win7中使用VS10配置Direct Show

因为想统一代码,而且C++比较快,就想说先在Linux上跑MonoSlam看看,结果下了半天才把各种库下好,Cmake成功以后才发现虚拟机根本跑不动跑不动啊啊啊!!!!还好网上有大神重新写了C++的版本,结果又因为微软自己的D3D版本更新,从9以后Dshow就不再放在D3D的SDK里面,耐着性子我又下了win7.1 for .NET 4框架的SDK,结果结果...它竟然没有qedit.h win7中使用VS10配置Direct <wbr>Show,后来只能本着治病救人死马当活马医破罐破摔的心态自己造qedit,网上各种找方案,终于找到个比较靠谱的老兄写了这么的东西
1. 
http://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/2ab5c212-5824-419d-b5d9-7f5db82f57cd/qedith-missing-in-current-windows-sdk-v70?forum=windowsdirectshowdevelopment
copy过来当做头文件放进去以后,发现竟然给我报ISampleGrabber的错误,一看明明已经定义啦,后来才看见是找不到入口点啊,然后又开始东拼西凑,发现是因为自定义的windows库版本低,还要改成)0X0501以上才可以
2. #define   _WIN32_WINNT   0x0501(winbase中有原因)
但是,后来还是有各种连接错误,又找到大神的回答要在自己写的qedit中加上:
3. MIDL_INTERFACE("6B652FFF-11FE-4fce-92AD-0266B5D7C78F")
ISampleGrabber;

MIDL_INTERFACE("0579154A-2B53-4994-B0D0-E773148EFF85")
ISampleGrabberCB;
东拼西凑以后,终于成功编译程序,可喜可贺可口可乐!!!!
PS:附上qedit源文件代码以备不时之需
#ifndef __qedit_h__
#define __qedit_h__



#pragma once
MIDL_INTERFACE("6B652FFF-11FE-4fce-92AD-0266B5D7C78F")
ISampleGrabber;

MIDL_INTERFACE("0579154A-2B53-4994-B0D0-E773148EFF85")
ISampleGrabberCB;



interface
ISampleGrabberCB:public IUnknown
{
virtual STDMETHODIMP SampleCB( double SampleTime, IMediaSample *pSample ) = 0;
virtual STDMETHODIMP BufferCB( double SampleTime, BYTE *pBuffer, long BufferLen ) = 0;
};



static
const
IID IID_ISampleGrabberCB = { 0x0579154A, 0x2B53, 0x4994, { 0xB0, 0xD0, 0xE7, 0x73, 0x14, 0x8E, 0xFF, 0x85 } };



interface ISampleGrabber: public IUnknown
{
virtual HRESULT STDMETHODCALLTYPE SetOneShot( BOOL OneShot ) = 0;
virtual HRESULT STDMETHODCALLTYPE SetMediaType( const AM_MEDIA_TYPE *pType ) = 0;
virtual HRESULT STDMETHODCALLTYPE GetConnectedMediaType( AM_MEDIA_TYPE *pType ) = 0;
virtual HRESULT STDMETHODCALLTYPE SetBufferSamples( BOOL BufferThem ) = 0;
virtual HRESULT STDMETHODCALLTYPE GetCurrentBuffer( long *pBufferSize, long *pBuffer ) = 0;
virtual HRESULT STDMETHODCALLTYPE GetCurrentSample( IMediaSample **ppSample ) = 0;
virtual HRESULT STDMETHODCALLTYPE SetCallback( ISampleGrabberCB *pCallback, long WhichMethodToCallback ) = 0;
};



static
const
IID IID_ISampleGrabber = { 0x6B652FFF, 0x11FE, 0x4fce, { 0x92, 0xAD, 0x02, 0x66, 0xB5, 0xD7, 0xC7, 0x8F } };



static
const
CLSID CLSID_SampleGrabber = { 0xC1F400A0, 0x3F08, 0x11d3, { 0x9F, 0x0B, 0x00, 0x60, 0x08, 0x03, 0x9E, 0x37 } };



static
const
CLSID CLSID_NullRenderer = { 0xC1F400A4, 0x3F08, 0x11d3, { 0x9F, 0x0B, 0x00, 0x60, 0x08, 0x03, 0x9E, 0x37 } };



static
const
CLSID CLSID_VideoEffects1Category = { 0xcc7bfb42, 0xf175, 0x11d1, { 0xa3, 0x92, 0x0, 0xe0, 0x29, 0x1f, 0x39, 0x59 } };



static
const
CLSID CLSID_VideoEffects2Category = { 0xcc7bfb43, 0xf175, 0x11d1, { 0xa3, 0x92, 0x0, 0xe0, 0x29, 0x1f, 0x39, 0x59 } };



static
const
CLSID CLSID_AudioEffects1Category = { 0xcc7bfb44, 0xf175, 0x11d1, { 0xa3, 0x92, 0x0, 0xe0, 0x29, 0x1f, 0x39, 0x59 } };



static
const
CLSID CLSID_AudioEffects2Category = { 0xcc7bfb45, 0xf175, 0x11d1, { 0xa3, 0x92, 0x0, 0xe0, 0x29, 0x1f, 0x39, 0x59 } };



#endif






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