2022-09-02 vscode的快捷键配置

前言

平时大部时候在qtcreator下写代码,最喜欢它的F2函数切换和F4文件切换,改在vscode下写代码的时候,如果也需要此配置,可以按下进行配置

配置

打开vscode 文件-首选项-键盘快捷方式

  1. 输入 转到定义 将键绑定为F2 when 改为
editorTextFocus && editorLangId == 'c' && resourceExtname == '.h' || editorTextFocus && editorLangId == 'cpp' && resourceExtname == '.h' || editorTextFocus && editorLangId == 'cuda-cpp'

  1. 输入 转到声明 将键绑定改为F2 when 改为
editorTextFocus && editorLangId == 'c' && resourceExtname == '.cpp' || editorTextFocus && editorLangId == 'cpp' && resourceExtname == '.cpp' || editorTextFocus && editorLangId == 'cuda-cpp'
  1. 输入 C/C++: 切换标头/源 将键绑定改为 F4 when 改为
editorTextFocus && editorLangId == 'c' || editorTextFocus && editorLangId == 'cpp' || editorTextFocus && editorLangId == 'cuda-cpp'

4.QtCreator 下有个Alt+Enter可以快速生志cpp里函数的实现

editorTextFocus && editorLangId == 'c' && resourceExtname == '.h' || editorTextFocus && editorLangId == 'cpp' && resourceExtname == '.h' || editorTextFocus && editorLangId == 'cuda-cpp'

如下图:
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在这里插入图片描述
在这里插入图片描述

或者在 keybindings.json中添加以下 语句

    {
        "key": "f2",
        "command": "editor.action.revealDeclaration",
        "when": "editorTextFocus && editorLangId == 'c' && resourceExtname == '.cpp' || editorTextFocus && editorLangId == 'cpp' && resourceExtname == '.cpp' || editorTextFocus && editorLangId == 'cuda-cpp'"
    },
    {
        "key": "f4",
        "command": "C_Cpp.SwitchHeaderSource",
        "when": "editorTextFocus && editorLangId == 'c' || editorTextFocus && editorLangId == 'cpp' || editorTextFocus && editorLangId == 'cuda-cpp'"
    },
    {
        "key": "f2",
        "command": "editor.action.revealDefinition",
        "when": "editorTextFocus && editorLangId == 'c' && resourceExtname == '.h' || editorTextFocus && editorLangId == 'cpp' && resourceExtname == '.h' || editorTextFocus && editorLangId == 'cuda-cpp'"
    },
    {
        "key": "alt+enter",
        "command": "C_Cpp.CreateDeclarationOrDefinition",
        "when": "editorTextFocus && editorLangId == 'c' && resourceExtname == '.h' || editorTextFocus && editorLangId == 'cpp' && resourceExtname == '.h' || editorTextFocus && editorLangId == 'cuda-cpp'"
    }
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