1、递归算法:思路较为简单
// recursive travel 递归遍历
void recur_pre_travel(bnode *node)
{
if(node != NULL)
{
printf("%d ", node->data);
recur_pre_travel(node->lchild);
recur_pre_travel(node->rchild);
}
}
2、先序遍历非递归:
循环过程:父节点出栈并访问,再右孩子节点入栈(如果存在),然后再左孩子节点入栈(如果存在),直到栈空为止。
启动点:根节点入栈。
void non_recur_pre(bnode *node)
{
bnode *top_node;
if(node == NULL)
return;
stack_push(node);
while(!stack_empty())
{
stack_pop(&top_node);
printf("%d ", top_node->data);
if(top_node->rchild)
stack_push(top_node->rchild);
if(top_node->lchild)
stack_push(top_node->lchild);
}
}
为了能够进行测试,我构造了一棵随机的排序二叉树、实现了栈结构。完整程序如下。有兴趣的可以去试试。
(1)主程序preorder_travel.c
#include <stdio.h>
#include <stdlib.h>
#include "creat_btree.h"
#include "stack.h"
// recursive travel 递归遍历
void recur_pre_travel(bnode *node)
{
if(node != NULL)
{
printf("%d ", node->data);
recur_pre_travel(node->lchild);
recur_pre_travel(node->rchild);
}
}
//非递归先序遍历
//主要思想就是先将根结点压入栈,然后根结点出栈并访问根结点,
//而后依次将根结点的右孩子、左孩子入栈,直到栈为空为止
void non_recur_pre(bnode *node)
{
bnode *top_node;
if(node == NULL)
return;
stack_push(node);
while(!stack_empty())
{
stack_pop(&top_node);
printf("%d ", top_node->data);
if(top_node->rchild)
stack_push(top_node->rchild);
if(top_node->lchild)
stack_push(top_node->lchild);
}
}
void main(void)
{
bnode *btree = create_btree(); //随机生成排序二叉树
printf("-------recur_preorder_travel---------\n");
recur_pre_travel(btree);
printf("\n");
printf("-------non_recur_preorder_travel---------\n");
non_recur_pre(btree);
printf("\n");
}
(2) 二叉树构造create_btree.c/create_btree.h
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "creat_btree.h"
static void insert_node(bnode *root, data_type data);
static bnode *create_node(data_type data);
typedef bnode *bnode_t;
//构造二叉排序树
bnode *create_btree(void)
{
int i, m, data;
bnode *root = NULL;
srand( (unsigned)time( NULL ) );
m = rand()%20;
printf("random source data:");
for(i=1; i<=m; i++)
{
data = rand()%20;;
printf("%d ",data);
insert_node(&root, data);
}
printf("\n");
return root;
}
//构成排序二叉树
//思路:用while循环判断新节点需要挂在哪个节点下面
static void insert_node(bnode_t *root, data_type data)
{
bnode *node;
bnode *new_node = NULL;
if(*root == NULL)
{
*root = create_node(data);
return;
}
node = *root;
while(node->lchild || node->rchild)
{
if(node->data > data && node->lchild)
node = node->lchild;
else if(node->data <= data && node->rchild)
node = node->rchild;
else break;
}
new_node = create_node(data);
if(node->data > data)
node->lchild = new_node;
else
node->rchild = new_node;
}
static bnode *create_node(data_type data)
{
bnode *new_node = (bnode *) malloc(sizeof(bnode));
if(new_node)
{
new_node->data = data;
new_node->lchild = NULL;
new_node->rchild = NULL;
}
return new_node;
}
#ifndef __CREAT_BTREE_H__
#define __CREAT_BTREE_H__
typedef int data_type;
typedef struct node
{
data_type data;
struct node *lchild;
struct node *rchild;
}bnode;
bnode *create_btree(void);
#endif //__CREAT_BTREE_H__
(3)构造栈:stack.c/stack.h
#include <stdio.h>
#include <stdlib.h>
#include "stack.h"
//使用全局变量维护栈顶
static stack_node *root = NULL; //初始化栈为空
stack_node *create_stack_node(item_type x)
{
stack_node *new_node = (stack_node *) malloc(sizeof(stack_node));
if(new_node)
{
new_node->item = x;
new_node->next = NULL;
}
return new_node;
}
void stack_push(item_type x)
{
stack_node *new_node;
if(root == NULL) //首个元素入栈
{
root = create_stack_node(x);
return;
}
//非首个元素陆栈
new_node = create_stack_node(x);
new_node->next = root;
root = new_node;
}
void stack_pop(item_type *x)
{
stack_node *tmp;
if(root != NULL)
{
tmp = root;
*x = root->item;
root = root->next;
free(tmp);
}
}
int stack_empty(void)
{
if (root == NULL)
return 1;
return 0;
}
#ifndef __STACK_H__
#define __STACK_H__
#include "creat_btree.h"
typedef bnode *item_type;
typedef struct stack{
item_type item;
struct stack *next;
}stack_node;
typedef struct stack_node *stack_node_t;
void stack_push(item_type x);
void stack_pop( item_type *x);
int stack_empty(void);
#endif