void CISLSView::OnErosionGray()
{
//程序编制:李立宗 lilizong@gmail.com
//2012-8-17
//int structure[3][3]={23,21,10,97,23,98,0,0,123};
//int structure[3][3]={1,1,1,1,1,1,1,1,1};
//int structure[3][3]={255,255,255,255,255,255,255,255,255};
int structure[3][3]={5,225,155,0,255,0,25,25,25};
erosionGray(structure);
}
void CISLSView::erosionGray(int structure[3][3])
{
if(myImage1.IsNull())
OnOpenResourceFile();
if(!myImage2.IsNull())
myImage2.Destroy();
if(myImage2.IsNull()){
myImage2.Create(myImage1.GetWidth(),myImage1.GetHeight(),24,0);
}
if(myImage3.IsNull()){
myImage3.Create(myImage1.GetWidth(),myImage1.GetHeight(),24,0);
}
//COLORREF pixel;
int maxY = myImage1.GetHeight();
int maxX=myImage1.GetWidth();
byte* pRealData;
byte* pRealData2;
byte* pRealData3;
pRealData=(byte*)myImage1.GetBits();
pRealData2=(byte*)myImage2.GetBits();
pRealData3=(byte*)myImage3.GetBits();
int pit=myImage1.GetPitch();
int pit2=myImage2.GetPitch();
int pit3=myImage3.GetPitch();
//需要注意,pit和pit2的值并不一样,所以如果使用一个值,会导致不同的结果出现
//CString str;
//str.Format(TEXT("%d"),pit);
//MessageBox(str);
//str.Format(TEXT("%d"),pit2);
//MessageBox(str);
int bitCount=myImage1.GetBPP()/8;
int bitCount2=myImage2.GetBPP()/8;
int bitCount3=myImage3.GetBPP()/8;
int tempR,tempG,tempB;
//float temp,tempX,tempY;
int temp;
float u0,u1; //均值
float w0,w1; //概率
float sum0,sum1; //像素和
int optIndex,optT; //最优阈值,及其所在像素的值
float fVaria,fMaxVaria=0; //临时方差,最大方差
//int pixelR[256],pixelG[256],pixelB[256];
int pixel[256]={0}; //不要忘记初始化
//灰度化
for (int y=0; y<maxY; y++) {
for (int x=0; x<maxX; x++) {
temp=*(pRealData+pit*(y)+(x)*bitCount);
if(bitCount==3)
{
tempR=*(pRealData+pit*(y)+(x)*bitCount);
tempG=*(pRealData+pit*(y)+(x)*bitCount+1);
tempB=*(pRealData+pit*(y)+(x)*bitCount+2);
temp=(int)(tempR*0.49+tempG*0.31+tempB*0.2);
//temp=(int)((tempR+tempG+tempB)/3);
}
*(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
*(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
*(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;
}
}
//CString str;
//str.Format(TEXT("%d"),Td);
//AfxMessageBox(str);
//
//for (int y=0; y<maxY; y++) {
// for (int x=0; x<maxX; x++) {
// *(pRealData2+pit2*(y)+(x)*bitCount2)=255;
// *(pRealData2+pit2*(y)+(x)*bitCount2+1)=255;
// *(pRealData2+pit2*(y)+(x)*bitCount2+2)=255;
// }
//}
int m,n;
int src,des;
src=des=255;
for (int y=1; y<maxY-1; y++) {
for (int x=1; x<maxX-1; x++) {
for(m=0;m<3;m++)
for(n=0;n<3;n++)
{
src=*(pRealData3+pit3*(y-m+1)+(x+n-1)*bitCount3)-structure[m][n];
//src=abs(src);
if(src<des)
{
des=src;
}
}
des=abs(des);
*(pRealData2+pit2*(y)+(x)*bitCount2)=des;
*(pRealData2+pit2*(y)+(x)*bitCount2+1)=des;
*(pRealData2+pit2*(y)+(x)*bitCount2+2)=des;
}
}
Invalidate();
}
灰度图像腐蚀(vc实现)
最新推荐文章于 2022-10-30 11:02:24 发布