android源码编绎完成后,。。。。。
简单的说一下我主要关注的webkit部分,源码在/home/peirenlei/work/gingerbread/external/webkit/下
单独编绎webkit部分的话,只需要进入到这个目录,mm就行,不过一般不会成功,因为他会信赖其它的一些库,所以最好是把全部源码编绎一次;
这个是android系统的webkit源码,如果想在它的基础上做一些修改,最好是把webkit目录重新复制一份,改个名,我的命名为olivewebcore,在该目录下修改相应的代码。修改完后最主要的是编绎了,如果只是简单的在这个目录下执行mm的话,百分之百会报错,那么我们需要做的就是对该目录下的android.mk文件做一下修改,最主要的是修改三个LOCAL_MODULE,最好不要与系统内的重名,然后最重要的是在最后一个include $(BUILD_SHARED_LIBRARY)前一行加入:
LOCAL_MODULE_TAGS = optional
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)
这个问题我是跟踪到build/core/base_rules.mk中
ifneq ($(filter $(LOCAL_MODULE_TAGS),user),)
ifeq ($(filter $(GRANDFATHERED_USER_MODULES),$(LOCAL_MODULE)),)
$(warning *** Module name: $(LOCAL_MODULE))
$(warning *** Makefile location: $(LOCAL_PATH))
$(warning * )
$(warning * Each module must use a LOCAL_MODULE_TAGS in its)
$(warning * Android.mk. Possible tags declared by a module:)
$(warning * )
$(warning * optional, debug, eng, tests, samples)
$(warning * )
$(warning * If the module is expected to be in all builds)
$(warning * of a product, then it should use the)
$(warning * "optional" tag: )
$(warning * )
$(warning * Add "LOCAL_MODULE_TAGS := optional" in the)
$(warning * Android.mk for the affected module, and add)
$(warning * the LOCAL_MODULE value for that component)
$(warning * into the PRODUCT_PACKAGES section of product)
$(warning * makefile(s) where it's necessary, if)
$(warning * appropriate.)
$(warning * )
$(warning * If the component should be in EVERY build of ALL)
$(warning * products, then add its LOCAL_MODULE value to the)
$(warning * PRODUCT_PACKAGES section of)
$(warning * build/target/product/core.mk)
$(warning * )
$(error user tag detected on new module - user tags are only supported on legacy modules)
endif
endif
LOCAL_MODULE_TAGS不要设置为user,否则。。。。。
好了,mm吧,很顺利的完成编绎。
下一篇文章我将介绍webkit的移植工作,这个主要就是jni那一套的东东了;
附上我的Android.mk:
## ## Copyright 2009, The Android Open Source Project ## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## LOCAL_PATH := $(call my-dir) # Two ways to control which JS engine is used: # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8' # This is the preferred way. # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks # up a default engine to build. # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE, # can be set to true, so that two builds can be different but without # specifying which JS engine to use. # To enable JIT in Android's JSC, please set ENABLE_JSC_JIT environment # variable to true. # Read JS_ENGINE environment variable JAVASCRIPT_ENGINE = $(JS_ENGINE) # The default / alternative engine depends on the device class. # On devices with a lot of memory (e.g. Passion/Sholes), the # default is V8. On everything else, the only choice is JSC. # TODO: use ARCH_ARM_HAVE_ARMV7 once that variable is added to # the build system. ifeq ($(ARCH_ARM_HAVE_VFP),true) DEFAULT_ENGINE = v8 ALT_ENGINE = jsc else DEFAULT_ENGINE = jsc ALT_ENGINE = jsc endif ifneq ($(JAVASCRIPT_ENGINE),jsc) ifneq ($(JAVASCRIPT_ENGINE),v8) # No JS engine is specified, pickup the one we want as default. ifeq ($(USE_ALT_JS_ENGINE),true) JAVASCRIPT_ENGINE = $(ALT_ENGINE) else JAVASCRIPT_ENGINE = $(DEFAULT_ENGINE) endif endif endif BASE_PATH := $(call my-dir) include $(CLEAR_VARS) # Define our module and find the intermediates directory LOCAL_MODULE := libolivewebcore LOCAL_MODULE_CLASS := STATIC_LIBRARIES base_intermediates := $(call local-intermediates-dir) # Using := here prevents recursive expansion WEBKIT_SRC_FILES := # We have to use bison 2.3 include $(BASE_PATH)/bison_check.mk # Build our list of include paths. We include WebKit/android/icu first so that # any files that include <unicode/ucnv.h> will include our ucnv.h first. We # also add external/ as an include directory so that we can specify the real # icu header directory as a more exact reference to avoid including our ucnv.h. # # Note that JavasCriptCore/ must be included after WebCore/, so that we pick up # the right config.h. LOCAL_C_INCLUDES := \ $(JNI_H_INCLUDE) \ $(LOCAL_PATH)/WebKit/android/icu \ external/ \ external/icu4c/common \ external/icu4c/i18n \ external/libxml2/include \ external/skia/emoji \ external/skia/include/core \ external/skia/include/effects \ external/skia/include/images \ external/skia/include/ports \ external/skia/include/utils \ external/skia/src/ports \ external/sqlite/dist \ frameworks/base/core/jni/android/graphics LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(LOCAL_PATH)/WebCore \ $(LOCAL_PATH)/WebCore/accessibility \ $(LOCAL_PATH)/WebCore/bindings/generic \ $(LOCAL_PATH)/WebCore/css \ $(LOCAL_PATH)/WebCore/dom \ $(LOCAL_PATH)/WebCore/editing \ $(LOCAL_PATH)/WebCore/history \ $(LOCAL_PATH)/WebCore/history/android \ $(LOCAL_PATH)/WebCore/html \ $(LOCAL_PATH)/WebCore/html/canvas \ $(LOCAL_PATH)/WebCore/inspector \ $(LOCAL_PATH)/WebCore/loader \ $(LOCAL_PATH)/WebCore/loader/appcache \ $(LOCAL_PATH)/WebCore/loader/icon \ $(LOCAL_PATH)/WebCore/notifications \ $(LOCAL_PATH)/WebCore/page \ $(LOCAL_PATH)/WebCore/page/android \ $(LOCAL_PATH)/WebCore/page/animation \ $(LOCAL_PATH)/WebCore/platform \ $(LOCAL_PATH)/WebCore/platform/android \ $(LOCAL_PATH)/WebCore/platform/animation \ $(LOCAL_PATH)/WebCore/platform/graphics \ $(LOCAL_PATH)/WebCore/platform/graphics/android \ $(LOCAL_PATH)/WebCore/platform/graphics/filters \ $(LOCAL_PATH)/WebCore/platform/graphics/network \ $(LOCAL_PATH)/WebCore/platform/graphics/skia \ $(LOCAL_PATH)/WebCore/platform/graphics/transforms \ $(LOCAL_PATH)/WebCore/platform/image-decoders \ $(LOCAL_PATH)/WebCore/platform/image-decoders/bmp \ $(LOCAL_PATH)/WebCore/platform/image-decoders/gif \ $(LOCAL_PATH)/WebCore/platform/image-decoders/ico \ $(LOCAL_PATH)/WebCore/platform/image-decoders/jpeg \ $(LOCAL_PATH)/WebCore/platform/image-decoders/png \ $(LOCAL_PATH)/WebCore/platform/mock \ $(LOCAL_PATH)/WebCore/platform/network \ $(LOCAL_PATH)/WebCore/platform/network/android \ $(LOCAL_PATH)/WebCore/platform/sql \ $(LOCAL_PATH)/WebCore/platform/text \ $(LOCAL_PATH)/WebCore/plugins \ $(LOCAL_PATH)/WebCore/plugins/android \ $(LOCAL_PATH)/WebCore/rendering \ $(LOCAL_PATH)/WebCore/rendering/style \ $(LOCAL_PATH)/WebCore/storage \ $(LOCAL_PATH)/WebCore/svg \ $(LOCAL_PATH)/WebCore/svg/animation \ $(LOCAL_PATH)/WebCore/svg/graphics \ $(LOCAL_PATH)/WebCore/svg/graphics/filters \ $(LOCAL_PATH)/WebCore/websockets \ $(LOCAL_PATH)/WebCore/workers \ $(LOCAL_PATH)/WebCore/xml LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(LOCAL_PATH)/WebKit/android \ $(LOCAL_PATH)/WebKit/android/WebCoreSupport \ $(LOCAL_PATH)/WebKit/android/jni \ $(LOCAL_PATH)/WebKit/android/nav \ $(LOCAL_PATH)/WebKit/android/plugins LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(LOCAL_PATH)/JavaScriptCore \ $(LOCAL_PATH)/JavaScriptCore/wtf \ $(LOCAL_PATH)/JavaScriptCore/wtf/unicode \ $(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \ $(base_intermediates)/WebCore/ \ $(base_intermediates)/WebCore/css \ $(base_intermediates)/WebCore/html \ $(base_intermediates)/WebCore/platform ifeq ($(JAVASCRIPT_ENGINE),v8) # Include WTF source file. d := JavaScriptCore LOCAL_PATH := $(BASE_PATH)/$d intermediates := $(base_intermediates)/$d include $(LOCAL_PATH)/Android.v8.wtf.mk WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) endif # JAVASCRIPT_ENGINE == v8 # Include source files for WebCore d := WebCore LOCAL_PATH := $(BASE_PATH)/$d JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore intermediates := $(base_intermediates)/$d include $(LOCAL_PATH)/Android.mk ifeq ($(JAVASCRIPT_ENGINE),jsc) include $(LOCAL_PATH)/Android.jscbindings.mk endif ifeq ($(JAVASCRIPT_ENGINE),v8) include $(LOCAL_PATH)/Android.v8bindings.mk endif WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) LOCAL_C_INCLUDES += $(BINDING_C_INCLUDES) # Include the derived source files for WebCore. Uses the same path as # WebCore include $(LOCAL_PATH)/Android.derived.mk ifeq ($(JAVASCRIPT_ENGINE),jsc) include $(LOCAL_PATH)/Android.derived.jscbindings.mk endif ifeq ($(JAVASCRIPT_ENGINE),v8) include $(LOCAL_PATH)/Android.derived.v8bindings.mk endif # Include source files for android WebKit port d := WebKit LOCAL_PATH := $(BASE_PATH)/$d intermediates := $(base_intermediates)/$d include $(LOCAL_PATH)/Android.mk WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES)) # Redefine LOCAL_PATH here so the build system is not confused LOCAL_PATH := $(BASE_PATH) # Define our compiler flags LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format LOCAL_CFLAGS += -fno-strict-aliasing LOCAL_CFLAGS += -include "WebCorePrefix.h" LOCAL_CFLAGS += -fvisibility=hidden # Enable JSC JIT if JSC is used and ENABLE_JSC_JIT environment # variable is set to true ifeq ($(JAVASCRIPT_ENGINE),jsc) ifeq ($(ENABLE_JSC_JIT),true) LOCAL_CFLAGS += -DENABLE_ANDROID_JSC_JIT=1 endif endif ifeq ($(TARGET_ARCH),arm) LOCAL_CFLAGS += -Darm # remove this warning: "note: the mangling of 'va_list' has changed in GCC 4.4" LOCAL_CFLAGS += -Wno-psabi endif # need a flag to tell the C side when we're on devices with large memory # budgets (i.e. larger than the low-end devices that initially shipped) ifeq ($(ARCH_ARM_HAVE_VFP),true) LOCAL_CFLAGS += -DANDROID_LARGE_MEMORY_DEVICE endif ifeq ($(ENABLE_SVG),true) LOCAL_CFLAGS += -DENABLE_SVG=1 endif ifeq ($(ENABLE_WTF_USE_ACCELERATED_COMPOSITING),false) LOCAL_CFLAGS += -DWTF_USE_ACCELERATED_COMPOSITING=0 endif ifeq ($(ENABLE_WTF_USE_ACCELERATED_COMPOSITING),true) LOCAL_CFLAGS += -DWTF_USE_ACCELERATED_COMPOSITING=1 endif # Temporary disable SVG_ANIMATION. ifeq ($(ENABLE_SVG_ANIMATION),true) LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1 endif ifeq ($(WEBCORE_INSTRUMENTATION),true) LOCAL_CFLAGS += -DANDROID_INSTRUMENT endif # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only # valid on Linux LOCAL_LDLIBS += -lpthread -ldl # Build the list of shared libraries LOCAL_SHARED_LIBRARIES := \ libandroid_runtime \ libnativehelper \ libsqlite \ libskia \ libutils \ libui \ libcutils \ libicuuc \ libicui18n \ libmedia \ libsurfaceflinger_client ifeq ($(WEBCORE_INSTRUMENTATION),true) LOCAL_SHARED_LIBRARIES += libhardware_legacy endif # We have to use the android version of libdl when we are not on the simulator ifneq ($(TARGET_SIMULATOR),true) LOCAL_SHARED_LIBRARIES += libdl libstlport include external/stlport/libstlport.mk endif # Build the list of static libraries LOCAL_STATIC_LIBRARIES := libxml2 ifeq ($(JAVASCRIPT_ENGINE),v8) LOCAL_STATIC_LIBRARIES += libv8 endif # Redefine LOCAL_SRC_FILES to be all the WebKit source files LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES) # Define this for use in other makefiles. WEBKIT_C_INCLUDES := $(LOCAL_C_INCLUDES) WEBKIT_CFLAGS := $(LOCAL_CFLAGS) WEBKIT_GENERATED_SOURCES := $(LOCAL_GENERATED_SOURCES) WEBKIT_LDLIBS := $(LOCAL_LDLIBS) WEBKIT_SHARED_LIBRARIES := $(LOCAL_SHARED_LIBRARIES) WEBKIT_STATIC_LIBRARIES := $(LOCAL_STATIC_LIBRARIES) # Build the library all at once include $(BUILD_STATIC_LIBRARY) ifeq ($(JAVASCRIPT_ENGINE),jsc) # Now build libjs as a static library. include $(CLEAR_VARS) LOCAL_MODULE := libjs LOCAL_LDLIBS := $(WEBKIT_LDLIBS) LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES) LOCAL_STATIC_LIBRARIES := $(WEBKIT_STATIC_LIBRARIES) LOCAL_CFLAGS := $(WEBKIT_CFLAGS) # Include source files for JavaScriptCore d := JavaScriptCore LOCAL_PATH := $(BASE_PATH)/$d LOCAL_MODULE_CLASS := STATIC_LIBRARIES # Cannot use base_intermediates as this is a new module intermediates := $(call local-intermediates-dir) include $(LOCAL_PATH)/Android.mk # Redefine LOCAL_SRC_FILES with the correct prefix LOCAL_SRC_FILES := $(addprefix $d/,$(LOCAL_SRC_FILES)) # Use the base path to resolve file names LOCAL_PATH := $(BASE_PATH) # Append jsc intermediate include paths to the WebKit include list. LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) \ $(intermediates) \ $(intermediates)/parser \ $(intermediates)/runtime \ # Build libjs include $(BUILD_STATIC_LIBRARY) endif # JAVASCRIPT_ENGINE == jsc # Now build the shared library using only the exported jni entry point. This # will strip out any unused code from the entry point. include $(CLEAR_VARS) # if you need to make webcore huge (for debugging), enable this line #LOCAL_PRELINK_MODULE := false LOCAL_MODULE := libolivewebcore LOCAL_LDLIBS := $(WEBKIT_LDLIBS) LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES) LOCAL_STATIC_LIBRARIES := libolivewebcore $(WEBKIT_STATIC_LIBRARIES) ifeq ($(JAVASCRIPT_ENGINE),jsc) LOCAL_STATIC_LIBRARIES += libjs endif LOCAL_LDFLAGS := -fvisibility=hidden LOCAL_CFLAGS := $(WEBKIT_CFLAGS) LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) LOCAL_PATH := $(BASE_PATH) LOCAL_SRC_FILES := \ WebKit/android/jni/WebCoreJniOnLoad.cpp # Do this dependency by hand. The reason we have to do this is because the # headers that this file pulls in are generated during the build of webcore. # We make all of our object files depend on those files so that they are built # before we try to compile the file. LOCAL_ADDITIONAL_DEPENDENCIES := $(filter %.h, $(WEBKIT_GENERATED_SOURCES)) LOCAL_MODULE_TAGS = optional LOCAL_PRELINK_MODULE := false include $(BUILD_SHARED_LIBRARY) # Build the wds client include $(BASE_PATH)/WebKit/android/wds/client/Android.mk # Build the performance command line tool. include $(BASE_PATH)/WebKit/android/benchmark/Android.mk # Build the webkit merge tool. include $(BASE_PATH)/WebKitTools/android/webkitmerge/Android.mk