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public void OnGetEnemy(Transform player, int radius, int angle)
{
List<GameObject> mList = new List<GameObject>();
//球形射线检测,得到主角半径2米范围内所有的物件
Collider[] cols = Physics.OverlapSphere(player.position, radius);
//判断检测到的物件中有没有Enemy
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2021-12-19 11:49:04 ·
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