Andengine之点击时实现图片的缩放和扩大

1.实现图片的缩放要使用的Cream对象是SmoothCamera类型的。也就是说Camera camera = new SmoothCamera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT, 0, 0, 0.1f)

2.图片放在文件夹下(raw),图片的类型可以是pvr,bin扩展名。在openGL中以上图片所占用的内存资源比较少。

在Andengine中有三个demo,下面直接来代码,

一:

 

package org.andengine.examples;

import java.io.IOException; import java.io.InputStream;

import org.andengine.engine.camera.Camera; import org.andengine.engine.camera.SmoothCamera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.scene.IOnSceneTouchListener; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.util.FPSLogger; import org.andengine.examples.adt.ZoomState; import org.andengine.input.touch.TouchEvent; import org.andengine.opengl.texture.ITexture; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.compressed.pvr.PVRGZTexture; import org.andengine.opengl.texture.compressed.pvr.PVRTexture.PVRTextureFormat; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.texture.region.TextureRegionFactory; import org.andengine.ui.activity.SimpleBaseGameActivity; import org.andengine.util.debug.Debug;

import android.widget.Toast;

/** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga * * @author Nicolas Gramlich * @since 13:54:51 - 13.07.2011 */ public class PVRGZTextureExample extends SimpleBaseGameActivity { // =========================================================== // Constants // ===========================================================

private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480;

// =========================================================== // Fields // ===========================================================

private ITexture mTexture; private ITextureRegion mHouseTextureRegion;

private ZoomState mZoomState = ZoomState.NONE;

// =========================================================== // Constructors // ===========================================================

// =========================================================== // Getter & Setter // ===========================================================

// =========================================================== // Methods for/from SuperClass/Interfaces // ===========================================================

@Override public EngineOptions onCreateEngineOptions() { Toast.makeText(this, "Click the top half of the screen to zoom in or the bottom half to zoom out!", Toast.LENGTH_LONG);

final Camera camera = new SmoothCamera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT, 0, 0, 0.1f) { @Override

//根据mZoomState的状态值来决定是放大还是缩小,该mZoomState的值由下面的代码给以赋值 public void onUpdate(final float pSecondsElapsed) { switch (PVRGZTextureExample.this.mZoomState) { case IN: this.setZoomFactor(this.getZoomFactor() + 0.1f * pSecondsElapsed); break; case OUT: this.setZoomFactor(this.getZoomFactor() - 0.1f * pSecondsElapsed); break; } super.onUpdate(pSecondsElapsed); } };

return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); }

@Override public void onCreateResources() { try { this.mTexture = new PVRGZTexture(this.getTextureManager(), PVRTextureFormat.RGBA_8888, TextureOptions.BILINEAR) { @Override protected InputStream onGetInputStream() throws IOException {

//读取图片文件的数据 return PVRGZTextureExample.this.getResources().openRawResource(R.raw.house_pvrgz_argb_8888); } }; this.mTexture.load();

//从已有的Texture中抽取图片

this.mHouseTextureRegion = TextureRegionFactory.extractFromTexture(this.mTexture, 0, 0, 512, 512); } catch (final Throwable e) { Debug.e(e); } }

@Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger());

final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));

final float centerX = (CAMERA_WIDTH - this.mHouseTextureRegion.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mHouseTextureRegion.getHeight()) / 2;

scene.attachChild(new Sprite(centerX, centerY, this.mHouseTextureRegion, this.getVertexBufferObjectManager()));

//触摸屏幕时,根据触摸的位置来决定是mZoomState的取值

scene.setOnSceneTouchListener(new IOnSceneTouchListener() { @Override public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) { if (pSceneTouchEvent.isActionDown() || pSceneTouchEvent.isActionMove()) { if(pSceneTouchEvent.getY() < CAMERA_HEIGHT / 2) { PVRGZTextureExample.this.mZoomState = ZoomState.IN; } else { PVRGZTextureExample.this.mZoomState = ZoomState.OUT; } } else { PVRGZTextureExample.this.mZoomState = ZoomState.NONE; } return true; } });

return scene; }

// =========================================================== // Methods // ===========================================================

// =========================================================== // Inner and Anonymous Classes // =========================================================== }


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