C# Socket编程 同步以及异步通信(4)

C# Socket编程 同步以及异步通信(4)
2011年07月11日
  服务器端Server:
  预定义结构体,用于异步委托之间的传递。同客户端的一致。不再赘述
  正文:
  // State object for reading client data asynchronously
  public class AsynchronousSocketListener
  {
  // Thread signal.
  public static ManualResetEvent allDone = new ManualResetEvent(false);
  public AsynchronousSocketListener(){}
  public static void StartListening()
  {
  // Data buffer for incoming data.
  byte[] bytes = new Byte[1024];
  // Establish the local endpoint for the socket.
  // The DNS name of the computer
  // running the listener is "host.contoso.com".
  //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
  IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1");
  IPAddress ipAddress = ipHostInfo.AddressList[0];
  IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
  // Create a TCP/IP socket.
  Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
  // Bind the socket to the local endpoint and listen for incoming connections.
  try{
  listener.Bind(localEndPoint);
  listener.Listen(100);
  while (true){
  // Set the event to nonsignaled state.
  allDone.Reset();
  // Start an asynchronous socket to listen for connections.
  Console.WriteLine("Waiting for a connection...");
  listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
  // Wait until a connection is made before continuing.
  allDone.WaitOne();
  }
  }
  catch (Exception e){
  Console.WriteLine(e.ToString());}
  Console.WriteLine("\nPress ENTER to continue...");
  Console.Read();
  }
  public static void AcceptCallback(IAsyncResult ar)
  {
  // Signal the main thread to continue.
  allDone.Set();
  // Get the socket that handles the client request.
  Socket listener = (Socket)ar.AsyncState;
  Socket handler = listener.EndAccept(ar);
  // Create the state object.
  StateObject state = new StateObject();
  state.workSocket = handler;
  handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,newAsyncCallback(ReadCallback), state);
  }
  public static void ReadCallback(IAsyncResult ar)
  {
  String content = String.Empty;
  // Retrieve the state object and the handler socket
  // from the asynchronous state object.
  StateObject state = (StateObject)ar.AsyncState;
  Socket handler = state.workSocket;
  // Read data from the client socket.
  int bytesRead = handler.EndReceive(ar);
  if (bytesRead > 0)
  {
  // There might be more data, so store the data received so far.
  state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
  // Check for end-of-file tag. If it is not there, read
  // more data.
  content = state.sb.ToString();
  if (content.IndexOf("") > -1){
  // All the data has been read from the
  // client. Display it on the console.
  Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
  content.Length, content);
  // Echo the data back to the client.
  Send(handler, "Server return :" + content);
  }
  else{
  // Not all data received. Get more.
  handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
  new AsyncCallback(ReadCallback), state);
  }
  }
  }
  private static void Send(Socket handler, String data){
  // Convert the string data to byte data using ASCII encoding.
  byte[] byteData = Encoding.ASCII.GetBytes(data);
  // Begin sending the data to the remote device.
  handler.BeginSend(byteData, 0, byteData.Length, 0,
  new AsyncCallback(SendCallback), handler);
  }
  private static void SendCallback(IAsyncResult ar)
  {
  try{
  // Retrieve the socket from the state object.
  Socket handler = (Socket)ar.AsyncState;
  // Complete sending the data to the remote device.
  int bytesSent = handler.EndSend(ar);
  Console.WriteLine("Sent {0} bytes to client.", bytesSent);
  handler.Shutdown(SocketShutdown.Both);
  handler.Close();
  }
  catch (Exception e){
  Console.WriteLine(e.ToString());
  }
  }
  public static int Main(String[] args)
  {
  StartListening();
  return 0;
  }
  }
  真你妈败了,发个日志,还要写成四个部分,限制这么多,垃圾
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