边界跟踪(vc实现)



void CISLSView::OnEdgeSengOutlineTract()
	{
//程序编制:李立宗  lilizong@gmail.com
//2012-8-14
		if(myImage1.IsNull())
			OnOpenResourceFile();
		if(!myImage2.IsNull())
			myImage2.Destroy();
		if(myImage2.IsNull()){
			myImage2.Create(myImage1.GetWidth(),myImage1.GetHeight(),24,0);
		}
		if(myImage3.IsNull()){
			myImage3.Create(myImage1.GetWidth(),myImage1.GetHeight(),24,0);
		}
		//COLORREF pixel; 
		int maxY = myImage1.GetHeight();
		int maxX=myImage1.GetWidth();
		byte* pRealData;
		byte* pRealData2;
		byte* pRealData3;
		pRealData=(byte*)myImage1.GetBits();
		pRealData2=(byte*)myImage2.GetBits();
		pRealData3=(byte*)myImage3.GetBits();
		int pit=myImage1.GetPitch();
		int pit2=myImage2.GetPitch();
		int pit3=myImage3.GetPitch();
		//需要注意,pit和pit2的值并不一样,所以如果使用一个值,会导致不同的结果出现
		//CString str;
		//str.Format(TEXT("%d"),pit);
		//MessageBox(str);
		//str.Format(TEXT("%d"),pit2);
		//MessageBox(str);
		int bitCount=myImage1.GetBPP()/8;
		int bitCount2=myImage2.GetBPP()/8;
		int bitCount3=myImage3.GetBPP()/8;
		int tempR,tempG,tempB;
		//float temp,tempX,tempY;
		int temp;
		int T=128;
		//int pixel[4];
		float u0,u1;   //均值
		float w0,w1;   //概率
		float sum0,sum1;  //像素和
		int optIndex,optT;   //最优阈值,及其所在像素的值
		float fVaria,fMaxVaria=0;   //临时方差,最大方差

		//int pixelR[256],pixelG[256],pixelB[256];
		int pixel[256]={0};   //不要忘记初始化
		//灰度化
		for (int y=0; y<maxY; y++) {
			for (int x=0; x<maxX; x++) {
				temp=*(pRealData+pit*(y)+(x)*bitCount);
				if(bitCount==3)
				{
					tempR=*(pRealData+pit*(y)+(x)*bitCount);
					tempG=*(pRealData+pit*(y)+(x)*bitCount+1);
					tempB=*(pRealData+pit*(y)+(x)*bitCount+2);
					temp=(int)(tempR*0.49+tempG*0.31+tempB*0.2);
					//temp=(int)((tempR+tempG+tempB)/3);
				}
				*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

			}
		}
		//二值化
		for (int y=0; y<maxY; y++) {
			for (int x=0; x<maxX; x++) {
				temp=*(pRealData3+pit3*(y)+(x)*bitCount3);
				if(temp>128)
					temp=255;
				else
					temp=0;
				*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

			}
		}	
		int grayindex;
		int i,j;
		BOOL FindStartPoint;
		BOOL FindPoint;
		CPoint StartPoint,CurrentPoint;
		int Direction[8][2]={{-1,1},{0,1},{1,1},{1,0},{1,-1},{0,-1},{-1,-1},{-1,0}};
		int BeginDirect;
		for(int y=0;y<maxY;y++)
		{
			for(int x=0;x<maxX;x++)
			{
				*(pRealData2+pit2*(y)+(x)*bitCount2)=255;
				*(pRealData2+pit2*(y)+(x)*bitCount2+1)=255;
				*(pRealData2+pit2*(y)+(x)*bitCount2+2)=255;	
			}
		}
		FindStartPoint=FALSE;	
		for(int y=0;y<maxY && !FindStartPoint;y++)
		{
			for(int x=0;x<maxX && !FindStartPoint;x++)
			{
				if(*(pRealData3+pit3*(y)+(x)*bitCount3)==0)
				{
					FindStartPoint=TRUE;
					StartPoint.y=y;
					StartPoint.x=x;

					*(pRealData2+pit2*(y)+(x)*bitCount2)=0;
					*(pRealData2+pit2*(y)+(x)*bitCount2+1)=0;
					*(pRealData2+pit2*(y)+(x)*bitCount2+2)=0;		
				}
			}						
		}	
		BeginDirect=0;
		FindStartPoint=FALSE;
		CurrentPoint.y=StartPoint.y;
		CurrentPoint.x=StartPoint.x;
		while(!FindStartPoint)
		{
			FindPoint=FALSE;
			while(!FindPoint)
			{
				byte *pc=pRealData3 + pit3*(CurrentPoint.y+Direction[BeginDirect][1]) +bitCount3*(CurrentPoint.x+Direction[BeginDirect][0]);
				grayindex=pc[0];

				if(grayindex==0)
				{
					FindPoint=TRUE;
					CurrentPoint.y=CurrentPoint.y+Direction[BeginDirect][1];
					CurrentPoint.x=CurrentPoint.x+Direction[BeginDirect][0];

					if(CurrentPoint.y==StartPoint.y && CurrentPoint.x==StartPoint.x)
					{
						FindStartPoint=TRUE;
					}

					else
					{
						*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2)=0;
						*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2+1)=0;
						*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2+2)=0;	

						BeginDirect -= 2;
						if(BeginDirect<0)
						{
							BeginDirect += 8;				
						}
					}

				}
				else
				{
					BeginDirect++;
					if(BeginDirect==8)
					{
						BeginDirect=0;
					}

				}	
			}
		}
		Invalidate();
	}

修改:

因为上述函数遇到灰度图像,或者有在边缘的图像时会遇到溢出,所以,进行了处理修改,如下:

	void CISLSView::OnEdgeSengOutlineTract()
	{
//程序编制:李立宗  lilizong@gmail.com
//2012-8-15 00:05
		if(myImage1.IsNull())
			OnOpenResourceFile();
		if(!myImage2.IsNull())
			myImage2.Destroy();
		if(myImage2.IsNull()){
			myImage2.Create(myImage1.GetWidth(),myImage1.GetHeight(),24,0);
		}
		if(!myImage3.IsNull())
			myImage3.Destroy();
		if(myImage3.IsNull()){
			myImage3.Create(myImage1.GetWidth(),myImage1.GetHeight(),24,0);
		}
		//COLORREF pixel; 
		int maxY = myImage1.GetHeight();
		int maxX=myImage1.GetWidth();
		byte* pRealData;
		byte* pRealData2;
		byte* pRealData3;
		pRealData=(byte*)myImage1.GetBits();
		pRealData2=(byte*)myImage2.GetBits();
		pRealData3=(byte*)myImage3.GetBits();
		int pit=myImage1.GetPitch();
		int pit2=myImage2.GetPitch();
		int pit3=myImage3.GetPitch();
		//需要注意,pit和pit2的值并不一样,所以如果使用一个值,会导致不同的结果出现
		//CString str;
		//str.Format(TEXT("%d"),pit);
		//MessageBox(str);
		//str.Format(TEXT("%d"),pit2);
		//MessageBox(str);
		int bitCount=myImage1.GetBPP()/8;
		int bitCount2=myImage2.GetBPP()/8;
		int bitCount3=myImage3.GetBPP()/8;
		int tempR,tempG,tempB;
		//float temp,tempX,tempY;
		int temp;
		int T=128;
		//int pixel[4];
		float u0,u1;   //均值
		float w0,w1;   //概率
		float sum0,sum1;  //像素和
		int optIndex,optT;   //最优阈值,及其所在像素的值
		float fVaria,fMaxVaria=0;   //临时方差,最大方差

		//int pixelR[256],pixelG[256],pixelB[256];
		int pixel[256]={0};   //不要忘记初始化
		//灰度化
		for (int y=0; y<maxY; y++) {
			for (int x=0; x<maxX; x++) {
				temp=*(pRealData+pit*(y)+(x)*bitCount);
				if(bitCount==3)
				{
					tempR=*(pRealData+pit*(y)+(x)*bitCount);
					tempG=*(pRealData+pit*(y)+(x)*bitCount+1);
					tempB=*(pRealData+pit*(y)+(x)*bitCount+2);
					temp=(int)(tempR*0.49+tempG*0.31+tempB*0.2);
					//temp=(int)((tempR+tempG+tempB)/3);
				}
				*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

			}
		}
		//二值化
		for (int y=0; y<maxY; y++) {
			for (int x=0; x<maxX; x++) {
				temp=*(pRealData3+pit3*(y)+(x)*bitCount3);
				if(temp>127)
					temp=255;
				else
					temp=0;
				/*	temp=0;*/
				*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

			}
		}
		//修理边界,防止溢出,写在了后面
	/*	for (int y=0; y<maxY; y++) {
			for (int x=0; x<=0; x++) {
				temp=255;
				*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

			}
		}
		for (int y=0; y<maxY; y++) {
			for (int x=maxX-1; x<maxX; x++) {
				temp=255;
				*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

			}
		}
		for (int y=0; y<1; y++) {
			for (int x=0; x<maxX; x++) {
				temp=255;
				*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

			}
		}
		for (int y=maxY-1; y<maxY; y++) {
			for (int x=0; x<maxX; x++) {
				temp=255;
				*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
				*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

			}
		}
*/


		int grayindex;
		int i,j;
		BOOL FindStartPoint;
		BOOL FindPoint;
		CPoint StartPoint,CurrentPoint;
		int Direction[8][2]={{-1,1},{0,1},{1,1},{1,0},{1,-1},{0,-1},{-1,-1},{-1,0}};
		int BeginDirect;
		for(int y=0;y<maxY;y++)
		{
			for(int x=0;x<maxX;x++)
			{
				*(pRealData2+pit2*(y)+(x)*bitCount2)=255;
				*(pRealData2+pit2*(y)+(x)*bitCount2+1)=255;
				*(pRealData2+pit2*(y)+(x)*bitCount2+2)=255;	
			}
		}
		FindStartPoint=FALSE;	
		//为了防止溢出,将myImage3的起始点选取在边界以内。?????此思路不对,因为无法保证寻找其邻域仍在图像内不溢出
		//对图像进行修边处理,将其四边军处理为255.确保不会溢出。开始将终止点设定为maxX,maxY,无法运算出
		for(int y=0;y<maxY;y++)
		{
			*(pRealData3+pit3*(y)+(0)*bitCount3)=255;
			*(pRealData3+pit3*(y)+(maxX-1)*bitCount3)=255;
		}
		for(int x=0;x<maxX ;x++)
		{
			*(pRealData3+pit3*(0)+(x)*bitCount3)=255;
			*(pRealData3+pit3*(maxY-1)+(x)*bitCount3)=255;
		}

		for(int y=0;y<maxY && !FindStartPoint;y++)
		{
			for(int x=0;x<maxX && !FindStartPoint;x++)
			{
				if(*(pRealData3+pit3*(y)+(x)*bitCount3)==0)
				{
					FindStartPoint=TRUE;
					StartPoint.y=y;
					StartPoint.x=x;

					*(pRealData2+pit2*(y)+(x)*bitCount2)=0;
					*(pRealData2+pit2*(y)+(x)*bitCount2+1)=0;
					*(pRealData2+pit2*(y)+(x)*bitCount2+2)=0;		
				}
			}						
		}	

		BeginDirect=0;
		FindStartPoint=FALSE;
		CurrentPoint.y=StartPoint.y;
		CurrentPoint.x=StartPoint.x;
		while(!FindStartPoint)
		{
			FindPoint=FALSE;
			while(!FindPoint)
			{
				grayindex=*(pRealData3 + pit3*(CurrentPoint.y+Direction[BeginDirect][1]) +bitCount3*(CurrentPoint.x+Direction[BeginDirect][0]));
				if(grayindex==0)
				{
					FindPoint=TRUE;
					CurrentPoint.y=CurrentPoint.y+Direction[BeginDirect][1];
					CurrentPoint.x=CurrentPoint.x+Direction[BeginDirect][0];

					if(CurrentPoint.y==StartPoint.y && CurrentPoint.x==StartPoint.x)
					{
						FindStartPoint=TRUE;
					}

					//else
					//{
					//	*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2)=0;
					//	*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2+1)=0;
					//	*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2+2)=0;	

					//	BeginDirect -= 2;
					//	if(BeginDirect<0)
					//	{
					//		BeginDirect += 8;				
					//	}
					//}
					*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2)=0;
					*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2+1)=0;
					*(pRealData2+pit2*(CurrentPoint.y)+(CurrentPoint.x)*bitCount2+2)=0;	

					BeginDirect -= 2;
					if(BeginDirect<0)
					{
						BeginDirect += 8;				
					}

				}
				else
				{
					BeginDirect++;
					if(BeginDirect==8)
					{
						BeginDirect=0;
					}

				}	
			}
		}
		Invalidate();
	}


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