Ruby builtin in pure Ruby

[Update 03/12/2007 If you know how to implement Interge#times in pure ruby and make it have the same behavior as Ruby 1.8.5, please let me know. Thank you!]

One of the best things I love about rubinius project is: their developers try to keep the dependency on system language (C in their case) minimal, and they take it seriously. Take a look of http://code.fallingsnow.net/svn/rubinius/trunk/kernel/core/, you will find out lots of buitlin libraries are implemented in pure ruby, even lots of string functions.

Pure ruby builtin has some drawbacks, though. One is performance penalty, the other is potential side effects. For example, basically Integer#times can be implemented as simple as this in pure ruby:


class Integer
def times
i = 0
while i < self
yield i
i += 1;
end
self
end
end


But this version of Integer#times does not work exactly the same as Ruby 1.8.5. If an user want to override Fixnum#+ (this may never happen in real life):


class Fixnum
def + x
return 9999
end
end


Our Integer#times's behavior will change, while Ruby 1.8.5 won't. That is because Ruby 1.8.5's implementation (int_dotimes() in Numeric.c) optimizes for Fixnum: it does not call '+' method dynamically for Fixnum, instead, it just increases the integer directly. If you want to implement this method as same as Ruby 1.8.5 then you have to write code in system language.

This kind of optimization is all over the place in c ruby. I am not clear about its motivation, but I guess performance is one of the reasons. For example, " 30000000.times {|x|}" is about twice faster than " i = 0; while i < 30000000; i +=1; end" in Ruby 1.8.5.

Difference people may have different opinions on what the 'right' behavior should be. As for me, I like the behavior of the pure ruby implementation better.
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值