HDU4348 To the moon(可持久化线段树 + 标记永久化

Problem Description

Background
To The Moon is a independent game released in November 2011, it is a role-playing adventure game powered by RPG Maker.
The premise of To The Moon is based around a technology that allows us to permanently reconstruct the memory on dying man. In this problem, we’ll give you a chance, to implement the logic behind the scene.

You‘ve been given N integers A[1], A[2],…, A[N]. On these integers, you need to implement the following operations:

  1. C l r d: Adding a constant d for every {Ai | l <= i <= r}, and increase the time stamp by 1, this is the only operation that will cause the time stamp increase.
  2. Q l r: Querying the current sum of {Ai | l <= i <= r}.
  3. H l r t: Querying a history sum of {Ai | l <= i <= r} in time t.
  4. B t: Back to time t. And once you decide return to a past, you can never be access to a forward edition anymore.
    … N, M ≤ 105, |A[i]| ≤ 109, 1 ≤ l ≤ r ≤ N, |d| ≤ 104 … the system start from time 0, and the first modification is in time 1, t ≥ 0, and won’t introduce you to a future state.
Input

n m
A1 A2 … An
… (here following the m operations. )

Output

… (for each query, simply print the result. )

Sample Input

10 5
1 2 3 4 5 6 7 8 9 10
Q 4 4
Q 1 10
Q 2 4
C 3 6 3
Q 2 4

2 4
0 0
C 1 1 1
C 2 2 -1
Q 1 2
H 1 2 1

Sample Output

4
55
9
15

0
1

分析

这道题的关键在于 u p d a t e update update 操作
由于懒标记的存在,传统的线段树是有 p u s h u p pushup pushup p u s h d o w n pushdown pushdown 操作的。
但是如果对于可持久化线段树,每次更新都 p u s h d o w n pushdown pushdown,就要开多很多个节点,会使空间和时间大大增加。
于是我们用到标记永久化思想!
就是,我们每次将标记覆盖区间后,再也不下传了。
每次查询的时候,对查询的区间加上查询路径上标记的贡献就可以了。(因为查询路径上的标记对区间的和是有贡献的)

代码如下

#include 
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