目录
前言
一. 通过前面的学习我们已经知道: 网络通信是源于最早的UNIX操作系统设计的 socket API(套接字函数调用,C函数形式)实现的;应用程序通过调用这些API,驱动操作系统的低层网络内核模块(TCP/IP协议栈)进行基于TCP/IP协议的数据通信;这些API函数在运行方法上分为阻塞/非阻塞、同步/异步方式,各有优缺点,用户可灵活选择应用在各种场景下。
Java(JDK)也实现了类似C函数socket的JAVA IO标准网络编程(参考 Java网络教程之Socket | 并发编程网 – ifeve.com),然后JDK1.4实现高级网络编程 Java NIO(Java NIO系列教程(一) Java NIO 概述 | 并发编程网 – ifeve.com),最后JBoss公司推出一个基于NIO的高性能异步事件驱动的非阻塞的高级网络编程框架 Netty。
请学习和理解网上参考案例,实践练习其中的demo代码,完成:
1)分别基于IO、NIO、Netty的Java网络程序(如基于TCP的C/S模式的聊天程序);
2)基于Web的聊天室(比如用Springboot+netty实现)
一.分别基于IO、NIO、Netty的Java网络程序
1.基于IO的Java网络程序
1.1 IO简介
IO(BIO Blocking IO)阻塞IO网络模型:服务器启动后会进入阻塞状态,等待client连接,每一个client端连接上服务器后,服务器会为每一个客户端起一个线程来处理客户端的需求。服务器的accept()方法、服务器新起的thread中,Socket的read()和write()方法都是阻塞的。我们都知道unix世界里、一切皆文件、而文件是什么呢?文件就是一串二进制流而已、不管socket、还是FIFO、管道、终端、对我们来说、一切都是文件、一切都是流、在信息交换的过程中、我们都是对这些流进行数据的收发操作、简称为I/O操作(input and output)、往流中读出数据、系统调用read、写入数据、系统调用write、不过话说回来了、计算机里有这么多的流、我怎么知道要操作哪个流呢?做到这个的就是文件描述符、即通常所说的fd、一个fd就是一个整数、所以对这个整数的操作、就是对这个文件(流)的操作、我们创建一个socket、通过系统调用会返回一个文件描述符、那么剩下对socket的操作就会转化为对这个描述符的操作、不能不说这又是一种分层和抽象的思想.
1.2原理
1.3代码
服务器
import java.io.IOException;
import java.io.InputStream;
import java.net.ServerSocket;
import java.net.Socket;
public class server {
public static void main(String[] args) throws IOException {
//创建客户端的Socket对象(SevereSocket)
//ServerSocket (int port)创建绑定到指定端口的服务器套接字
ServerSocket ss=new ServerSocket(50000);
//Socket accept()侦听要连接到此套接字并接受他
Socket s=ss.accept();
//获取输入流,读数据,并把数据显示在控制台
InputStream is=s.getInputStream();
byte[] bys=new byte[1024];
int len=is.read(bys);
String data=new String(bys,0,len);
System.out.println("数据是:"+data);
//释放资源
s.close();
ss.close();
}
}
客户端
import java.io.IOException;
import java.io.OutputStream;
import java.net.Socket;
public class client {
public static void main(String[] args) throws IOException{
//创建客户端的Socket对象
//Socket (InetAddress adress,int port)创建流套接字并将其连接到指定IP地址的指定端口号
// Socket s=new Socket(InetAddress.getByName("192.168.224.1"), 10000);
//Socket (String host,int port)创建流套接字并将其连接到指定主机的指定端口号
Socket s=new Socket("127.0.0.1", 50000);
//获取输出流,写数据
//OutputStream getOutputStream();返回此套接字的输出流
OutputStream os=s.getOutputStream();
os.write("helloWorld!".getBytes());
//释放资源
s.close();
}
}
1.4运行结果
2.基于NIO的Java网络程序
1.1 NIO简介
NIO(Non-blocking I/O ,在Java领域,也称为New I/O),是一种同步非阻塞的I/O模型,也是I/O多路复用的基础,已经被越来越多地应用到大型应用服务器,成为解决高并发与大量连接、I/O处理问题的有效方式。
1.2NIO原理
NIO其实就是主要利用缓冲区来进行传输字节
1.3代码
服务器
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.Iterator;
import java.util.Set;
public class server {
//网络通信IO操作,TCP协议,针对面向流的监听套接字的可选择通道(一般用于服务端)
private ServerSocketChannel serverSocketChannel;
private Selector selector;
/*
*开启服务端
*/
public void start(Integer port) throws Exception {
serverSocketChannel = ServerSocketChannel.open();
selector = Selector.open();
//绑定监听端口
serverSocketChannel.socket().bind(new InetSocketAddress(port));
//设置为非阻塞模式
serverSocketChannel.configureBlocking(false);
//注册到Selector上
serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
startListener();
}
private void startListener() throws Exception {
while (true) {
// 如果客户端有请求select的方法返回值将不为零
if (selector.select(1000) == 0) {
System.out.println("当前没有任务!!!");
continue;
}
// 如果有事件集合中就存在对应通道的key
Set<SelectionKey> selectionKeys = selector.selectedKeys();
Iterator<SelectionKey> iterator = selectionKeys.iterator();
// 遍历所有的key找到其中事件类型为Accept的key
while (iterator.hasNext()) {
SelectionKey key = iterator.next();
if (key.isAcceptable())
handleConnection();
if (key.isReadable())
handleMsg(key);
iterator.remove();
}
}
}
/**
* 处理建立连接
*/
private void handleConnection() throws Exception {
SocketChannel socketChannel = serverSocketChannel.accept();
socketChannel.configureBlocking(false);
socketChannel.register(selector, SelectionKey.OP_READ, ByteBuffer.allocate(1024));
}
/*
* 接收信息
*/
private void handleMsg(SelectionKey key) throws Exception {
SocketChannel channel = (SocketChannel) key.channel();
ByteBuffer attachment = (ByteBuffer) key.attachment();
channel.read(attachment);
System.out.println("当前信息: " + new String(attachment.array()));
}
public static void main(String[] args) throws Exception {
server myServer = new server();
myServer.start(8881);
}
}
客户端
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.SocketChannel;
public class client {
public static void main(String[] args) throws Exception {
SocketChannel socketChannel = SocketChannel.open();
socketChannel.configureBlocking(false);
// 连接服务器
if (!socketChannel.connect(new InetSocketAddress("127.0.0.1", 8881))) {
while (!socketChannel.finishConnect()) {
System.out.println("connecting...");
}
}
//发送数据
String str = "Hello~,要加油呀!";
ByteBuffer byteBuffer = ByteBuffer.wrap(str.getBytes());
socketChannel.write(byteBuffer);
System.in.read();
}
}
1.4运行结果
3.基于Netty的Java网络程序
1.Netty简介
- Netty 是一个基于NIO的客户、服务器端编程框架。
Netty封装了JDK的NIO,Netty是一个异步事件驱动的网络应用框架,用于快速开发可维护的高性能服务器和客户端。
2.Netty原理
3.代码
服务器
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import java.net.InetSocketAddress;
/**
*
*/
public class server {
private int port;
public static void main(String[] args){
new server(12345).start();
}
public server(int port) {
this.port = port;
}
public void start() {
/**
* 创建两个EventLoopGroup,即两个线程池,boss线程池用于接收客户端的连接,
* 一个线程监听一个端口,一般只会监听一个端口所以只需一个线程
* work池用于处理网络连接数据读写或者后续的业务处理(可指定另外的线程处理业务,
* work完成数据读写)
*/
EventLoopGroup boss = new NioEventLoopGroup(1);
EventLoopGroup work = new NioEventLoopGroup();
try {
/**
* 实例化一个服务端启动类,
* group()指定线程组
* channel()指定用于接收客户端连接的类,对应java.nio.ServerSocketChannel
* childHandler()设置编码解码及处理连接的类
*/
ServerBootstrap server = new ServerBootstrap()
.group(boss, work).channel(NioServerSocketChannel.class)
.localAddress(new InetSocketAddress(port))
.option(ChannelOption.SO_BACKLOG, 128)
.childOption(ChannelOption.SO_KEEPALIVE, true)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
ch.pipeline()
.addLast("decoder", new StringDecoder())
.addLast("encoder", new StringEncoder())
.addLast(new HelloWorldServerHandler());
}
});
//绑定端口
ChannelFuture future = server.bind().sync();
System.out.println("server started and listen " + port);
future.channel().closeFuture().sync();
} catch (Exception e) {
e.printStackTrace();
}finally {
boss.shutdownGracefully();
work.shutdownGracefully();
}
}
public static class HelloWorldServerHandler extends ChannelInboundHandlerAdapter {
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.out.println("HelloWorldServerHandler active");
}
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
System.out.println("server channelRead..");
System.out.println(ctx.channel().remoteAddress()+"->Server :"+ msg.toString());
ctx.write("server write"+msg);
ctx.flush();
}
}
}
客户端
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
/**
*
*/
public class client {
private static final String HOST = "localhost";
private static final int PORT= 12345;
public static void main(String[] args){
new client().start(HOST, PORT);
}
public void start(String host, int port) {
EventLoopGroup group = new NioEventLoopGroup();
try {
Bootstrap client = new Bootstrap().group(group).channel(NioSocketChannel.class)
.option(ChannelOption.TCP_NODELAY, true).handler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
ch.pipeline()
.addLast("decoder", new StringDecoder())
.addLast("encoder", new StringEncoder())
.addLast(new HelloWorldClientHandler());
}
});
ChannelFuture future = client.connect(host, port).sync();
future.channel().writeAndFlush("Hello Netty Server ,I am a netty client");
future.channel().closeFuture().sync();
} catch (Exception e) {
e.printStackTrace();
} finally {
group.shutdownGracefully();
}
}
public static class HelloWorldClientHandler extends ChannelInboundHandlerAdapter {
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.out.println("HelloWorldClientHandler Active");
}
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
System.out.println("HelloWorldClientHandler read Message:"+msg);
}
}
}
1.4运行结果
二.基于Web的聊天室
1.新建项目
1.1
1.2
1.3
1.4
1.5
2.环境配置
在pom.xml里
加上
<dependency>
<groupId>io.netty</groupId>
<artifactId>netty-all</artifactId>
</dependency>
<dependency>
<groupId>com.google.code.gson</groupId>
<artifactId>gson</artifactId>
</dependency>
3.代码
User
package com.example.webchat;
import java.util.Objects;
public class User {
public String id;
public String nickname;
public User(String id, String nickname) {
super();
this.id = id;
this.nickname = nickname;
}
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getNickname() {
return nickname;
}
public void setNickname(String nickname) {
this.nickname = nickname;
}
@Override
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
User user = (User) o;
return id.equals(user.getId());
}
@Override
public int hashCode() {
return Objects.hash(id);
}
public String getUid() {
return id;
}
}
- SessionGroup
package com.example.webchat;
import com.google.gson.Gson;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.ChannelGroupFuture;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.util.concurrent.ImmediateEventExecutor;
import org.springframework.util.StringUtils;
import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public final class SessionGroup {
private static SessionGroup singleInstance = new SessionGroup();
// 组的映射
private ConcurrentHashMap<String, ChannelGroup> groupMap = new ConcurrentHashMap<>();
public static SessionGroup inst() {
return singleInstance;
}
public void shutdownGracefully() {
Iterator<ChannelGroup> groupIterator = groupMap.values().iterator();
while (groupIterator.hasNext()) {
ChannelGroup group = groupIterator.next();
group.close();
}
}
public void sendToOthers(Map<String, String> result, SocketSession s) {
// 获取组
ChannelGroup group = groupMap.get(s.getGroup());
if (null == group) {
return;
}
Gson gson=new Gson();
String json = gson.toJson(result);
// 自己发送的消息不返回给自己
// Channel channel = s.getChannel();
// 从组中移除通道
// group.remove(channel);
ChannelGroupFuture future = group.writeAndFlush(new TextWebSocketFrame(json));
future.addListener(f -> {
System.out.println("完成发送:"+json);
// group.add(channel);//发送消息完毕重新添加。
});
}
public void addSession(SocketSession session) {
String groupName = session.getGroup();
if (StringUtils.isEmpty(groupName)) {
// 组为空,直接返回
return;
}
ChannelGroup group = groupMap.get(groupName);
if (null == group) {
group = new DefaultChannelGroup(ImmediateEventExecutor.INSTANCE);
groupMap.put(groupName, group);
}
group.add(session.getChannel());
}
/**
* 关闭连接, 关闭前发送一条通知消息
*/
public void closeSession(SocketSession session, String echo) {
ChannelFuture sendFuture = session.getChannel().writeAndFlush(new TextWebSocketFrame(echo));
sendFuture.addListener(new ChannelFutureListener() {
public void operationComplete(ChannelFuture future) {
System.out.println("关闭连接:"+echo);
future.channel().close();
}
});
}
/**
* 关闭连接
*/
public void closeSession(SocketSession session) {
ChannelFuture sendFuture = session.getChannel().close();
sendFuture.addListener(new ChannelFutureListener() {
public void operationComplete(ChannelFuture future) {
System.out.println("发送所有完成:"+session.getUser().getNickname());
}
});
}
/**
* 发送消息
* @param ctx 上下文
* @param msg 待发送的消息
*/
public void sendMsg(ChannelHandlerContext ctx, String msg) {
ChannelFuture sendFuture = ctx.writeAndFlush(new TextWebSocketFrame(msg));
sendFuture.addListener(f -> {//发送监听
System.out.println("对所有发送完成:"+msg);
});
}
}
- SocketSession
package com.example.webchat;
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.util.AttributeKey;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class SocketSession {
public static final AttributeKey<SocketSession> SESSION_KEY = AttributeKey.valueOf("SESSION_KEY");
/**
* 用户实现服务端会话管理的核心
*/
// 通道
private Channel channel;
// 用户
private User user;
// session唯一标示
private final String sessionId;
private String group;
/**
* session中存储的session 变量属性值
*/
private Map<String, Object> map = new HashMap<String, Object>();
public SocketSession(Channel channel) {//注意传入参数channel。不同客户端会有不同channel
this.channel = channel;
this.sessionId = buildNewSessionId();
channel.attr(SocketSession.SESSION_KEY).set(this);
}
// 反向导航
public static SocketSession getSession(ChannelHandlerContext ctx) {//注意ctx,不同的客户端会有不同ctx
Channel channel = ctx.channel();
return channel.attr(SocketSession.SESSION_KEY).get();
}
// 反向导航
public static SocketSession getSession(Channel channel) {
return channel.attr(SocketSession.SESSION_KEY).get();
}
public String getId() {
return sessionId;
}
private static String buildNewSessionId() {
String uuid = UUID.randomUUID().toString();
return uuid.replaceAll("-", "");
}
public synchronized void set(String key, Object value) {
map.put(key, value);
}
public synchronized <T> T get(String key) {
return (T) map.get(key);
}
public boolean isValid() {
return getUser() != null ? true : false;
}
public User getUser() {
return user;
}
public void setUser(User user) {
this.user = user;
}
public String getGroup() {
return group;
}
public void setGroup(String group) {
this.group = group;
}
public Channel getChannel() {
return channel;
}
}
- WebSocketServer
package com.example.webchat;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.codec.http.websocketx.extensions.compression.WebSocketServerCompressionHandler;
import io.netty.handler.stream.ChunkedWriteHandler;
import io.netty.handler.timeout.IdleStateHandler;
import java.util.concurrent.TimeUnit;
public class WebSocketServer {
private static WebSocketServer wbss;
private static final int READ_IDLE_TIME_OUT = 60; // 读超时
private static final int WRITE_IDLE_TIME_OUT = 0;// 写超时
private static final int ALL_IDLE_TIME_OUT = 0; // 所有超时
public static WebSocketServer inst() {
return wbss = new WebSocketServer();
}
public void run(int port) {
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
ServerBootstrap b = new ServerBootstrap();
b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class)
.childHandler(new ChannelInitializer <SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline pipeline = ch.pipeline();
// Netty自己的http解码器和编码器,报文级别 HTTP请求的解码和编码
pipeline.addLast(new HttpServerCodec());
// ChunkedWriteHandler 是用于大数据的分区传输
// 主要用于处理大数据流,比如一个1G大小的文件如果你直接传输肯定会撑暴jvm内存的;
// 增加之后就不用考虑这个问题了
pipeline.addLast(new ChunkedWriteHandler());
// HttpObjectAggregator 是完全的解析Http消息体请求用的
// 把多个消息转换为一个单一的完全FullHttpRequest或是FullHttpResponse,
// 原因是HTTP解码器会在每个HTTP消息中生成多个消息对象HttpRequest/HttpResponse,HttpContent,LastHttpContent
pipeline.addLast(new HttpObjectAggregator(64 * 1024));
// WebSocket数据压缩
pipeline.addLast(new WebSocketServerCompressionHandler());
// WebSocketServerProtocolHandler是配置websocket的监听地址/协议包长度限制
pipeline.addLast(new WebSocketServerProtocolHandler("/ws", null, true, 10 * 1024));
// 当连接在60秒内没有接收到消息时,就会触发一个 IdleStateEvent 事件,
// 此事件被 HeartbeatHandler 的 userEventTriggered 方法处理到
pipeline.addLast(
new IdleStateHandler(READ_IDLE_TIME_OUT, WRITE_IDLE_TIME_OUT, ALL_IDLE_TIME_OUT, TimeUnit.SECONDS));
// WebSocketServerHandler、TextWebSocketFrameHandler 是自定义逻辑处理器,
pipeline.addLast(new WebSocketTextHandler());
}
});
Channel ch = b.bind(port).syncUninterruptibly().channel();
ch.closeFuture().syncUninterruptibly();
// 返回与当前Java应用程序关联的运行时对象
Runtime.getRuntime().addShutdownHook(new Thread() {
@Override
public void run() {
SessionGroup.inst().shutdownGracefully();
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
}
});
}
}
- WebSocketTextHandler
package com.example.webchat;
import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;
import java.util.HashMap;
import java.util.Map;
import static com.fasterxml.jackson.databind.type.LogicalType.Map;
public class WebSocketTextHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
@Override
protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
SocketSession session = SocketSession.getSession(ctx);
TypeToken<HashMap<String, String>> typeToken = new TypeToken<HashMap<String, String>>() {
};
Gson gson=new Gson();
java.util.Map<String,String> map = gson.fromJson(msg.text(), typeToken.getType());
User user = null;
switch (map.get("type")) {
case "msg":
Map<String, String> result = new HashMap<>();
user = session.getUser();
result.put("type", "msg");
result.put("msg", map.get("msg"));
result.put("sendUser", user.getNickname());
SessionGroup.inst().sendToOthers(result, session);
break;
case "init":
String room = map.get("room");
session.setGroup(room);
String nick = map.get("nick");
user = new User(session.getId(), nick);
session.setUser(user);
SessionGroup.inst().addSession(session);
break;
}
}
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
// 是否握手成功,升级为 Websocket 协议
if (evt == WebSocketServerProtocolHandler.ServerHandshakeStateEvent.HANDSHAKE_COMPLETE) {
// 握手成功,移除 HttpRequestHandler,因此将不会接收到任何消息
// 并把握手成功的 Channel 加入到 ChannelGroup 中
new SocketSession(ctx.channel());
} else if (evt instanceof IdleStateEvent) {
IdleStateEvent stateEvent = (IdleStateEvent) evt;
if (stateEvent.state() == IdleState.READER_IDLE) {
System.out.println("bb22");
}
} else {
super.userEventTriggered(ctx, evt);
}
}
}
- DemoApplication
package com.example.webchat;
import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;
import java.util.HashMap;
import java.util.Map;
import static com.fasterxml.jackson.databind.type.LogicalType.Map;
public class WebSocketTextHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
@Override
protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
SocketSession session = SocketSession.getSession(ctx);
TypeToken<HashMap<String, String>> typeToken = new TypeToken<HashMap<String, String>>() {
};
Gson gson = new Gson();
java.util.Map<String, String> map = gson.fromJson(msg.text(), typeToken.getType());
User user = null;
switch (map.get("type")) {
case "msg":
Map<String, String> result = new HashMap<>();
user = session.getUser();
result.put("type", "msg");
result.put("msg", map.get("msg"));
result.put("sendUser", user.getNickname());
SessionGroup.inst().sendToOthers(result, session);
break;
case "init":
String room = map.get("room");
session.setGroup(room);
String nick = map.get("nick");
user = new User(session.getId(), nick);
session.setUser(user);
SessionGroup.inst().addSession(session);
break;
}
}
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
// 是否握手成功,升级为 Websocket 协议
if (evt == WebSocketServerProtocolHandler.ServerHandshakeStateEvent.HANDSHAKE_COMPLETE) {
// 握手成功,移除 HttpRequestHandler,因此将不会接收到任何消息
// 并把握手成功的 Channel 加入到 ChannelGroup 中
new SocketSession(ctx.channel());
} else if (evt instanceof IdleStateEvent) {
IdleStateEvent stateEvent = (IdleStateEvent) evt;
if (stateEvent.state() == IdleState.READER_IDLE) {
System.out.println("bb22");
}
} else {
super.userEventTriggered(ctx, evt);
}
}
}
index.html
<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>群聊天室</title>
<style type="text/css">
body {
margin-right:50px;
margin-left:50px;
}
.ddois {
position: fixed;
left: 120px;
bottom: 30px;
}
</style>
</head>
<body>
群名:<input type="text" id="room" name="group" placeholder="请输入群">
<br /><br />
昵称:<input type="text" id="nick" name="name" placeholder="请输入昵称">
<br /><br />
<button type="button" onclick="enter()">进入聊天群</button>
<br /><br />
<div id="message"></div>
<br /><br />
<div class="ddois">
<textarea name="send" id="text" rows="10" cols="30" placeholder="输入发送消息"></textarea>
<br /><br />
<button type="button" onclick="send()">发送</button>
</div>
<script type="text/javascript">
var webSocket;
if (window.WebSocket) {
webSocket = new WebSocket("ws://localhost:8088/ws");
} else {
alert("抱歉,您的浏览器不支持WebSocket协议!");
}
//连通之后的回调事件
webSocket.onopen = function() {
console.log("已经连通了websocket");
// setMessageInnerHTML("已经连通了websocket");
};
//连接发生错误的回调方法
webSocket.onerror = function(event){
console.log("出错了");
// setMessageInnerHTML("连接失败");
};
//连接关闭的回调方法
webSocket.onclose = function(){
console.log("连接已关闭...");
}
//接收到消息的回调方法
webSocket.onmessage = function(event){
console.log("bbdds");
var data = JSON.parse(event.data)
var msg = data.msg;
var nick = data.sendUser;
switch(data.type){
case 'init':
console.log("mmll");
break;
case 'msg':
console.log("bblld");
setMessageInnerHTML(nick+": "+msg);
break;
default:
break;
}
}
function enter(){
var map = new Map();
var nick=document.getElementById('nick').value;
var room=document.getElementById('room').value;
map.set("type","init");
map.set("nick",nick);
console.log(room);
map.set("room",room);
var message = Map2Json(map);
webSocket.send(message);
}
function send() {
var msg = document.getElementById('text').value;
var nick = document.getElementById('nick').value;
console.log("1:"+msg);
if (msg != null && msg != ""){
var map = new Map();
map.set("type","msg");
map.set("msg",msg);
var map2json=Map2Json(map);
if (map2json.length < 8000){
console.log("4:"+map2json);
webSocket.send(map2json);
}else {
console.log("文本太长了,少写一点吧😭");
}
}
}
//将消息显示在网页上
function setMessageInnerHTML(innerHTML) {
document.getElementById("message").innerHTML += innerHTML + "<br/>";
}
function Map2Json(map) {
var str = "{";
map.forEach(function (value, key) {
str += '"'+key+'"'+':'+ '"'+value+'",';
})
str = str.substring(0,str.length-1)
str +="}";
return str;
}
</script>
</body>
</html>
4.运行结果
三.总结
照着一步一步就可实现。
四.参考资料
基于IO、NIO、Netty的TCP聊天程序_junseven164的博客-CSDN博客
分别基于IO、NIO、Netty的Java网络程序_机智的橙子的博客-CSDN博客
Springboot+netty网络聊天_一只特立独行的猪️的博客-CSDN博客