); continue; } //如果是离线请求 if (_str.StartsWith("cmd::RequestLogout")) { _transmit_tb.Remove(obj); UpdateFriendList((string)obj, false, ""); // string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}/r/n/r/n", obj, DateTime.Now, _transmit_tb.Count); // Console.WriteLine(svrlog); //向所有客户机发送系统消息 //foreach (DictionaryEntry de in _transmit_tb) //{ // string _clientName = de.Key as string; // Socket _clientSkt = de.Value as Socket; // _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog)); //} Thread.CurrentThread.Abort(); } //如果是请求好友列表 if (_str.StartsWith("cmd::RequestFriendList")) { SerializeFriendList(obj, clientSkt); // 将该用户不在线时的信息发送给用户 DataTable TabMessage = ReadMessage(obj as string); if (TabMessage != null) { foreach (DataRow myrow in TabMessage.Rows) { if (myrow["SendUserName"].ToString() == "System::Message") { clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString())); } else { clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString())); } } } //这里不需要再继续接受后继数据包了,跳出当前循环体。 continue; } ////如果是请求好友列表 //if (_str.StartsWith("cmd::RequestOnLineList")) //{ // byte[] onlineBuff = SerializeOnlineList(); // //先发送响应信号,用户客户机的判断 // clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList")); // clientSkt.Send(onlineBuff); // //这里不需要再继续接受后继数据包了,跳出当前循环体。 // continue; //} //查找用户 if (_str.StartsWith("Find::FindFriend")) { DataTable TabFind = TabUser.Clone(); DataRow [] FindRow =null ; string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length); if (UserName.Equals("Find::WhoOnLine")) { //看谁在线 FindRow = TabUser.Select(" ZX = 1"); } else//精确查找 { FindRow = TabUser.Select("UserName = '" + UserName + "'"); } foreach (DataRow myrow in FindRow) { TabFind.ImportRow(myrow); } clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend")); IFormatter format = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); format.Serialize(stream, TabFind); stream.Position = 0; byte[] ret = new byte[_maxPacket]; int count = 0; count = stream.Read(ret, 0, _maxPacket); while (count >0) { clientSkt.Send(ret); count = stream.Read(ret, 0, _maxPacket); } clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd")); stream.Close(); TabFind = null; FindRow = null; //这里不需要再继续接受后继数据包了,跳出当前循环体。 continue; } //请求添加好友 if (_str.StartsWith("Find::AddFriendAsk")) { string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length); //通过转发表查找接收方的套接字 if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName)) { Socket receiverSkt = _transmit_tb[UserName] as Socket; receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string)); } //这里不需要再继续接受后继数据包了,跳出当前循环体。 continue; } //回复答应添加好友 if (_str.StartsWith("Find::AddFriendYes")) { string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length); //// 保存数据 DataTable TabmyFriend = new DataTable() ; //保存该用户 TabmyFriend.ReadXml(MyPath + "//UserFriend//" + obj as string + ".xml"); DataRow newRow = TabmyFriend.NewRow(); newRow["UserName"] = UserName; TabmyFriend.Rows.Add(newRow); TabmyFriend.WriteXml(MyPath + "//UserFriend//" + obj as string + ".xml", XmlWriteMode.WriteSchema, false); //保存其好友 TabmyFriend = new DataTable(); TabmyFriend.ReadXml(MyPath + "//UserFriend//" + UserName + ".xml"); DataRow newRow1 = TabmyFriend.NewRow(); newRow1["UserName"] = obj as string; TabmyFriend.Rows.Add(newRow1); TabmyFriend.WriteXml(MyPath + "//UserFriend//" + UserName + ".xml", XmlWriteMode.WriteSchema, false); TabmyFriend = null; SerializeFriendList(obj, clientSkt); ******************************************************************
//"开始"按钮事件 private void button1_Click(object sender, System.EventArgs e) { //取得预保存的文件名 string fileName=textBox3.Text.Trim(); //远程主机 string hostName=textBox1.Text.Trim(); //端口 int port=Int32.Parse(textBox2.Text.Trim()); //得到主机信息 IPHostEntry ipInfo=Dns.GetHostByName(hostName); //取得IPAddress[] IPAddress[] ipAddr=ipInfo.AddressList; //得到ip IPAddress ip=ipAddr[0]; //组合出远程终结点 IPEndPoint hostEP=new IPEndPoint(ip,port); //创建Socket 实例 Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); try { //尝试连接 socket.Connect(hostEP); } catch(Exception se) { MessageBox.Show("连接错误"+se.Message,"提示信息 ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } //发送给远程主机的请求内容串 string sendStr="GET / HTTP/1.1/r/nHost: " + hostName + "/r/nConnection: Close/r/n/r/n"; //创建bytes字节数组以转换发送串 byte[] bytesSendStr=new byte[1024]; //将发送内容字符串转换成字节byte数组 bytesSendStr=Encoding.ASCII.GetBytes(sendStr); try { //向主机发送请求 socket.Send(bytesSendStr,bytesSendStr.Length,0); } catch(Exception ce) { MessageBox.Show("发送错误:"+ce.Message,"提示信息 ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } //声明接收返回内容的字符串 string recvStr=""; //声明字节数组,一次接收数据的长度为1024字节 byte[] recvBytes=new byte[1024]; //返回实际接收内容的字节数 int bytes=0; //循环读取,直到接收完所有数据 while(true) { bytes=socket.Receive(recvBytes,recvBytes.Length,0); //读取完成后退出循环 if(bytes〈=0) break; //将读取的字节数转换为字符串 recvStr+=Encoding.ASCII.GetString(recvBytes,0,bytes); } //将所读取的字符串转换为字节数组 byte[] content=Encoding.ASCII.GetBytes(recvStr); try { //创建文件流对象实例 FileStream fs=new FileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite); //写入文件 fs.Write(content,0,content.Length); } catch(Exception fe) { MessageBox.Show("文件创建/写入错误:"+fe.Message,"提示信息",MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); } //禁用Socket socket.Shutdown(SocketShutdown.Both); //关闭Socket socket.Close(); } } http://topic.csdn.net/u/20080623/08/4bbd2475-45f1-42e3-a613-16b094759ade.html