用右键菜单控制舞台的全屏

下面举例,文档类
package 
{
import flash.display.Stage;
import flash.display.StageScaleMode;
import flash.display.StageDisplayState;
import flash.display.MovieClip;
import flash.system.fscommand;
import flash.events.ContextMenuEvent;
import flash.ui.*;
/**
* ...
* 文档类
* @author zkl
*/
public class docs extends MovieClip
{
private var menuFull:ContextMenuItem;

private var menuWindow:ContextMenuItem;

public function docClass():void {
//建立右键菜单
buildMenu();
}

//建立右键菜单并监听
private function buildMenu():void {
var myMenu:ContextMenu = new ContextMenu;
menuFull= new ContextMenuItem("全屏显示");
menuWindow= new ContextMenuItem("窗口显示");
myMenu.hideBuiltInItems();
myMenu.customItems.push(menuFull);
myMenu.customItems.push(menuWindow);
contextMenu = myMenu;
menuFull.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuSelectHandler);
menuWindow.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuSelectHandler);
//右击则监听
myMenu.addEventListener(ContextMenuEvent.MENU_SELECT, menuSelectHandler2);
}
private function menuSelectHandler(e:ContextMenuEvent):void {
switch(e.target) {
case menuFull:
fscommand("fullscreen", "true");
menuFull.enabled = false;
menuWindow.enabled = true;
break;
case menuWindow:
fscommand("fullscreen", "false");
menuFull.enabled = true;
menuWindow.enabled = false;
break;
}
}
private function menuSelectHandler2(e:ContextMenuEvent) {
//是否处于全屏状态
if (stage.displayState == StageDisplayState.FULL_SCREEN) {
menuFull.enabled = false;
menuWindow.enabled = true;
}else {
menuFull.enabled = true;
menuWindow.enabled = false;
}
}


}

}
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