// Poker Hands (扑克牌型) // PC/UVa IDs: 110202/10315, Popularity: C, Success rate: average Level: 2 // Verdict: Accepted // Submission Date: 2011-05-23 // UVa Run Time: 0.008s // // 版权所有(C)2011,邱秋。metaphysis # yeah dot net // // 计算每手牌的值,先将牌按从大到小排序。可以将牌的数值看成15进制系统。对于一手牌按 15 // 进制来计算它的值,将其转换成一个整数来比较大小。例如: // // 2H 3H 4H 5H 6H // // 是同花顺,则将其转换成15进制数为: // // 6 * 15^4 + 5 * 15^3 + 4 * 15^2 + 3 * 15^1 + 2 * 15^0 = (65432)(15) // // 每一种牌的类型表示成进位,如 STRAIGHT_FLUSH 的进位为 8,则最终牌面值乘以 15^8,保证了类型 // 较高的牌面值肯定会大于类型较低的牌面值。则 2H 3H 4H 5H 6H 的最终牌面值为: // // (6 * 15^4 + 5 * 15^3 + 4 * 15^2 + 3 * 15^1 + 2 * 15^0) * 15^8 = // (6543200000000)(15) #include <iostream> #include <sstream> #include <algorithm> #include <cmath> using namespace std; #define HIGH_CARD 0 #define PAIR 1 #define TWO_PAIR 2 #define THREE_KIND 3 #define STRAIGHT 4 #define FLUSH 5 #define FULL_HOUSE 6 #define FOUR_KIND 7 #define STRAIGHT_FLUSH 8 #define TIE 0 #define BLACK_WIN 1 #define WHITE_WIN 2 #define BASE 15 #define CARDS 5 #ifndef DEBUG_MODE // #define DEBUG_MODE #endif #ifdef DEBUG_MODE string type[STRAIGHT_FLUSH + 1] = {"HIGH_CARD", "PAIR", "TWO_PAIR", "THREE_KIND", "STRAIGHT", "FLUSH", "FULL_HOUSE", "FOUR_KIND", "STRAIGHT_FLUSH"}; #endif // 将牌面字符转换成数字。T = 10,J = 11,Q = 12,K = 13,A = 14。 int convert(char c) { string cards = "23456789TJQKA"; for (int i = 0; i < cards.length(); i++) if (c == cards[i]) return (i + 2); } // 排序比较函数,大的数在前。 bool cmp(int a, int b) { return a > b; } // 对牌面值按从大到小排序。 void sort_card(string hands[], int *card) { for (int i = 0; i < CARDS; i++) card[i] = convert(hands[i][0]); sort(card, card + CARDS, cmp); } // 按类型 type 将牌面值转换成一个整数值。 long long unsigned get_score(int *card, int type) { long long unsigned score = 0; for (int i = 0; i < CARDS; i++) score = score * BASE + card[i]; return score * pow(BASE, type); } // 交换两个数。 void swap(int &a, int &b) { int tmp = a; a = b; b = tmp; } // 判断牌面属于何种类型。确定类型后,将关键牌移往前面,非关键牌按从大到小顺序排列。 long long unsigned card_type(int *card, int type, string hands[]) { bool flag; char suit; switch (type) { case HIGH_CARD: return get_score(card, HIGH_CARD); case PAIR: for (int i = 0; i < CARDS; i++) if (card[i] == card[i + 1]) { if (i > 0) { swap(card[i], card[0]); swap(card[i + 1], card[1]); } return get_score(card, PAIR); } break; case TWO_PAIR: for (int i = 0; i < CARDS - 2; i++) if (card[i] == card[i + 1]) { for (int j = i + 2; j < CARDS; j++) if (card[j] == card[j + 1]) { if (i > 0) { swap(card[i], card[0]); swap(card[i + 1], card[1]); } if (j > 2) { swap(card[j], card[2]); swap(card[j + 1], card[3]); } return get_score(card, TWO_PAIR); } } break; case THREE_KIND: for (int i = 0; i < CARDS - 2; i++) if (card[i] == card[i + 2]) { if (i > 0) { swap(card[i], card[0]); swap(card[i + 1], card[1]); swap(card[i + 2], card[2]); } return get_score(card, THREE_KIND); } break; case STRAIGHT: flag = true; for (int i = 0; i < CARDS - 1; i++) if (card[i] != (card[i + 1] + 1)) { flag = false; break; } if (flag) return get_score(card, STRAIGHT); break; case FLUSH: flag = true; suit = hands[0][1]; for (int i = 1; i < CARDS; i++) if (suit != hands[i][1]) { flag = false; break; } if (flag) return get_score(card, FLUSH); break; case FULL_HOUSE: if (card[0] == card[2] && card[3] == card[4]) return get_score(card, FULL_HOUSE); if (card[0] == card[1] && card[2] == card[4]) { swap(card[2], card[0]); swap(card[3], card[1]); swap(card[4], card[2]); return get_score(card, FULL_HOUSE); } break; case FOUR_KIND: for (int i = 0; i < CARDS - 3; i++) if (card[i] == card[i + 3]) { if (i > 0) { swap(card[i], card[0]); swap(card[i + 1], card[1]); swap(card[i + 2], card[2]); swap(card[i + 3], card[3]); } return get_score(card, FOUR_KIND); } break; case STRAIGHT_FLUSH: if (card_type(card, STRAIGHT, hands) && card_type(card, FLUSH, hands)) return get_score(card, STRAIGHT_FLUSH); break; } return 0; } // 获取一手牌的最大类型及其值。 long long unsigned get_value(string hands[]) { int card[5]; sort_card(hands, card); long long unsigned value = 0; for (int i = 8; i >= 0; i--) { value = card_type(card, i, hands); if (value) { #ifdef DEBUG_MODE cout << endl; cout << "<Debug Begin>" << endl; for (int j = 0; j < CARDS; j++) cout << hands[j] << " "; cout << endl; for (int j = 0; j < CARDS; j++) cout << card[j] << " "; cout << endl; cout << "CARD TYPE: " << type[i] << endl; cout << "VALUE: " << value << endl; cout << "<Debug End>" << endl; cout << endl; #endif return value; } } } // 比较两手牌的大小,直接比较其值的大小即可。 int compare_card(string f_hands[], string s_hands[]) { long long unsigned f_value, s_value; f_value = get_value(f_hands); s_value = get_value(s_hands); return (f_value == s_value) ? (TIE) : ((f_value > s_value) ? (BLACK_WIN) : (WHITE_WIN)); } int main(int ac, char *av[]) { string f_hands[5], s_hands[5], line; string info[3] = { "Tie.", "Black wins.", "White wins." }; while (getline(cin, line)) { istringstream iss(line); for (int i = 0; i < 5; i++) iss >> f_hands[i]; for (int i = 0; i < 5; i++) iss >> s_hands[i]; cout << info[compare_card(f_hands, s_hands)] << endl; } return 0; }
UVa Problem 10315 Poker Hands (扑克牌型)
最新推荐文章于 2023-04-18 20:10:41 发布