js两只手指控制div图片放大缩小功能(2)

可以在github 上下载demo链接 

https://github.com/fongdaBoy/hammer-pinch-master

html代码


<!DOCTYPE html>
<html lang="zh-cmn-Hans">
<head>
   <meta charset="UTF-8">
   <meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1">
   <title>Document</title>
   <style type="text/css">
      body,html{
         position: relative;
         height: 100%;
         width: 100%;
         margin: 0;
         background-color: #fff;
      }
      .animate{
         -webkit-transition: all .3s;
         -moz-transition: all .3s;
         transition: all .3s;
      }
      .m-pic-cover{
         position: absolute;
         top: 0;
         left: 0;
         bottom: 0;
         right: 0;
         background-color: rgba(0,0,0,.5);
      }
      .m-pic-content{
         background-color: red;
         width: 150px;
         height: 150px;
         overflow: hidden;
         text-overflow: ellipsis;
      }

   </style>
</head>
<body>
   <div class="m-pic-cover">
      <div class="m-pic-content m-pic" id="j-pic"></div>
   </div>
   <script type="text/javascript" src="./js/hammer.min.js"></script>
   <script type="text/javascript" src="./hammer-pic.js"></script>
   <script type="text/javascript">
      var pic = new Pic('#j-pic');
      pic.picInit();
      //console.log(t);
   </script>
</body>
</html>


js带代码

(function(){
   var Pic = function(id){
      this._config = {},
      this._id = document.querySelector(id);
      this.mc = new Hammer.Manager(this._id);
      this.timer = false;
      this.translateX = 0;
      this.translateY = 0;
      this.scale = 1;
      this.firstTouch = true; //用户第一次触摸
      this._relateX = (document.body.clientWidth - this._id.offsetWidth)/2;
      this._relateY = (document.body.clientHeight - this._id.offsetHeight)/2;
      this._oldX = 0;
      this._oldY = 0;
      this._oldScale = 1;
   }
   Pic.prototype = {
      constructor: Pic,
      picAnimate: function(){
         return window[Hammer.prefixed(window, 'requestAnimationFrame')] || function (callback) {  
               setTimeout(callback, 1000 / 60);  
           }; 
      },
      _setPosition: function(){
         var that = this;
         var _relateX = 0;
         var _relateY = 0;
         var _relateTop = 0;
         var _relateLeft = 0;
         _relateX = (document.body.clientWidth - this._id.offsetWidth)/2;
         _relateY = (document.body.clientHeight - this._id.offsetHeight)/2;
         _relateTop = this._id.offsetTop;
         _relateLeft = this._id.offsetLeft;

         that._selfPosition({
            translateX: that._relateX,
            translateY: that._relateY,
            scale: that.scale
         })
      },
      _selfPosition: function(pos){
         var that = this;
         var _pos = function(){
            var _style = [
               'translate3d(' + pos.translateX + 'px,' + pos.translateY + 'px,0)',
               'scale(' + pos.scale + ',' + pos.scale + ')'
            ]
            _style = _style.join(' ');
            that._id.style.transform = _style;
            that._id.innerHTML = _style;
         };
         that._picAnimate(_pos);
      },
      _picAnimate: function(fn){
         return this.picAnimate()(fn);
      },
      onPan: function(ev) {
         var that = this;
         
         that.translateX = ev.deltaX;
         that.translateY = ev.deltaY;

         that._position = {
            translateX: ev.deltaX,
            translateY: ev.deltaY,
            scale: that.scale
         };
         
         //that._selfPosition(that._position);
      },
      onPinch: function() {
         var that = this;
         
         that.scale *= ev.scale;

         that._selfPosition({
            translateX: that.translateX,
            translateY: that.translateY,
            scale: that.scale
         })

      },
      picInit: function(){
         var that = this;
         that.mc.on("hammer.input", function(ev){
            if(ev.isFinal) {
               //that._setPosition();
               that._oldX = that.translateX;
               that._oldY = that.translateY;
               that._oldScale = that.scale;
            }
         })
         that.mc.add( new Hammer.Pan({
            direction: Hammer.DIRECTION_ALL,
            threshold: 0, 
            pointers: 0
         }));
         that.mc.add(new Hammer.Pinch({
            threshold: 0
         })).recognizeWith(that.mc.get('pan'));

         that.mc.on('panstart panmove', _onPan);
         that.mc.on('pinchstart pinchmove', _onPinch);

         that._setPosition();

         function _onPan(ev){

            if(that.firstTouch) {
               that._oldX = that._relateX;
               that._oldY = that._relateY;
            };
              
            that.translateX = that._oldX + ev.deltaX;
            that.translateY = that._oldY + ev.deltaY;

            var _position = {
               translateX: that.translateX,
               translateY: that.translateY,
               scale: that.scale
            };
            
            that._selfPosition(_position);
            that.firstTouch = false;
         };

         function _onPinch(ev) {
            
            that.scale = that._oldScale * ev.scale;

            that._selfPosition({
               
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