只要调用这四个方法,可以完成这些功能。已经实践过。
- (UIImage *)imageWithScreenshot
{
NSData *imageData = [self dataWithScreenshotInPNGFormat];
return [UIImage imageWithData:imageData];
}
-(void)saveScreen
{
UIImage *image = [self imageWithScreenshot];
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(image,self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:),nil);
}
- (void)imageSavedToPhotosAlbum:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo
{
if (!error) {
NSLog(@"111");
}else
{
NSLog(@"222");
}
}
- (NSData *)dataWithScreenshotInPNGFormat
{
CGSize imageSize = CGSizeZero;
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if (UIInterfaceOrientationIsPortrait(orientation))
imageSize = [UIScreen mainScreen].bounds.size;
else
imageSize = CGSizeMake([UIScreen mainScreen].bounds.size.height, [UIScreen mainScreen].bounds.size.width);
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
CGContextSaveGState(context);
CGContextTranslateCTM(context, window.center.x, window.center.y);
CGContextConcatCTM(context, window.transform);
CGContextTranslateCTM(context, -window.bounds.size.width * window.layer.anchorPoint.x, -window.bounds.size.height * window.layer.anchorPoint.y);
if (orientation == UIInterfaceOrientationLandscapeLeft)
{
CGContextRotateCTM(context, M_PI_2);
CGContextTranslateCTM(context, 0, -imageSize.width);
}
else if (orientation == UIInterfaceOrientationLandscapeRight)
{
CGContextRotateCTM(context, -M_PI_2);
CGContextTranslateCTM(context, -imageSize.height, 0);
} else if (orientation == UIInterfaceOrientationPortraitUpsideDown) {
CGContextRotateCTM(context, M_PI);
CGContextTranslateCTM(context, -imageSize.width, -imageSize.height);
}
if ([window respondsToSelector:@selector(drawViewHierarchyInRect:afterScreenUpdates:)])
{
[window drawViewHierarchyInRect:window.bounds afterScreenUpdates:YES];
}
else
{
[window.layer renderInContext:context];
}
CGContextRestoreGState(context);
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return UIImagePNGRepresentation(image);
}