C#脚本要和场景中游戏对象进行绑定
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
// 声明用户名和密码变量
private string userName, userPassword;
// 声明编辑用户名和编辑密码的变量
private string editUsername, editPassword;
// 声明提示信息变量
private string editShow;
// 声明公有的初始位置变量,<公有的>才可以在U3D界面中修改
public float startX, startY;
// 存储用户名和密码
private string user_NameTest, user_PasswordTest;
// Use this for initialization
void Start () {
userName = "用户名:";
editUsername = "请输入用户名";
userPassword = "密 码:";
editPassword = "请输入密码";
editShow = "请你输入正确的用户名和密码!";
user_NameTest = "test@163.com";
user_PasswordTest = "123456";
}
// Update is called once per frame
void OnGUI () {
GUI.Label(new Rect(startX, startY, 100, 20), userName);
// 注意GUI.TextField的返回值是editUsername,不然不能在editUsername中输入,下同
editUsername = GUI.TextField(new Rect(startX + 50, startY, 100, 20), editUsername);
editPassword = GUI.PasswordField(new Rect(startX + 50, startY + 20, 100, 20), editPassword, "*"[0], 15);
GUI.Label(new Rect(startX, startY + 20, 100, 20), userPassword);
GUI.Label(new Rect(startX + 20, startY + 100, 200, 20), editShow);
// 判断输入的用户名和密码时候和注册时候的用户名和密码时候一致
if (GUI.Button(new Rect(startX + 40, startY + 45, 60, 20), "登陆")) {
if (editUsername == user_NameTest && editPassword == user_PasswordTest)
{
editShow = "Login Success";
}
else {
//GUI.Label(new Rect(startX, startY + 90, 100, 20), "Login Failed");
editShow = "Login Failed";
}
}
}
}