#include <stdio.h> #include <stdlib.h> #include <time.h> int main(void) { char gesture[3][10] = { "scissor", "stone", "cloth" }; int man, computer, result, ret; srand(time(NULL)); while (1) { computer = rand() % 3; printf("\nInput your gesture (0-scissor 1-stone 2-cloth):\n"); ret = scanf("%d", &man); if (ret != 1 || man < 0 || man > 2) { printf("Invalid input!\n"); return 1; } printf("Your gesture: %s\tComputer's gesture: %s\n", gesture[man], gesture[computer]); result = (man - computer + 4) % 3 - 1; if (result > 0) printf("You win!\n"); else if (result == 0) printf("Draw!\n"); else printf("You lose!\n"); } return 0; }
这个问题其实很有意思,最重要的是result = (man - computer + 4) % 3 -1 是怎么实现石头剪刀布在游戏中的意义的,欢迎大家到这里讨论留言,大家一起学习,一起进步,谢谢!