我们在上文中,介绍了Qt框架的事件处理机制:事件的产生、分发、接受和处理,并以视窗系统鼠标点击QWidget为例,对代码进行了剖析,向大家分析了Qt框架如何通过Event Loop处理进入处理消息队列循环,如何一步一步委派给平台相关的函数获取、打包用户输入事件交给视窗系统处理,函数调用栈如下:
- main(int, char **)
- QApplication::exec()
- QCoreApplication::exec()
- QEventLoop::exec(ProcessEventsFlags)
- QEventLoop::processEvents(ProcessEventsFlags)
- QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags)
本文将介绍Qt app在视窗系统回调后,事件又是怎么一步步通过QApplication分发给最终事件的接受和处理者QWidget::event, (QWidget继承Object,重载其虚函数event),以下所有的讨论都将嵌入在源码之中。
- QT_WIN_CALLBACKQtWndProc(HWNDhwnd,UINTmessage,WPARAMwParam,LPARAMlParam)bool QETWidget::translateMouseEvent(const MSG &msg)
- bool QApplicationPrivate::sendMouseEvent(...)
- inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event)
- bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event)
- bool QApplication::notify(QObject *receiver, QEvent *e)
- bool QApplicationPrivate::notify_helper(QObject *receiver, QEvent * e)
- bool QWidget::event(QEvent *event)
- //(续上文Section7)Section2-1:
- QT_WIN_CALLBACKQtWndProc(HWNDhwnd,UINTmessage,WPARAMwParam,LPARAMlParam)
- {
- ...
- //检查message是否属于Qt可转义的鼠标事件
- if(qt_is_translatable_mouse_event(message)){
- if(QApplication::activePopupWidget()!=0){
- POINTcurPos=msg.pt;
- //取得鼠标点击坐标所在的QWidget指针,它指向我们在main创建的widget实例
- QWidget*w=QApplication::widgetAt(curPos.x,curPos.y);
- if(w)
- widget=(QETWidget*)w;
- }
- if(!qt_tabletChokeMouse){
- //对,就在这里。Windows的回调函数将鼠标事件分发回给了QtWidget
- //=>Section2-2
- result=widget->translateMouseEvent(msg);
- ...
- }
- //Section2-2$QTDIR/src/gui/kernel/qapplication_win.cpp
- //该函数所在与Windows平台相关,主要职责就是把已windows格式打包的鼠标事件解包、翻译成QApplication可识别的QMouseEvent,QWidget.
- boolQETWidget::translateMouseEvent(constMSG&msg)
- {
- //..这里很长的代码给以忽略
- //让我们看一下sendMouseEvent的声明
- //widget是事件的接受者;e是封装好的QMouseEvent
- //==>Section2-3
- res=QApplicationPrivate::sendMouseEvent(widget,&e,alienWidget,this,&qt_button_down,qt_last_mouse_receiver);
- }
- //Section2-3$QTDIR/src/gui/kernel/qapplication.cpp
- boolQApplicationPrivate::sendMouseEvent(QWidget*receiver,QMouseEvent*event,
- QWidget*alienWidget,QWidget*nativeWidget,
- QWidget**buttonDown,QPointer<QWidget>&lastMouseReceiver,
- boolspontaneous)
- {
- //至此与平台相关代码处理完毕
- //MouseEvent默认的发送方式是spontaneous,所以将执行sendSpontaneousEvent。sendSpontaneousEvent()与sendEvent的代码实现几乎相同,除了将QEvent的属性spontaneous标记不同。这里是解释什么spontaneous事件:如果事件由应用程序之外产生的,比如一个系统事件。显然MousePress事件是由视窗系统产生的一个的事件(详见上文Section1~Section7),因此它是
- spontaneous事件
- if(spontaneous)
- result=QApplication::sendSpontaneousEvent(receiver,event);==〉Section2-4
- else
- result=QApplication::sendEvent(receiver,event);
- }
- //Section2-4C:/Qt/4.7.1-Vs/src/corelib/kernel/qcoreapplication.h
- inlineboolQCoreApplication::sendSpontaneousEvent(QObject*receiver,QEvent*event)
- {
- //将event标记为自发事件
- //进一步调用2-5QCoreApplication::notifyInternal
- if(event)event->spont=true;returnself?self->notifyInternal(receiver,event):false;
- }
- //Section2-5:$QTDIR/gui/kernel/qapplication.cpp
- boolQCoreApplication::notifyInternal(QObject*receiver,QEvent*event)
- {
- //几行代码对于QtJambi(QTJava绑定版本)和QSA(QTScriptforApplication)的支持
- ...
- //以下代码主要意图为Qt强制事件只能够发送给当前线程里的对象,也就是说receiver->d_func()->threadData应该等于QThreadData::current()。注意,跨线程的事件需要借助EventLoop来派发
- QObjectPrivate*d=receiver->d_func();
- QThreadData*threadData=d->threadData;
- ++threadData->loopLevel;
- boolreturnValue;
- QT_TRY{
- //哇,终于来到大名鼎鼎的函数QCoreApplication::nofity()了==>Section2-6
- returnValue=notify(receiver,event);
- }QT_CATCH(...){
- --threadData->loopLevel;
- QT_RETHROW;
- }
- }
- //Section2-6:$QTDIR/gui/kernel/qapplication.cpp
- //QCoreApplication::notify和它的重载函数QApplication::notify在Qt的派发过程中起到核心的作用,Qt的官方文档时这样说的:任何线程的任何对象的所有事件在发送时都会调用notify函数。
- boolQApplication::notify(QObject*receiver,QEvent*e)
- {
- //代码很长,最主要的是一个大大的Switch,Case
- ..
- switch(e->type())
- {
- ...
- caseQEvent::MouseButtonPress:
- caseQEvent::MouseButtonRelease:
- caseQEvent::MouseButtonDblClick:
- caseQEvent::MouseMove:
- ...
- //让自己私有类(d是私有类的句柄)来进一步处理==>Section2-7
- res=d->notify_helper(w,w==receiver?mouse:&me);
- e->spont=false;
- break;
- }
- ...
- }
- //Section2-7:$QTDIR/gui/kernel/qapplication.cpp
- boolQApplicationPrivate::notify_helper(QObject*receiver,QEvent*e)
- {
- ...
- //向事件过滤器发送该事件,这里介绍一下EventFilters.事件过滤器是一个接受即将发送给目标对象所有事件的对象。
- //如代码所示它开始处理事件在目标对象行动之前。过滤器的QObject::eventFilter()实现被调用,能接受或者丢弃过滤,允许或者拒绝事件的更进一步的处理。如果所有的事件过滤器允许更进一步的事件处理,事件将被发送到目标对象本身。如果他们中的一个停止处理,目标和任何后来的事件过滤器不能看到任何事件。
- if(sendThroughObjectEventFilters(receiver,e))
- returntrue;
- //递交事件给receiver=>Section2-8
- boolconsumed=receiver->event(e);
- e->spont=false;
- }
- //Section2-8$QTDIR/gui/kernel/qwidget.cpp
- //QApplication通过notify及其私有类notify_helper,将事件最终派发给了QObject的子类-QWidget.
- boolQWidget::event(QEvent*event)
- {
- ...
- switch(event->type()){
- caseQEvent::MouseButtonPress:
- //Don'tresetinputcontexthere.Whetherresetornotis
- //aresponsibilityofinputmethod.reset()willbe
- //calledbymouseHandler()ofinputmethodifnecessary
- //viamousePressEvent()oftextwidgets.
- #if0
- resetInputContext();
- #endif
- //mousePressEvent是虚函数,QWidget的子类可以通过重载重新定义mousePress事件的行为
- mousePressEvent((QMouseEvent*)event);
- break;
- }
- main(int, char **)
- QApplication::exec()
- QCoreApplication::exec()
- QEventLoop::exec(ProcessEventsFlags)
- QEventLoop::processEvents(ProcessEventsFlags)
- QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags)
本文将介绍Qt app在视窗系统回调后,事件又是怎么一步步通过QApplication分发给最终事件的接受和处理者QWidget::event, (QWidget继承Object,重载其虚函数event),以下所有的讨论都将嵌入在源码之中。
- QT_WIN_CALLBACKQtWndProc(HWNDhwnd,UINTmessage,WPARAMwParam,LPARAMlParam)bool QETWidget::translateMouseEvent(const MSG &msg)
- bool QApplicationPrivate::sendMouseEvent(...)
- inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event)
- bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event)
- bool QApplication::notify(QObject *receiver, QEvent *e)
- bool QApplicationPrivate::notify_helper(QObject *receiver, QEvent * e)
- bool QWidget::event(QEvent *event)
- //(续上文Section7)Section2-1:
- QT_WIN_CALLBACKQtWndProc(HWNDhwnd,UINTmessage,WPARAMwParam,LPARAMlParam)
- {
- ...
- //检查message是否属于Qt可转义的鼠标事件
- if(qt_is_translatable_mouse_event(message)){
- if(QApplication::activePopupWidget()!=0){
- POINTcurPos=msg.pt;
- //取得鼠标点击坐标所在的QWidget指针,它指向我们在main创建的widget实例
- QWidget*w=QApplication::widgetAt(curPos.x,curPos.y);
- if(w)
- widget=(QETWidget*)w;
- }
- if(!qt_tabletChokeMouse){
- //对,就在这里。Windows的回调函数将鼠标事件分发回给了QtWidget
- //=>Section2-2
- result=widget->translateMouseEvent(msg);
- ...
- }
- //Section2-2$QTDIR/src/gui/kernel/qapplication_win.cpp
- //该函数所在与Windows平台相关,主要职责就是把已windows格式打包的鼠标事件解包、翻译成QApplication可识别的QMouseEvent,QWidget.
- boolQETWidget::translateMouseEvent(constMSG&msg)
- {
- //..这里很长的代码给以忽略
- //让我们看一下sendMouseEvent的声明
- //widget是事件的接受者;e是封装好的QMouseEvent
- //==>Section2-3
- res=QApplicationPrivate::sendMouseEvent(widget,&e,alienWidget,this,&qt_button_down,qt_last_mouse_receiver);
- }
- //Section2-3$QTDIR/src/gui/kernel/qapplication.cpp
- boolQApplicationPrivate::sendMouseEvent(QWidget*receiver,QMouseEvent*event,
- QWidget*alienWidget,QWidget*nativeWidget,
- QWidget**buttonDown,QPointer<QWidget>&lastMouseReceiver,
- boolspontaneous)
- {
- //至此与平台相关代码处理完毕
- //MouseEvent默认的发送方式是spontaneous,所以将执行sendSpontaneousEvent。sendSpontaneousEvent()与sendEvent的代码实现几乎相同,除了将QEvent的属性spontaneous标记不同。这里是解释什么spontaneous事件:如果事件由应用程序之外产生的,比如一个系统事件。显然MousePress事件是由视窗系统产生的一个的事件(详见上文Section1~Section7),因此它是
- spontaneous事件
- if(spontaneous)
- result=QApplication::sendSpontaneousEvent(receiver,event);==〉Section2-4
- else
- result=QApplication::sendEvent(receiver,event);
- }
- //Section2-4C:/Qt/4.7.1-Vs/src/corelib/kernel/qcoreapplication.h
- inlineboolQCoreApplication::sendSpontaneousEvent(QObject*receiver,QEvent*event)
- {
- //将event标记为自发事件
- //进一步调用2-5QCoreApplication::notifyInternal
- if(event)event->spont=true;returnself?self->notifyInternal(receiver,event):false;
- }
- //Section2-5:$QTDIR/gui/kernel/qapplication.cpp
- boolQCoreApplication::notifyInternal(QObject*receiver,QEvent*event)
- {
- //几行代码对于QtJambi(QTJava绑定版本)和QSA(QTScriptforApplication)的支持
- ...
- //以下代码主要意图为Qt强制事件只能够发送给当前线程里的对象,也就是说receiver->d_func()->threadData应该等于QThreadData::current()。注意,跨线程的事件需要借助EventLoop来派发
- QObjectPrivate*d=receiver->d_func();
- QThreadData*threadData=d->threadData;
- ++threadData->loopLevel;
- boolreturnValue;
- QT_TRY{
- //哇,终于来到大名鼎鼎的函数QCoreApplication::nofity()了==>Section2-6
- returnValue=notify(receiver,event);
- }QT_CATCH(...){
- --threadData->loopLevel;
- QT_RETHROW;
- }
- }
- //Section2-6:$QTDIR/gui/kernel/qapplication.cpp
- //QCoreApplication::notify和它的重载函数QApplication::notify在Qt的派发过程中起到核心的作用,Qt的官方文档时这样说的:任何线程的任何对象的所有事件在发送时都会调用notify函数。
- boolQApplication::notify(QObject*receiver,QEvent*e)
- {
- //代码很长,最主要的是一个大大的Switch,Case
- ..
- switch(e->type())
- {
- ...
- caseQEvent::MouseButtonPress:
- caseQEvent::MouseButtonRelease:
- caseQEvent::MouseButtonDblClick:
- caseQEvent::MouseMove:
- ...
- //让自己私有类(d是私有类的句柄)来进一步处理==>Section2-7
- res=d->notify_helper(w,w==receiver?mouse:&me);
- e->spont=false;
- break;
- }
- ...
- }
- //Section2-7:$QTDIR/gui/kernel/qapplication.cpp
- boolQApplicationPrivate::notify_helper(QObject*receiver,QEvent*e)
- {
- ...
- //向事件过滤器发送该事件,这里介绍一下EventFilters.事件过滤器是一个接受即将发送给目标对象所有事件的对象。
- //如代码所示它开始处理事件在目标对象行动之前。过滤器的QObject::eventFilter()实现被调用,能接受或者丢弃过滤,允许或者拒绝事件的更进一步的处理。如果所有的事件过滤器允许更进一步的事件处理,事件将被发送到目标对象本身。如果他们中的一个停止处理,目标和任何后来的事件过滤器不能看到任何事件。
- if(sendThroughObjectEventFilters(receiver,e))
- returntrue;
- //递交事件给receiver=>Section2-8
- boolconsumed=receiver->event(e);
- e->spont=false;
- }
- //Section2-8$QTDIR/gui/kernel/qwidget.cpp
- //QApplication通过notify及其私有类notify_helper,将事件最终派发给了QObject的子类-QWidget.
- boolQWidget::event(QEvent*event)
- {
- ...
- switch(event->type()){
- caseQEvent::MouseButtonPress:
- //Don'tresetinputcontexthere.Whetherresetornotis
- //aresponsibilityofinputmethod.reset()willbe
- //calledbymouseHandler()ofinputmethodifnecessary
- //viamousePressEvent()oftextwidgets.
- #if0
- resetInputContext();
- #endif
- //mousePressEvent是虚函数,QWidget的子类可以通过重载重新定义mousePress事件的行为
- mousePressEvent((QMouseEvent*)event);
- break;
- }