/*在fb下新建as项目运行此实例*/
ay3D_Demo.as
ay3D_Demo.as
package{
import away3d.containers.View3D;
import away3d.events.MouseEvent3D;
import away3d.lights.DirectionalLight3D;
import away3d.materials.ShadingColorMaterial; //此类布置光影效果
import away3d.primitives.Sphere;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width="500",height="200", backgroundColor="#FFFFFF")]
public class Away3D_Demo extends Sprite{
private var view:View3D;
private var sph:Sphere;
private var mat:ShadingColorMaterial;
private var changed:Boolean = true;
public function Away3D_Demo(){
view = new View3D();
view.x = 250;
view.y = 100;
addChild(view);
var srcLight:DirectionalLight3D = new DirectionalLight3D();
view.scene.addChild(srcLight);
srcLight.y = 500;
srcLight.x = -300;
srcLight.z = -200;
for(var i:int = 1; i < 11; i++){
sph = new Sphere({radius:45, segmentsW:i * 2, segmentsH:i * 2});
sph.x = (i * 50) - 280;
i % 2 == 0 ? sph.y = -50 : sph.y = 50;
sph.material = new ShadingColorMaterial(0xFF0000); //初始化每个球体的颜色
view.scene.addChild(sph);
sph.addEventListener(MouseEvent3D.MOUSE_DOWN, clickColor);
}
this.addEventListener(Event.ENTER_FRAME, update);
}
private function update(e:Event):void{
if(changed){
view.render();
changed = false;
}
}
private function clickColor(e:MouseEvent3D):void{
if(e.currentTarget is Sphere){
var sp:Sphere = e.currentTarget as Sphere;
sp.material = new ShadingColorMaterial();
changed = true;
}
}
}
}