线程同步:
一:互斥同步
1.原子访问是windows只有的线程同步
InterlockedExchange 改变值
InterlockedIncrement ++
InterlockedDecrement --
InterlockedExchangeAdd +=
实现旋转锁:锁一段代码
void CThreadOurDlg::OnBnClickedButton1()
{
AfxBeginThread(&CThreadOurDlg::ThreadA,this);
AfxBeginThread(&CThreadOurDlg::ThreadB,this);
}
long int g_x=0;
BOOL flag=FALSE;
long int a=100;
long int b=200;
UINT _cdecl CThreadOurDlg::ThreadA(LPVOID lpvoid)
{
while(InterlockedExchange((LONG*)&flag,TRUE)==TRUE)
Sleep(0);
a=a+b;
TRACE("--------------------------------\n");
TRACE("%d\n",a);
TRACE("--------------------------------\n");
InterlockedExchange((LONG*)&flag,FALSE);
return 0;
}
UINT _cdecl CThreadOurDlg::ThreadB(LPVOID lpvoid)
{
while(InterlockedExchange((LONG*)&flag,TRUE)==TRUE)
Sleep(0);
a=a+b;
TRACE("++++++++++++++++++++++++++++++++\n");
TRACE("%d\n",a);
TRACE("++++++++++++++++++++++++++++++++\n");
InterlockedExchange((LONG*)&flag,FALSE);
return 0;
}
旋转锁实现卖票:
long nTicket = 1000;
BOOL nFlag=FALSE;
UINT _cdecl CThreadOurDlg::ThreadFun(LPVOID lpvoid)
{
int i=(int)lpvoid;
while(1)
{
if(nTicket<=0)
{
break;
}
if(nTicket>0)
{
//------------------------------------------------------------枷锁----------------------------------------
while(InterlockedExchange((LONG*)&nFlag,TRUE)==TRUE)
Sleep(0);
CString str;
str.Format(_T("第%d窗口卖出第%d张票"),i,nTicket);
TRACE("第%d窗口卖出第%d张票\n",i,nTicket);
InterlockedDecrement(&nTicket);
//---------------------------------------------------------解锁----------------------------------------------
InterlockedExchange((LONG*)&nFlag,FALSE);
}
Sleep(20);
}
TRACE("第%d窗口没有票了\n",i);
return 0;
}
void CThreadOurDlg::OnBnClickedButton2()
{
//创建10个工作者线程
for(int i=0;i<10;i++)
{
AfxBeginThread(&CThreadOurDlg::ThreadFun,(LPVOID)i);
}
}
2.临界区
2.1 Windows的函数
CRITICAL_SECTION cs;
::InitializeCriticalSection(&cs);初始化临界区
::InitializeCriticalSectionAndSpinCount(&cs,4000);包含旋转锁
::DeleteCriticalSection(&cs);销毁
::TryEnterCriticalSection尝试进入临界区
::EnterCriticalSection(&((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->cs);进入
::LeaveCriticalSection(&((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->cs);退出
2.2 MFC的函数
CCriticalSection o_cs;
o_cs.Lock();
o_cs.Unlock();
3.互斥量 内核模式 有系统管理
3.1 MFC的类
void CThreadOurDlg::OnBnClickedButton2()
{
//创建10个工作者线程
for(int i=0;i<10;i++)
{
AfxBeginThread(&CThreadOurDlg::ThreadFun,(LPVOID)i);
}
//释放互斥量
::ReleaseMutex(mx.m_hObject);
}
UINT _cdecl CThreadOurDlg::ThreadFun(LPVOID lpvoid)
{
int i=(int)lpvoid;
while(1)
{
if(nTicket<=0)
{
break;
}
//----------------------------------等待互斥量信号------------------------------------
::WaitForSingleObject(((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->mx.m_hObject,INFINITE);
if(nTicket>0)
{
CString str;
str.Format(_T("第%d窗口卖出第%d张票"),i,nTicket);
TRACE("第%d窗口卖出第%d张票\n",i,nTicket);
((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->m_listBox.AddString(str);
InterlockedDecrement(&nTicket);
}
//释放互斥量
::ReleaseMutex(((CThreadOurDlg*)AfxGetApp()->m_pMainWnd)->mx.m_hObject);
Sleep(20);
}
TRACE("第%d窗口没有票了\n",i);
return 0;
}
3.2 HANDLE m_hMutex ;
//创建一个互斥量
m_hMutex=CreateMutex(NULL,FALSE,NULL);
CloseHandle(m_hMutex);
m_hMutex=NULL;
4.事件
三个进度条一起跑
4.1MFC类 CEvent cc(FALSE,TRUE);人工
4.2Windows HANDLE m_hEvent;
::WaitForSingleObject(m_hEvent,INFINITE);
5.信号量
5.1Windows HANDLE m_hSingle;
m_hSingle = ::CreateSemaphore(NULL,0/*初始值有几个信号*/,3/*最多能释放几个信号*/,NULL);
::RealeaseSemaphore(m_hSingle,3/*一次释放多少个*/,NULL/*上一次释放多少个*/);
5.2MFC CSemaphore